Tuesday, March 31, 2009

Urheim Sideview

Courtesy of Cartographer Extraordinaire, Rob Conley, here's a sideview of Urheim.
Lots more coming on this front, so stay tuned.

17 comments:

  1. Now THAT is COOL! I've been running your Ruined Monastery and I can't think of anything more apropos to place beneath...

    I'm excited to see where this goes.

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  2. This might be a dumb question but where is the entrance to the dungeon in the Ruined Monastery adventure?

    I think it's one of the hermit's cave entrances but I'm not sure if that is correct, and even then I'm not sure which cave it would be.

    Also I'm stoked that this project is coming together. I've started up a new campaign and have begun it at the entrance of the ruined monastery. We're playing our second session tomorrow night using the ruined monastery adventure.

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  3. Hey, wasn't the website coming this week--or is it next? I can't wait!!

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  4. It has a fungal forest! Nope, that's all I need to know it is a top-quality dungeon...

    Seriously, cool map and sounding a very cool dungeon from what you've written here so far.

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  5. Wow, that is one pretty map. Awesome.

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  6. All it's missing is the Hell of the Upside-Down Sinners.

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  7. What's Rob using to make that map? I've been meaning to make one like it for CotMA.

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  8. This might be a dumb question but where is the entrance to the dungeon in the Ruined Monastery adventure?

    They're two separate adventures. The original was written before I'd given any thought to the surrounding environment, so it doesn't really fit into the new scheme. Consider the new one a "re-imagining" and expansion of the original.

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  9. Hey, wasn't the website coming this week--or is it next? I can't wait!!

    This week. I'll say more about that soon.

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  10. All it's missing is the Hell of the Upside-Down Sinners.

    That's level 7.

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  11. Very nice. I've already placed the monastery of St. Gaxyg on the map for my upcoming KoK campaign, and I can't wait for the players to discover it.

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  12. What's Rob using to make that map? I've been meaning to make one like it for CotMA.

    I use CorelDraw 13. But Inkscape will work just as well. See http://www.inkscape.org.

    With Inkscape; on one layer you draw esstentially a black square. Then you draw the levels as long rectangles or use the bezier tool to draw squiggly blogs for caverns.

    Then you select everything and use the menu Path->Difference. This will punch out holes in the black square.

    Then you draw in the interconnecting passageways again using rectangles or the bezier tool for cavern stuff. Again you use the menu Path-> Difference to punch out the passage ways.

    Then one other layers you can add your text and symbols like stalagmites, mushrooms, and stairs.

    This can work with a Paint program like Paint.Net as well although it is not as forgiving of mistakes or as resizable. The key is using a program that supports layers.

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  13. They're two separate adventures. The original was written before I'd given any thought to the surrounding environment, so it doesn't really fit into the new scheme. Consider the new one a "re-imagining" and expansion of the original.

    Hm, I guess I'm going to make the ruined monastery a separate location from the project going on. Possibly adding clues to the location of Urheim in room 11.

    That should take care of that. I've already set the seeds for a separate location in a way by being vague on who the temple worships and also the adventurers found the statue so when they bring it back into town they could hear a story or rumor about Urheim from the local priest.

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  14. Old-style vertical dungeon diagrams are always fun.

    Looking forward to seeing more!

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  15. I really love this sideview! It brims with potential... I'm sure it will be a (chaotic) hell of an adventure! :)

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