Just a comment that it is an honor to be asked to give this sort of interview. I hope that what you have got answers people's questions, and helps them understand what it is like [in] changing from a pure hobbyist to a business man. Because that is what you must do if you are going to run a gaming company. Today you can't run a growing company without devoting your time and your efforts to business rather than playing games. It's sad but true that the idea that you can merge your hobby with your business or your avocation with your vocation and come out with some sort of happy marriage isn't really feasible. You end up working at something which pertains to what you like but not actually playing the games. It does take real attention to normal business affairs to keep a company going. Even the game designers have noticed that they must look at things other than "how does the game play?" in order to come up with a successful design.Even leaving aside whether Gygax was correct in saying that you can't merge your hobby with your business, it's sad to see him imply that he'd worked on things he hadn't actually played. I consider that a recipe for uninspired, soulless game products, but, considering Gary's record in producing awesome material, perhaps I'm mistaken. Still, it's one of those things I hate seeing written nonetheless, especially from one of the founders of the hobby.
Tuesday, April 20, 2010
Thanks to my friend Anthony, I was able to obtain a copy of an interview with Gary Gygax from issue #1 of a fanzine called Gryphon (whose fourth issue, ironically, Jeff Rients is currently seeking -- talk about serendipity). The issue dates from Summer 1980 and is pretty wide ranging. The reviewer, Rudy Kraft (who did a lot of work with Chaosium in the early days), at one point asks Gary if there's anything he'd like to say that he hasn't had the chance to. He responds: