Saturday, November 8, 2025

Campaign Updates: Fading Suns

It's been a while since I last wrote a post about the three campaigns I'm currently refereeing and, while I will in due course have more information about both Dolmenwood and Barrett's Raiders, I thought I'd first take some time to fill you in on my newest campaign – Fading Suns

The campaign, which doesn't yet have a distinct name, has taken the spot of the recently-concluded House of Worms Empire of the Petal Throne campaign in my weekly rotation of games. Currently, there are six players, five of whom played in House of Worms, while the sixth player is a new addition – an old friend of mine who's wanted to game with me for years and only now has a spot opened up to make this possible. We're only three sessions in, but already the campaign is starting to take root, in large part, I think, because of the strength of the characters.

  • Sir Yamashiro Li Halan is the nominal leader of the group, thanks to his noble birth and social standing. A minor scion of House Li Halan, Yamashiro is regarded as something of a family disgrace. Where most of his kin are solemn and devout, he is a notorious hedonist and carefree rake, more interested in pleasure than piety. Exiled from his homeworld of Rampart under the guise of a “grand tour” of the Empire, Yamashiro’s journey is meant to teach him humility and discipline. He, however, views it as an invitation to indulge his appetites and discover what delights the wider Known Worlds have to offer.
  • Accompanying him is Father Kosta, an Urth Orthodox priest appointed as Yamashiro’s confessor, though the young noble shows little inclination to unburden his soul before the Pancreator. Patient and compassionate, Father Kosta relies on the former quality most of all when tending to his wayward charge. Unlike many of his brethren, he favors a gentle hand in spiritual matters, convinced that quiet persistence will, in time, reach even the most stubborn heart. He often recounts tales of his own reckless youth, when his misdeeds nearly led to his death. Only through the mercy of the Pancreator did he survive to repent and now he sees it as his sacred duty to offer that same chance of redemption to others.
  • Holai liTarken is an Umo’rin counselor, one of the alien Obun’s esteemed order of diplomats and empaths. Generations ago, his family fell into debt to House Li Halan and, in repayment, vowed that one of their line would forever serve the noble family. Holai now fulfills that ancient pledge as Yamashiro’s counselor and psychic advisor. Though he often finds humanity and its baffling blend of passion and prejudice difficult to comprehend, he approaches his duties with quiet dignity and sincere devotion, striving always to guide his charge with patience and wisdom.
  • Iskander Ecevit is an Engineer, a member of the vast Merchant League, one of the three great pillars that uphold the Empire, alongside the noble houses and the Universal Church of the Celestial Sun. Once a soldier, Iskander’s life was forever changed by a near-fatal injury that left him broken and dying. The Engineers saved him with their arcane technologies, rebuilding him until he became something more machine than man. Fascinated by the relics of the Second Republic and the enigmatic works of the ancient Annunaki, Iskander devotes himself to uncovering their secrets. His hard-won knowledge and mechanical prowess now serve Yamashiro well as they journey together across the Known Worlds.
  • Orphos is perhaps the most enigmatic member of Yamashiro’s entourage. A blunt, sharp-tongued cynic with little respect for the nobility – and even less for the Church – he belongs to the Scravers, a guild notorious for its scavengers, smugglers, and criminals. Despite his rough edges, Orphos proves invaluable thanks to his extensive underworld connections, which open doors closed to more polite travelers. His brash manner and disregard for decorum often attract unwanted attention, but his resourcefulness and streetwise instincts more than earn his place among Yamashiro’s companions.

You'll no doubt have noticed that I've only described five characters above, despite there being six players in the campaign. That's because, owing to real life scheduling conflicts, one of the players hasn't yet been able to attend our sessions. With luck, that will change soon and the coterie of player characters will at last be complete.

The campaign opens on the world of Pandemonium. Once called Grange, it was an idyllic agricultural planet, its fertile plains and temperate skies maintained by Second Republic terraforming engines that continued to hum along for centuries after the Fall. Now, those ancient machines are faltering. The vast farmlands beyond the capital city, The Hub, are drying up, the soil turning to dust as the world slowly dies. Life on Pandemonium has thus become harsh and uncertain. Yet House Decados still clings to it, not for its dwindling crops or crumbling cities, but for what lies within its system: a second jumpgate, long dormant and shrouded in mystery. To unlock its secrets would mean power beyond measure and every major faction knows it.

For now, Sir Yamashiro and his company move carefully through the tangled web of Pandemonium’s politics, learning who truly holds influence in The Hub and where their own ambitions might best take root.

20 comments:

  1. "Where most of his kin are solemn and devout, he is a notorious hedonist and carefree rake, more interested in pleasure than piety."

    So a typical atavistic Li Halan, then. That House used to make Decados look like uptight prudes.

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  2. The first three have a natural reason to adventure together. What connects the other two to the group?

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    1. Sir Yamashiro finds them "amusing." He enjoys traveling with unusual individuals his family wouldn't approve of.

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  3. I've never managed to make anything interesting of the Pandemonium system (and now everyone reading will be flabbergasted at my GM faults), so I look forward hearing more about what you all do with it.

    My own Fading Suns game started on Artemis.

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    1. My last campaign centered on Grail FWIW. I chose Pandemonium mostly because of its proximity to Li Halan space. It seemed an obvious starting point for a dispossessed Li Halan nobleman to begin his adventures.

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  4. I’ve never played Fading Suns. Does the game itself encourage or facilitate detailed character backgrounds, or is this just your preference as a GM/Player?

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    1. We're playing the 1999 edition, which has a life path-style character generation system. Coupled with a fairly deep presentation of the setting, I suppose it does encourage having detailed backgrounds to some degree. That said, as in House of Worms, a lot of this is just the preference of the players, who like to situate their characters within the setting in order to get a better handle on them. I don't know if any of this is typical of most FS campaigns.

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    2. Seems fairly typical IME, at least for that edition. Didn't really play the later ones much.

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  5. Never actually got to play or run Fading Suns, but I got it when it came out. Here's my own thoughts on the game and why it remained obscure: https://jamescambias.com/2023/08/20/island-of-lost-games-fading-suns/

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    1. Fading Suns has always struck me as a game that's more read than played.

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    2. Good read, thanks!

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  6. I am envious of you that your players who seem to actually read the background of the setting, and design their PCs accordingly to mesh with it. I love my group, but often they are setting agnostic. 😁

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  7. I like a good character background, to a point. As a player, I can recall too many times I created a character with a defined personality, history, goals, motivations, ideals, etc. Many “modern games” suggest (or call for) this. However, once we started playing and I began interacting with the setting, the scenario, the other players, and the GM, that pre-created, detailed character didn’t feel right to me.
    I think I much more prefer a vague idea of who my character is, at the outset of a new campaign, and then develop the details of my past, my motivations, and my personality as the game develops.

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    1. 100% agree with this. I'd sketch the physical portrait based off the attributes and class (almost always played humans and occasionally dwarves), and start playing. Through play, the background would develop. Sometimes the DM needed the PC to have "been something" and sometimes I "discovered" something in the course of play. One of the most fun characters to play was a monk who developed with no background other than he had a horrific visage (based off a charisma of 3(!) and a judgmental attitude).

      Through a combination of my "discoveries" and the DM's clues, I found out he was an old Space Marine who had survived a catastrophic crash landing in the "Blasted Lands" near the old wizard's tower where my 1st level adventures had begun. The old wizard had mistaken him (along with everyone else who came across me) for a dying half-orc and had conspired with an evil cleric to "heal" him but with a wiped mind and some sort of enthrallment spell.

      It was really cool. None of it was planned - all of this background became apparent during game play, because I rolled a straight 3, and jammed it in Charisma. All I did was start the dude out as a 1st level half-orc monk (again, because of CHA 3). Incidentally, the campaign had been a straight Fantasy until the space oddities showed up. (It was this campaign, BTW that probably, in retrospect, most closely hewed to James' sweet spot for D&D-type games - a complex Fantasy shroud hiding an even richer Sci-Fi undergird. It went from generic setting to SuperPulp all because of one PC's bad attribute!)

      Even the PC's randomly selected goof name "Bischopp Flyeuryntyne" ended up having a clever tie-in to a mistranslation of his CO and command ship. It was pretty cool.

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  8. Another read-but-not-played type here, eager to read more!
    [https://worldbuildingandwoolgathering.blogspot.com/2021/04/fading-suns-passion-play.html]

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  9. Re: Holai liTarken

    "he approaches his duties with quiet dignity and sincere devotion, striving always to guide his charge with patience and wisdom."

    Really? Very generous, I believe. I would say instead, "...he approaches his duties with disdain and strives always to deceive his charge so that he may return to civilization, away from these filthy barbarians." Maybe I'm just cynical. :)

    - DWRT

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    1. Holai's motives are still inscrutable to me. We shall see how he evolves over the course of the campaign.

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    2. DWRT, are you one of the players?

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