tag:blogger.com,1999:blog-7487871339000666216.post159341000802633200..comments2024-03-19T07:56:00.031-04:00Comments on GROGNARDIA: James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7487871339000666216.post-28181871468130742252008-06-05T16:11:00.000-04:002008-06-05T16:11:00.000-04:00I agree with you somewhat, but I've always thought...I agree with you somewhat, but I've always thought that a minute was entirely too much time for a single round to take up. I think that perhaps something like 15-20 seconds is the healthiest medium between heroic/cinematic quality and exciting pace.Rachel Ghoulhttps://www.blogger.com/profile/04765944479141792643noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-53378903877127392492008-05-05T11:24:00.000-04:002008-05-05T11:24:00.000-04:00Oh, absolutely. D&D emulates a particular style of...Oh, absolutely. <I>D&D</I> emulates a particular style of fantasy and works best when it's played with that in mind. That style isn't the only one, though, and, when I want another style, I usually choose another game. I'm generally of the opinion that <I>D&D</I> has suffered most over the years when either its publisher or its players have tried to make it evoke a style it was never intended to evoke.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-6110562123854250052008-05-05T11:18:00.000-04:002008-05-05T11:18:00.000-04:00Quote:The location of a hit or wound, the sort of ...<B>Quote:</B><I>The location of a hit or wound, the sort of damage done, sprains, breaks, and dislocations are not the stuff of heroic fantasy.</I><BR/><BR/>Well said. While I still think detailed mechanics for fighting <I>can</I> be done right and still have a "adventuresome" feel to them, there is nothing better suited to killing the sense of heroic adventure than having a vital artery severed and find your PC slowly bleeding out, or a blow to the knee that cripples your PC for months. <BR/><BR/>I like Rolemaster as a RPG system, and while their critical hits system is a lot of fun when it happens to the bad guys, it <I>really</I> sucks to get clipped by a goblin with a club and suffer a blow to the skull that puts your otherwise perfectly healthy fighter in a coma for the next two weeks.<BR/><BR/>As with all things, system should reflect the spirit and genre you're gaming. In a high-realism techno-thriller RPG such details might work, but in a D&D-like adventure game, not so much.Jack Badelairehttps://www.blogger.com/profile/10932441028544500024noreply@blogger.com