tag:blogger.com,1999:blog-7487871339000666216.post2666764447051713926..comments2024-03-19T07:56:00.031-04:00Comments on GROGNARDIA: Dwimmermount, Session 14James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-7487871339000666216.post-26090064433105403832009-07-03T19:58:13.290-04:002009-07-03T19:58:13.290-04:00Session 15 will be this coming weekend. Expect a r...Session 15 will be this coming weekend. Expect a recap sometime early next week.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-67153646374604763692009-06-30T00:01:13.468-04:002009-06-30T00:01:13.468-04:00Hey!
When is session 15 gonna be posted?
Some ...Hey! <br /><br />When is session 15 gonna be posted?<br /><br />Some of us are waiting! ;)Eldrad Wolfsbanehttps://www.blogger.com/profile/14292418521508905397noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-70781621810326124412009-06-26T09:55:01.963-04:002009-06-26T09:55:01.963-04:00Out of curiosity: what do you think brings on the ...<i>Out of curiosity: what do you think brings on the intense bits (as aside from 'comfort crawling') once the initial thrill of the campaign wears off? The occasional unique trap or monster? The extremely deadly encounter? A particularly memorable NPC or adventure objective?</i><br /><br>It's mostly unpredictable in my experience. That's the other thing I've learned: there's no way to guarantee or otherwise ensure the players will react to something as I might expect they would. I've included monsters or tricks I fully expected them to get excited about and they did't, while other fairly mundane things really fired them up. That's the real joy of the campaign: it's as much an adventure for me as my players.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-84448486882587379302009-06-26T06:13:53.576-04:002009-06-26T06:13:53.576-04:00Hear hear! Praxis. Session fourteen sounds like on...Hear hear! Praxis. Session fourteen sounds like one of those nights on the wilderness trail when you and your friends sit and just watch the fire dance, a comfortable interstitial moment between death defying adventures.Adelaide Gamerhttps://www.blogger.com/profile/02052999343460635401noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-34868594438082025242009-06-24T19:32:49.161-04:002009-06-24T19:32:49.161-04:00Keep up those great Dwimmermount post! I just read...Keep up those great Dwimmermount post! I just read them all! Great stuff!Eldrad Wolfsbanehttps://www.blogger.com/profile/14292418521508905397noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-15739859919258334722009-06-24T16:28:38.906-04:002009-06-24T16:28:38.906-04:00Very interesting post. IMO this is what can lead t...Very interesting post. IMO this is what can lead to a failure in the "megadungeon" model...the interminable mapping and crawling and random monster rolls with no certain goal or conclusion can sometimes lead to boredom or wandering attention....heck, even a baseball season is over at some point (no matter how bad your team is or how many seasons they have missed the playoffs...). In my own campaign, I make sure I mix in "mini" goals here and there to lead to some sort of feeling of accomplishment every couple months or so. Otherwise, I think the grind can wear on some gamers and they drift away, looking for a "different high".<br /><br />It will be very interesting to see how the current crop of players is faring, say, a year from now in Dwimmermount. <br /><br />Mike B.Badmikehttps://www.blogger.com/profile/06199830751033032585noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-13579323197985015772009-06-24T14:24:12.428-04:002009-06-24T14:24:12.428-04:00A couple of rolls on some weird random tables and ...A couple of rolls on some weird random tables and long-term adventure hooks is what is try to use when a session is growing stale.Santiago Oríahttps://www.blogger.com/profile/06004778441776946649noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-22399753859069965682009-06-24T13:56:34.538-04:002009-06-24T13:56:34.538-04:00After 3 games of near constant combat and explorat...After 3 games of near constant combat and exploration (important player missing for those games, so just had the party get side tracked to some hills and an abandomed dwarvish mine), tonight I gotta get on with the main adventure, with pretty much the players going to a town.<br /><br />This will be serious down-time compared to that constant action of the previous games. Sure, plenty to do in town, and maybe even a little mischief and violence to get up to, but mostly character development and lots of role play will go down (I hope).<br /><br />And it's hard to guess how players will react to it. Will they be glad for a chance to expand themselves beyond the chaos of combat, or will they be sitting there wishing they were still bashing in kobold heads in those hills? Guess I'll find out tonight...Kevin Machttps://www.blogger.com/profile/14122665488285424578noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-21799834361149243652009-06-24T13:48:03.111-04:002009-06-24T13:48:03.111-04:00Turms Termax is my own formulation, but it borrows...Turms Termax is my own formulation, but it borrows heavily from several sources. He's basically Hermes Trismegistus of Hellenistic Egypt and later occult lore, envisioned as an ascended mortal who's become the god of magic, alchemy, astronomy, and writing. The name is a play on several related mythologies. Turms is the Etruscan name for Hermes and Termax is based on the Roman phrase "ter maximus" or "thrice greatest."James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-57005717383926072532009-06-24T13:46:03.122-04:002009-06-24T13:46:03.122-04:00Hmmm...I grok what you're saying though it'...Hmmm...I grok what you're saying though it's a perspective I haven't really thought about too much. Makes sense though as to why only particular instances stand out, even though one remembers "gaming a lot" and "lots happening."<br /><br />Out of curiosity: what do you think brings on the intense bits (as aside from 'comfort crawling') once the initial thrill of the campaign wears off? The occasional unique trap or monster? The extremely deadly encounter? A particularly memorable NPC or adventure objective?JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-81793766218497168942009-06-24T13:11:50.078-04:002009-06-24T13:11:50.078-04:00I'll second that emotion, asmodean66!
James, ...I'll second that emotion, asmodean66!<br /><br />James, it's been my experience that these kinds of session are often followed up by the next session being a blockbuster. <br /><br />On a side note, I really like the name "Turms Termax'. Is that just something that sprung out of the dark depths of your brain, or is there a story to it's creation. Care to share any more info about the Thulian god of magic?Anonymoushttps://www.blogger.com/profile/00862556389958594140noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-54310062406227414532009-06-24T12:43:20.759-04:002009-06-24T12:43:20.759-04:00Nothing of great import may have happened in the g...<i>Nothing of great import may have happened in the game, but I can assure you something of great import happened in my home this past weekend: my friends and I got together and gamed. </i><br /><br />Amen to that!Anonymousnoreply@blogger.com