tag:blogger.com,1999:blog-7487871339000666216.post3081374522970062311..comments2024-03-19T07:56:00.031-04:00Comments on GROGNARDIA: Dwimmermount, Session 32James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7487871339000666216.post-22923019228461706472010-02-28T05:45:01.948-05:002010-02-28T05:45:01.948-05:00Thanks for the clarification. Yes, I don't thi...Thanks for the clarification. Yes, I don't think that would work too well for games that already have a strong investigation mechanic built-in, but it's still a good useful tool for on the spot research requests, and I could see it being useful in my sandbox, where the players are always asking to research star systems and the like, but I haven't been able to decide on a consistent way to allow it.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-68832837645539956362010-02-27T20:58:38.104-05:002010-02-27T20:58:38.104-05:00One of these days, I'd love to see maps of Dwi...<i>One of these days, I'd love to see maps of Dwimmermount.</i><br /><br>There are plans in the works for just that at some point. I was initially reluctant about the idea, but enough people have asked about them that I'm already working on presenting them later this year, at least in part. So, you'll get your wish :)James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-80902375111997055592010-02-27T20:57:09.066-05:002010-02-27T20:57:09.066-05:00Pretty please?
The thought's occurred to me fr...<i>Pretty please?</i><br /><br>The thought's occurred to me from time to time, but I do worry that the presence of recording devices would adversely affect the flow of our sessions, which already suffer from lots of digressions, asides, and interruptions as it is. People tend to behave differently when they know they're being recorded for others to hear/see, so it wouldn't necessarily give a very authentic impression of how our sessions run.<br /><br />Still, it is something I think about ...James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-31752346643384913852010-02-27T20:54:41.444-05:002010-02-27T20:54:41.444-05:00Kelvin,
I handle research in a very loose fashion...Kelvin,<br /><br />I handle research in a very loose fashion. Most of the time, so long as the players ask the right questions, I provide them with the information they're seeking, <i>assuming I know the answer myself</i>. <br /><br />Sometimes -- oftentimes -- they're looking for information I haven't considered and, since I'm making this stuff up on the fly, I might stall by making the research "difficult" and requiring that they come back later or seek out a reclusive sage who doesn't readily see callers, etc. This gives me time to think about what they want to know and decide what's available and what isn't and why.<br /><br />It's a workable system when you're playing in an open-ended sandbox campaign, but I don't think it's very applicable to other kinds of games.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-31976836848707655702010-02-27T17:25:24.474-05:002010-02-27T17:25:24.474-05:00Even the write ups of quiet research sessions have...Even the write ups of quiet research sessions have been interesting, just to watch the world grow through the interaction between you and your players. (Non-sequitur)One of these days, I'd love to see maps of Dwimmermount.<br /><br />Security word: "aerth." Strangely appropriate. :)Anthonyhttps://www.blogger.com/profile/01254215329246851683noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-76364601104889526572010-02-27T13:51:25.164-05:002010-02-27T13:51:25.164-05:00James, It has been great fun to follow along with ...James, It has been great fun to follow along with these Dwimmermount session recaps. Thanks so much for taking the time to write them up. I don't know if you've considered doing so, but I, for one, would love to see (hear) an actual-play podcast of your game. As I'm sure you are aware, there really aren't any "old-school" actual plays out there and we need some so that people can see how the game plays out. Pretty please?Reese Laundryhttps://www.blogger.com/profile/02225208626688676372noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-86111127478961989002010-02-27T13:29:59.792-05:002010-02-27T13:29:59.792-05:00Do you have a mechanic for these research sessions...Do you have a mechanic for these research sessions, or is it simply a case of asking them who they're going to talk to, or where they're going to look, and then providing the information? As a long-term <i>Cthulhu</i> GM, I'm aware of the utility of the Library Use skill, but I'm also aware that it can be used as a shortcut by unimaginative players. Since <i>D&D</i> has no mechanical equivalent, I'm wondering how you handle it.<br /><br />On the suject of regular games, I've had some success in the past few weeks of running a sandbox <i>Rogue Trader</i> game. However, two of the four players are unavailable for tonight's session, and one of the remaining players is going to be away for five weeks starting next week, so I have to decide whether we'll carry on with tonight's game, or play a pick-up game instead.It's tough being the GM.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-46430803257902446592010-02-27T09:53:54.204-05:002010-02-27T09:53:54.204-05:00Adamas is loosely based on JG's City-State of ...Adamas is loosely based on JG's City-State of the Invincible Overlord map, with some changes here and there to reflect my own personal eccentricities. In general, though, I only use the map to judge rough distances between locations and so forth. I've never used it more than that, since the characters rarely spend lots of time there. If they took up residence in the city permanently, though, I might well begin to flesh it out more.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-37081821146690732882010-02-27T09:51:19.101-05:002010-02-27T09:51:19.101-05:00Quick question: How extensively have you detailed...Quick question: How extensively have you detailed Adamas? Do you have it thoroughly mapped/described or (as I suspect) do you just have it sketched out in rough form?<br /><br />As always, your posts continue to inspire my own megadungeon campaign.Keith Sloanhttps://www.blogger.com/profile/07319879076978887933noreply@blogger.com