tag:blogger.com,1999:blog-7487871339000666216.post5561172297958756263..comments2024-03-19T04:29:47.922-04:00Comments on GROGNARDIA: Gamma World, Cover to Cover (Part VIII)James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7487871339000666216.post-53637789341983723102011-05-24T07:46:03.191-04:002011-05-24T07:46:03.191-04:00I never understood why some of the CAs are seen as...I never understood why some of the CAs are seen as "inappropriate" for gaming. A number of them lend themselves towards genocidal mania, but I never have issue with this, as such scenarios, as evil and degenerate as they are, still make for some good adventures. At least one of them eschews technology, so it is seen as unplayable (at least by GW 4th Ed standards), but I find the inherent limitation to be unique challenges.<br /><br />The only thing that felt missing from the list was a hippie tree-huger cult, that consists of mutant plants & animals, along with naked human(oid) primitives, who rejects technology in all its forms (think Gren). Such an inclusion would have round things out, as they would have given intelligent plants a greater prominence in the world. At least the list - like everything else in the game - is far from exhaustive, and open to change and interpretation. Still, plants get no love in this edition.Malcadonhttps://www.blogger.com/profile/03111796978336546944noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-18917169703868571372011-05-23T21:35:19.082-04:002011-05-23T21:35:19.082-04:00I think that 3E D&D tried to work in something...I think that 3E D&D tried to work in something like this with prestige classes but the effort was quickly smothered in the focus on mechanics rather than the organizations or beliefs they represented. I used to think the lack of mechanics was a bug but after a decade of seeing it go the other way I've decided it's a feature. I also agree that they provide convenient in-game adversaries as a campaign progresses.Blacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-82738849372213396342011-05-23T21:02:06.759-04:002011-05-23T21:02:06.759-04:00I was wondering if cryptic alliances ever found it...<i>I was wondering if cryptic alliances ever found its way to Thousand Suns, and if it didn't, whether you'd include it in future editions.</i><br /><br>The revised rulebook, which will be out later this summer, doesn't include anything like the alliances, but I do have plans for something akin to them in a supplement, so stay tuned.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-48819750938972158552011-05-23T16:11:05.074-04:002011-05-23T16:11:05.074-04:00Back when I was preparing materials for starting a...Back when I was preparing materials for starting a GW campaign, I noticed the lack of actual religions in the world setting and sat down to hash out what I thought religion would have evolved to by the year 2471. I quickly became bored with the process and decided that the cryptic alliances represent the game function I was looking for much better than any futuristic version of modern religion.Duglashttps://www.blogger.com/profile/04952607750940479779noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-31979808220069467112011-05-23T11:56:02.380-04:002011-05-23T11:56:02.380-04:00Secret societies were part of WFRP's "Old...Secret societies were part of WFRP's "Old World" setting, though never fully developed for players in official material. I think they're a great tool for GMs and a hook for players.Anthonyhttps://www.blogger.com/profile/01254215329246851683noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-80083485957568389632011-05-23T11:28:37.191-04:002011-05-23T11:28:37.191-04:00I consider it a positive that there are cryptic al...I consider it a positive that there are cryptic alliances that are <i>"impractical or inappropriate for characters to join"</i>. Those <i>inappropriate</i> alliances serve as great adversaries for the characters to deal with - 'evil' groups that champion genocide and disorder.KPhttps://www.blogger.com/profile/18374233546533225028noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-81065468219777624642011-05-23T07:43:29.255-04:002011-05-23T07:43:29.255-04:00Runequest Cults actually filled the same role as c...<i>Runequest Cults actually filled the same role as cryptic alliances from early on</i><br /><br>Quite right! This only goes to show how little connection I had to RQ back in the day, as I'd totally forgotten about rune cults. They play a similar role to cryptic alliances <i>and</i> provide clear mechanical benefits, making them an even better example of what I'm talking about. <br /><br />Damn my narrow viewpoint. :)James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-46327403865422592032011-05-23T07:25:39.116-04:002011-05-23T07:25:39.116-04:00Runequest Cults actually filled the same role as c...Runequest Cults actually filled the same role as cryptic alliances from early on, at least they did in all the RQ campaigns I was familiar with. But it was actually one of the neatest aspects of Gamma World.martinhttps://www.blogger.com/profile/00595824017884662387noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-72081727922034771492011-05-23T07:08:23.544-04:002011-05-23T07:08:23.544-04:00Hmm! When I was reading this, I was wondering if c...Hmm! When I was reading this, I was wondering if cryptic alliances ever found its way to Thousand Suns, and if it didn't, whether you'd include it in future editions.T-Boyhttps://www.blogger.com/profile/05846000376281629712noreply@blogger.com