tag:blogger.com,1999:blog-7487871339000666216.post7586272520100085560..comments2024-03-18T20:22:06.331-04:00Comments on GROGNARDIA: Multi-Level MappingJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-7487871339000666216.post-22933201053757031012012-10-30T13:49:53.694-04:002012-10-30T13:49:53.694-04:00And what is the situation with the empty room prob...And what is the situation with the empty room problem in dwimmermount megadungeon?Grungis Ghostnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-53939235090775641102012-10-07T01:44:44.317-04:002012-10-07T01:44:44.317-04:00I never thought of cross sectioning before. What a...I never thought of cross sectioning before. What a great concept. It's much easier to see at a glace how much the dungeon levels go down.anem kramnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-8996539645228323692012-10-06T10:38:57.593-04:002012-10-06T10:38:57.593-04:00I just ran across this article about a temple for ...I just ran across this article about a temple for the river Styx:<br />http://blogs.smithsonianmag.com/history/2012/10/the-unsolved-mystery-of-the-tunnels-at-baiae/<br /><br />It's got a great sideview (multilevel mapping?) of a real Greek/Roman temple and would make for a great setting, methinksneuroecologyhttp://neuroecology.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-62500483147273351292012-10-06T03:32:11.673-04:002012-10-06T03:32:11.673-04:00For a sprawling, layered, interconnected dungeon, ...For a sprawling, layered, interconnected dungeon, you'd need colour coding & layers to do an effective isometric dungeon. But it could be done ...Luka Rejecnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-13464714120612637062012-10-05T19:15:46.035-04:002012-10-05T19:15:46.035-04:00I was thinking the same thing!
I've used Sket...I was thinking the same thing!<br /><br />I've used Sketchup a few times here and there at work and it seems like it'd be a great tool for the job.<br /><br />Do you have a model already started for Dwimmermount? I wouldn't mind collaborating on such a thing if you're interested, even if just taking alternate levels or something.Peter K.https://www.blogger.com/profile/17181421723646836427noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-27433189072526095472012-10-05T16:39:06.683-04:002012-10-05T16:39:06.683-04:00That's beautiful, Luka! It reminds of Breugel&...That's beautiful, Luka! It reminds of Breugel's "Tower of Babel," for some reason.Anthony Raganhttp://breeland.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-64515385518293330202012-10-05T12:49:37.080-04:002012-10-05T12:49:37.080-04:00Funny enough, over at the Cartographer's Guild...Funny enough, over at the Cartographer's Guild we recently had a competition for side-on maps ... which dove-tails pretty well with what you have posted this time!<br /><br />Anyhow, I try to take this into account when making multi-level maps on a computer, but it's not something I really focus on too much. But I do have a little something I would like to share: http://bloodybass.blogspot.nl/2012/09/blue-pyramid.html<br /><br />Enjoy!Luka Rejecnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-74303978867665042352012-10-05T11:33:11.281-04:002012-10-05T11:33:11.281-04:00The overlays are great for map correcting, as you ...The overlays are great for map correcting, as you point out, though I don't know how useful they'd be in play -- never tried that, myself. I do like the cross-sectionals a lot, if only to give an overview for the GM.Anthony Raganhttp://breeland.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-29957946819502428592012-10-05T09:53:11.622-04:002012-10-05T09:53:11.622-04:00Ah yeah! The Ravenloft maps were a wonder to behol...Ah yeah! The Ravenloft maps were a wonder to behold. But how well do you think an isometric view would work on something as sprawling and layered as Dwimmermount? As you say, it would be quite an effort I'd imagine.Jeff Fallernoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-48972967077582941222012-10-05T07:49:59.733-04:002012-10-05T07:49:59.733-04:00That's odd, I find Moldvay's cross section...That's odd, I find Moldvay's cross section from the Basic Rulebook very evocative, though I agree that The Lost City is also a wonderful cross section.DGnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-33681489449079746682012-10-04T23:30:38.660-04:002012-10-04T23:30:38.660-04:00I agree on the Ravenloft maps. I think they were ...I agree on the Ravenloft maps. I think they were a great style combining the benefits of the cross-section and the overhead map. You really got a sense of that castle as a real interconnected place in a way you never did with most D&D maps, which helped a lot in visualizing and describing each area.Jack Colbynoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-58960581742440946672012-10-04T23:28:01.858-04:002012-10-04T23:28:01.858-04:00Anytime I draw a multi-level dungeon I do the same...Anytime I draw a multi-level dungeon I do the same. Not on a computer, but by matching up the graph paper sheets and making the connections, seeing how one level stacks onto another, assuring the inter-level stairs, ladders, and so on all work. Personally, while I like the stone skull style cross-section as an evocative image, I never saw much use for those drawings as game aids.Jack Colbynoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-78598671241714223992012-10-04T11:57:57.090-04:002012-10-04T11:57:57.090-04:00I'm still a big fan of "The Lost City&quo...I'm still a big fan of "The Lost City" cross section. Really fires the imagination and provides some great perspective on the dungeon.<br /><br />I'm reminded of the 3D maps in I6-Ravenloft. My 12 year-old self drooled over the beauty and complexity of the Castle Ravenloft maps. They combined the aspects of utility and style together. But they were rather decadent and definitely not reasonable for a small publisher to produce.KPnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-54993057481644677992012-10-04T11:28:44.884-04:002012-10-04T11:28:44.884-04:00For the megadungeon I am currently preparing for g...For the megadungeon I am currently preparing for gaming I have been counting distances, exactly to avoid space anomalies (although they may show up intentionally).<br /><br /><br />And I love cross-section maps, too :)Ynas Midgardnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-76442015430487396272012-10-04T11:01:47.601-04:002012-10-04T11:01:47.601-04:00I have worked on a 3D model of the Caves of Chaos,...I have worked on a 3D model of the Caves of Chaos, and it has revealed a number of anomalies.<br />http://randomwizard.blogspot.com/2012/08/the-caves-of-chaos-in-3d.htmlRandom Wizardnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-87388125726067825862012-10-04T10:44:20.736-04:002012-10-04T10:44:20.736-04:00One of my face to face players was going to do som...One of my face to face players was going to do something similar but he never got very far, alas. It's something I'd love to see for a number of dungeons, come to think of it.James Maliszewskihttp://grognardia.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-51559525711898618562012-10-04T10:40:41.879-04:002012-10-04T10:40:41.879-04:00While 2D seems good for some basic dungeon layouts...While 2D seems good for some basic dungeon layouts, I wonder if multi-level dungeons might be better represented by 3D modeling tools (Google Sketchup et al). Using layers, you could produce the 2D level maps and then combine all the layers to get the vertical cross-section.<br /><br />I've played with making a model of Dwimmermount in Google Sketchup, but thus far haven't been able to put in too much time on it. And most of that time was learning to use Sketchup and some false starts.John Brownnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-79066301615290399822012-10-04T10:40:03.459-04:002012-10-04T10:40:03.459-04:00I do! That's more or less been a dream of mine...I do! That's more or less been a dream of mine since childhood, since I wouldn't pass up an opportunity like that now that I can do so.James Maliszewskihttp://grognardia.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-68888993491687897762012-10-04T10:38:45.247-04:002012-10-04T10:38:45.247-04:00I assume you have in mind a cross-sectional view, ...I assume you have in mind a cross-sectional view, as well, like those shown above?Edgar Johnsonnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-80591357719829905702012-10-04T10:37:54.097-04:002012-10-04T10:37:54.097-04:00It's interesting to note that the Moldvay cros...It's interesting to note that the Moldvay cross-section was drawn by Erol Otus. Not his most fantastic...Prince of Happinessnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-88537445589732715972012-10-04T10:24:58.798-04:002012-10-04T10:24:58.798-04:00Caverns of Thracia is the gold standard when it co...Caverns of Thracia is the gold standard when it comes to sprawling interconnected "tent pole" dungeon complexes. It's simply amazing.James Maliszewskihttp://grognardia.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-41327406203184110432012-10-04T10:22:35.560-04:002012-10-04T10:22:35.560-04:00A top down view... interesting. I'm stoked for...A top down view... interesting. I'm stoked for this James... Dwimmermount looks to be very cool.<br /><br /><br />On a side note, that 3D, or "connected" feeling that you get w/ maps like that was one of the reasons that I absolutely adored Caverns of Thracia. Paul's maps really did something for me. They made it feel as if it really was a cohesive environment rather than a slew of random pieces of paper w/ different levels drawn upon them.Jeff Fallernoreply@blogger.com