tag:blogger.com,1999:blog-7487871339000666216.post7811886737287390164..comments2024-03-28T15:30:09.903-04:00Comments on GROGNARDIA: Dwimmermount Session 20James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger18125tag:blogger.com,1999:blog-7487871339000666216.post-71579511085884428792009-11-11T19:41:49.137-05:002009-11-11T19:41:49.137-05:00Zak,
I've changed a few elements of the dunge...Zak,<br /><br />I've changed a few elements of the dungeon in <i>Death Frost Doom</i> to make it jibe better with things I've already established in my campaign. I'll point out at least one example of this in the write-up for my last session (#21).James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-51546405240490847652009-11-04T01:49:55.898-05:002009-11-04T01:49:55.898-05:00This is a little OT, but has anyone seen the ex- ...This is a little OT, but has anyone seen the ex- TSR collective trove auction? All of it isextremely interesting, my favorite being Ernie Gygax's Dungeon Hobby Shop map which easily fits megadungeon status:<br /><br />http://members.ebay.com/ws/eBayISAPI.dll?ViewUserPage&userid=the_collectors_trove<br /><br />I would read what James has to say about all this :-)crowkinghttps://www.blogger.com/profile/03066821931343968827noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-32255672541104433722009-11-03T23:23:45.324-05:002009-11-03T23:23:45.324-05:00something I learned long ago about the value of no...<i>something I learned long ago about the value of not filling in all the details: the players will do it for you. </i><br /><br />That's something that I'm learning now and using in my game and it's paying off in big ways. This recap is a great example of letting the players imagination build the atmosphere of the session. The mystery of the setting and the players paranoia begin to intertwine. To me, that is a huge portion of what this game is all about.bliss_infintehttps://www.blogger.com/profile/12433733609487959653noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-10698910594944772092009-11-03T20:52:56.494-05:002009-11-03T20:52:56.494-05:00This sounds like fun and I would love to play with...This sounds like fun and I would love to play with you in this game. I like trying to figure out things, it is more fun than slashing the enemy. But when I did run oh so many years ago, I had young players and they would have been bored to death with this style of play. Oh well. I quess I would have too.Jeanhttps://www.blogger.com/profile/03013317469974073899noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-16686496958610442232009-11-03T17:37:03.215-05:002009-11-03T17:37:03.215-05:00James--
POSSIBLE SPOILERS
Did you leave out...James--<br /><br />POSSIBLE SPOILERS<br /><br /><br /><br /><br /><br /><br />Did you leave out the tooth-door or did you make the same mistake I did and assume that "up" on the map was "north" and so acciDentally turn the map so the players wouldn't have to go through it?Zak Shttps://www.blogger.com/profile/05443268280676127815noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-71830872539512354892009-11-03T14:20:51.582-05:002009-11-03T14:20:51.582-05:00"Sometimes they figure things out and sometim..."Sometimes they figure things out and sometimes they don't, but, even when they don't, it's led to some great fun, which is why we're doing this in the first place. "<br /><br />That's related to something I learned long ago about the value of not filling in all the details: the players will do it for you. Their earnest speculations about something the GM threw in as a toss-off and forgot can lead to all sorts of fun (new adventure directions, secret plots, &c.) especially when the players congratulate themselves on figuring out your "master plan" and you just grin, knowing they did all the hard work for you.Anthonyhttps://www.blogger.com/profile/01254215329246851683noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-36313170098291565222009-11-03T13:58:34.560-05:002009-11-03T13:58:34.560-05:00Great recap! Thanks for these James.Great recap! Thanks for these James.Jayhttps://www.blogger.com/profile/07997164906328234122noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-49751075705853920572009-11-03T12:56:44.477-05:002009-11-03T12:56:44.477-05:00What levels are you characters at?
Owing to differ...<i>What levels are you characters at?</i><br /><br>Owing to differing rates of weekly attendance and experience point charts, the PCs range in level from 2 to 5.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-58654496412095303852009-11-03T11:31:36.092-05:002009-11-03T11:31:36.092-05:00I really need to pick up that adventure...I really need to pick up that adventure...David The Archmagehttps://www.blogger.com/profile/11649391406526258069noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-60398080901367189182009-11-03T11:30:49.974-05:002009-11-03T11:30:49.974-05:00It's important to remember that my last two se...It's important to remember that my last two sessions are based around Jim Raggi's excellent <i>Death Frost Doom</i> adventure. I've changed many of the superficial details, as well as the background to it, but, if anyone is to be praised for the creepiness of these sessions, it's Jim.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-76603314309258717522009-11-03T11:14:42.872-05:002009-11-03T11:14:42.872-05:00I like how you included a sort of eerie flora an...I like how you included a sort of eerie flora and fauna without anything necessarily happening. A wall of carved faces or a room full of bones would have the PC's nervously fingering at their weapons but nothing happens in the slightest--just the Players nerves tingling in anticipation and wanting to know more. Brilliant. <br /><br />.crowkinghttps://www.blogger.com/profile/03066821931343968827noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-56695195268800641692009-11-03T11:09:24.524-05:002009-11-03T11:09:24.524-05:00"...a room filled with small tables on which ...<i>"...a room filled with small tables on which rested skeletal human hands -- all left hands."</i><br /><br />That's terrific! (literally)<br /><br />100% Guaranteed player freak-out right there.Bigharahttps://www.blogger.com/profile/14232940345429292782noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-65908269092277795772009-11-03T10:44:28.443-05:002009-11-03T10:44:28.443-05:00Sounds like a hoot! I just LOVE the exploration as...Sounds like a hoot! I just LOVE the exploration aspect of Dungeons and Dragons. I like it from both sides of the dice, as a player and as a DM.<br /><br />It's one of those things that seems to be missing from the most recent versions. I "think" that it's got something to do with the amount of page space (which equates to importance?) that most modern rule sets assign to the combat portion of the game. Which might just take a bit away from those other neat, forgotten aspects of the game. Just a guess of course.<br /><br />Cool game session James. I'm eager to see how things turn out in Jim's DFD. You've quite obviously made some tweaks and changes.Gamer Dudehttps://www.blogger.com/profile/05006232842482959060noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-91638123756703384632009-11-03T10:41:52.794-05:002009-11-03T10:41:52.794-05:00This comment has been removed by the author.Gamer Dudehttps://www.blogger.com/profile/05006232842482959060noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-24370736426698031162009-11-03T10:37:24.213-05:002009-11-03T10:37:24.213-05:00I wish I was in your campaign! What levels are yo...I wish I was in your campaign! What levels are you characters at?David The Archmagehttps://www.blogger.com/profile/11649391406526258069noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-89614693712816352009-11-03T10:29:24.264-05:002009-11-03T10:29:24.264-05:00>>I have placed this on an island, just in c...>>I have placed this on an island, just in case it goes south on the characters.<br /><br />Ever seen Fulci's <a href="http://www.imdb.com/title/tt0080057/" rel="nofollow">Zombi 2</a>? Think of the fundead possibilities!<br /><br />I can't wait to see what happens next session. Will the post be titled "Dwimmermount: Final Session 21"? *cue evil music*JimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-69265030477324093222009-11-03T10:07:42.167-05:002009-11-03T10:07:42.167-05:00@James: Thanks for sharing this, by the way.@James: Thanks for sharing this, by the way.Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-19216956574289765692009-11-03T10:05:44.776-05:002009-11-03T10:05:44.776-05:00I don't doubt that some gamers would find our ...<i>I don't doubt that some gamers would find our sessions a bit dull, even tedious at times, but, so far, it's managed to hold everyone's attention.</i> I had the same concern and was tempted to add encounters, despite the admonition not to. However, my players were initially a bit creeped out, but intrigued. Further on, they have become more focused on finding out the "secret" to all this, which has been fun for all of us this as they puzzle over what they see, hear and feel. I have placed this on an island, just in case it goes south on the characters.Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.com