tag:blogger.com,1999:blog-7487871339000666216.post7881930247772721077..comments2024-03-28T09:41:39.187-04:00Comments on GROGNARDIA: Grognard's Grimoire: S&W MonkJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7487871339000666216.post-7752459370174053672009-03-09T21:45:00.000-04:002009-03-09T21:45:00.000-04:00Richard,That's brilliant. Very well done.Richard,<BR/><BR/>That's brilliant. Very well done.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-34842564560878169562009-02-27T12:25:00.000-05:002009-02-27T12:25:00.000-05:00If I might make so bold, I'd heartily recommend st...If I might make so bold, I'd heartily recommend sticking to your original vision of a Friar Tuck class, and call him the Friar to remove any doubt (or <A HREF="http://tvtropes.org/pmwiki/pmwiki.php/Main/TheToblerone?from=Main.Toblerone" REL="nofollow">Toblerone</A>, if your group would tolerate it and you have a fondness for Brian Blessed). Small wording changes might suffice:<BR/><BR/>The Friar (changes only)<BR/><BR/>Armor/Shield Permitted: Shield only; such a shield may be improvised (from bits of wood, rolled cloak etc), in which case it's subject to the shield shattering rules.<BR/>Prime Attribute (5% XP bonus): Wisdom 13+, Constitution 13+<BR/><BR/>Deflect Missiles: The monk may <EM>dodge</EM> non-magical missile attacks with a successful saving throw, including artillery (reflecting a kind of blessed luck).<BR/><BR/>Fast Movement: doesn't seem quite right, somehow, and I cant think of an equivalent in-combat advantage to replace it with. Tireless fortitude could work, including uncanny alertness while dozing at the camp fire.<BR/><BR/><I>Quivering Palm</I> Smack: Beginning 3rd level, Friar may elect - after rolling damage - whether the damage is intended to be lethal or non-lethal "knock-out" damage.<BR/><BR/><I>Slow Fall</I> Roll and Bounce: At 4th level, the Friar takes damage from a fall as if the fall were 20 feet shorter than it actually is. ...unchanged... but may be stunned for 1d6 rounds after falls greater than 20 feet.<BR/><BR/><I>Wholeness of Body</I> Rude Health: Beginning at 7th level, the monk can heal a number of hit points of damage equal to his or her level per day. May require ritual cleansing: bathing in a stream, some other act of natural f/mortification.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-59950161953885127262008-10-11T17:56:00.000-04:002008-10-11T17:56:00.000-04:00I think it's the name that was chosen for the clas...I think it's the name that was chosen for the class: Monk. I too shared this view when I first picked up the Player's Handbook, also envisioning a 'walk lightly and carry a big stick' type of holy-man. I was familiar with the TV show <I>Kung-Fu</I>, but I was so steeped in Medieval history that I never made the connection that David Carradine's role was an Eastern Monk.<BR/><BR/>Perhaps <I>Martial Artist</I> would've clued me in. I think I liked the archetype much, much more the way I originally envisioned it, as you said a Friar Tuck sort.<BR/><BR/>Nice version there, though, James.Sham aka Davehttps://www.blogger.com/profile/14329116400656617173noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-70291202264463452662008-10-11T16:25:00.000-04:002008-10-11T16:25:00.000-04:00If I recall, there are multiple stories of the ori...If I recall, there are multiple stories of the origin of the monk. Someone, perhaps it was Tim Kask, claimed that the class was based on <I>The Destroyer</I> novels by Murphy and Sapir.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-2367732180704039382008-10-11T15:31:00.000-04:002008-10-11T15:31:00.000-04:00I always preferred the original Blackmoor clerics ...I always preferred the original Blackmoor clerics and monks, as detailed in Judges Guild <I>First Fantasy Campaign</I>.<BR/><BR/>Such as with the off-hand comment about how much <B>safer</B> caravans were if they hired monks as guards (<B>especially</B> in the vicinity of the monasteries...).<BR/><BR/>And then there was the Doctrines of Wishy-Washiness. The violation of which could earn you a mighty Tsk-Tsking.Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-2001527374286673112008-10-11T14:01:00.000-04:002008-10-11T14:01:00.000-04:00Somwhere, Mornard said that monk class was inspire...Somwhere, Mornard said that monk class was inspired by "Kung Fu Fighting" song. I don't use any supplements for my <I>OD&D</I>, but thought about Christian monk - as you said: "Friar Tuck". <BR/><BR/>It's obvious to me that 3LBB religion model was Christianity (you know - crosses as holy symbols, holy water makes much more sense that in later editions/versions). But still - better AC with each level and so on... nah.Anonymousnoreply@blogger.com