tag:blogger.com,1999:blog-7487871339000666216.post7892444241950485206..comments2024-03-19T07:56:00.031-04:00Comments on GROGNARDIA: An Interview with Liz Danforth (Part II)James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7487871339000666216.post-61419928376697954872009-09-17T23:55:01.945-04:002009-09-17T23:55:01.945-04:00Sorceror's Apprentice! Best-magazine-ever, gam...Sorceror's Apprentice! Best-magazine-ever, gaming or otherwise. I treasure the dozen issues I have. Thank you so much.Baron Greystonehttps://www.blogger.com/profile/16636292202674906870noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-91516816808529286682009-04-26T20:50:00.000-04:002009-04-26T20:50:00.000-04:00I believe Liz was one of the editors (and designer...I believe Liz was one of the editors (and designers?) for FBI's Blade line of accessories in the early '80s, and I know she edited The Sorcerer's Apprentice for a good chunk of its run.<br /><br />That being said, I always associated her (Hi, Liz!) with art, because of the work she did for ICE's Middle Earth line, which was one of the first RPGs I played. The art continuity made it easy to move into T&T later, even though the rules were totally different.Aaron W. Thornehttps://www.blogger.com/profile/09265357352225836802noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-67928530289884013322009-04-26T16:30:00.000-04:002009-04-26T16:30:00.000-04:00A perfect run-down of the importance of new ideas ...A perfect run-down of the importance of new ideas have for keeping libraries more integrated with what's happening among creative people at all levels. And I hope to read more about your editing, Liz.Vanwallhttps://www.blogger.com/profile/14606489784189165989noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-65604577365614366732009-04-26T13:19:00.000-04:002009-04-26T13:19:00.000-04:00(And yes -- I'd be happy to answer other questions...(And yes -- I'd be happy to answer other questions if anyone has some.)Lizhttps://www.blogger.com/profile/01604901511776138101noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-39796819505460380102009-04-26T13:18:00.000-04:002009-04-26T13:18:00.000-04:00@Welleran, yes we DID know it but we couldn't prov...@Welleran, yes we DID know it but we couldn't prove it to the nay-sayers. Now we can. <br /><br />@James @Allen: illustrating is what people know me for, and I'm okay with that. I got to point out here that I do more, and I appreciate the opportunity. The bottom line is I did much more art than anything else, and I hope to do more in the future -- writing, editing, and art.Lizhttps://www.blogger.com/profile/01604901511776138101noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-46300480535267477732009-04-26T11:39:00.000-04:002009-04-26T11:39:00.000-04:00Great interview. The idea that gaming is good for...Great interview. The idea that gaming is good for your brain and your social skills...shocking stuff!<br /><br />It's about time that fact was recognized, as most anyone who's been around it has known this for a long time!Keith Sloanhttps://www.blogger.com/profile/07319879076978887933noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-82615945270708986112009-04-26T10:33:00.000-04:002009-04-26T10:33:00.000-04:00James this was a fascinating interview--especially...James this was a fascinating interview--especially the library project. I had no idea such academic work was going on that focused on gamers and the benefits of games. Thanks a lot for this, it was fun and informative!Jayhttps://www.blogger.com/profile/07997164906328234122noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-78435889618674872192009-04-26T09:06:00.000-04:002009-04-26T09:06:00.000-04:00Jeeze, Allen, James - I know both of you and I'm p...Jeeze, Allen, James - I know both of you and I'm pretty sure you'd enjoy getting to know each other over a beer. Can't you two get along? :)Victor Raymondhttps://www.blogger.com/profile/05928494560036528653noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-82183298833092512962009-04-26T08:17:00.000-04:002009-04-26T08:17:00.000-04:00Liz isn't going anywhere. If there are questions a...Liz isn't going anywhere. If there are questions anyone has for her about other aspects of her career, I know she'd be happy to answer them. Most of her editing and design work of which I am aware was for <I>T&T</I>, a game I've admitted represents a huge gap in my knowledge of the early hobby. I'm working on correcting that, but I didn't feel comfortable posing questions about subjects of which I had no immediate knowledge. My apologies is you feel this approach is to "waste an opportunity."James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-92162939810760428212009-04-26T01:46:00.000-04:002009-04-26T01:46:00.000-04:00Although it is a worthy service to publish any int...Although it is a worthy service to publish any interview at all with Liz Danforth, a blog that concentrates so much on old-school design techniques misses a serious bet by not focusing on Liz's extensive design and editing career. Liz Danforth is, along with Paul Jaquays, one of the most widely talented figures in the adventure gaming field, and to restrict your interview to her illustration work is to waste an opportunity.Allen Varneyhttps://www.blogger.com/profile/10751693785863649469noreply@blogger.com