tag:blogger.com,1999:blog-7487871339000666216.post809078061885225372..comments2024-03-19T07:56:00.031-04:00Comments on GROGNARDIA: Open Friday: How Many?James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger72125tag:blogger.com,1999:blog-7487871339000666216.post-53378099812753018612011-01-23T21:37:28.936-05:002011-01-23T21:37:28.936-05:00Wasn't there a Dragon Magazine article that in...Wasn't there a Dragon Magazine article that included a system for making your own class for AD&D? I dimly recall one.Tomhttps://www.blogger.com/profile/17116795932377593506noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-72385006744023927342011-01-21T22:11:42.187-05:002011-01-21T22:11:42.187-05:00When we were still playing 2E we used the full ran...When we were still playing 2E we used the full range of classes (including occasional Dragon-zine classes) and pretty much unlimited multiclassing: one memorable character was an Anti-Paladin/Assassin, and my most successful character was a Paladin/Cleric.<br /><br />One innovation I made that was fairly popular was to allow players to "weight" their multi-class characters at time of creation in terms of how xp were allocated. For example, one player had an elven Magic-user/Thief weighted 75/25 - he became a powerful mage who wasn't bad at scouting (or cat-burglary). It allowed a lot more variety without the need for a gazillion new classes.JBMhttps://www.blogger.com/profile/13915780514486101083noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-85598770308581486112011-01-18T20:07:47.581-05:002011-01-18T20:07:47.581-05:00This comment has been removed by the author.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-56829918286564350622011-01-18T20:07:28.464-05:002011-01-18T20:07:28.464-05:00@Mike, ok I posted it at http://webamused.com/bumb...@Mike, ok I posted it at http://webamused.com/bumblers/2011/01/18/simple-combination-classes/Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-89758903390987371462011-01-17T13:58:58.093-05:002011-01-17T13:58:58.093-05:00@Joshua - Awesome, looking forward to it. I find ...@Joshua - Awesome, looking forward to it. I find I like dual classed / multi classed over more classes, I think most effects can be accomplished by combining the base classes over adding another class that is say part thief part MU. Adding in a small special ability for flavor to differentiate is brilliant.Mikehttps://www.blogger.com/profile/05594635292910791200noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-20084050921623227822011-01-17T13:31:03.704-05:002011-01-17T13:31:03.704-05:00Over almost 30 years of running 1st edition, I'...Over almost 30 years of running 1st edition, I've noticed that theoretically having a lot of races and character classes hasn't made much difference, because only a relatively few get used anyway. I don't believe I've EVER seen anyone play a monk, druid, assassin, or gnome in one of my games. Offhand I can't think of any pure magic users either; people tend to play elves multiclassed with fighter for hit points and combat power. I have had a few illusionists (maybe their starting spells are considered to be better). Rangers are incredibly popular; it's not uncommon to have two or three rangers in a group and no actual fighters. Most fighters I see tend to be dwarves, and paladins are pretty unpopular. Thieves (often halfling thieves) and clerics are both popular, probably because they combine special abilities with decent combat power.<br /><br />Given my experience, I probably wouldn't add any more classes. People seem to have narrowed the available choices down pretty far already.TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-88961998357615063322011-01-17T09:48:31.184-05:002011-01-17T09:48:31.184-05:00@Michael, I don't have a web page publicly acc...@Michael, I don't have a web page publicly accessible, but if you give me a day or so I'll write up the gist of it as a blog post on http://webamused.com/bumblersJoshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-78645467909327819922011-01-17T09:07:56.047-05:002011-01-17T09:07:56.047-05:00I usually run 1st edition circa 1980 and allow all...I usually run 1st edition circa 1980 and allow all the classes and races from the original PHB.TheShadowKnowshttps://www.blogger.com/profile/11073693648569864707noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-82425171090343639562011-01-16T20:12:30.384-05:002011-01-16T20:12:30.384-05:00Since I am currently using 2nd Ed I use the basic ...Since I am currently using 2nd Ed I use the basic classes out of that edition of PHB. That includes the Fighter, Ranger, Paladin, Thief, Bard, and Mages and Priests that have specific spell lists based on their school of magic (like illusionists) or based on their religious point of view (like healing priests, or weather priests). I don't mind the specialist magic users or specialty priests, because it adds campaign flavor, while the main effect on rules are limiting the selection of spells available.cturnitsahttps://www.blogger.com/profile/08380005283710973072noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-75942020999004747192011-01-16T17:49:16.123-05:002011-01-16T17:49:16.123-05:00We play with groups of classes being regionally de...We play with groups of classes being regionally dependent. We find that this kind of realm/class diversity allows us to be more actively involved in different portions of our vast kingdoms, instead of pigeon-holing ourselves in a regional "comfort zone" after every campaign. This also makes for some really interesting character backgrounds.<br /><br />So, if we play a 2E game we have all supplement kits and classes spread smartly across various regions. The same is done for a 3E game with all base, prestige, and expanded classes.<br /><br />I guess (in a long winded manner) my answer would be: we use ALL classes from every available source we own.Moorhawkhttps://www.blogger.com/profile/07859537118710762813noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-62610496250354153762011-01-16T13:36:12.047-05:002011-01-16T13:36:12.047-05:00I've yet to see a class in 4E that bothers me,...I've yet to see a class in 4E that bothers me, but I remember disliking some of the ones in 2, 3 and 3.5 even if right now I can't name them. Some of the wonky ones in 3.5 appeared the psionics book.Anonymoushttps://www.blogger.com/profile/00801468265072232351noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-2954589640072095992011-01-16T12:33:59.546-05:002011-01-16T12:33:59.546-05:00Joshua that sounds like a really good idea, I woul...Joshua that sounds like a really good idea, I woul love to see the 36 combinations and special abilities. Do you have them on a web site somewhere?Michaelhttps://www.blogger.com/profile/11656554193044378009noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-28506914177124726512011-01-16T11:30:38.379-05:002011-01-16T11:30:38.379-05:00I run Menter D&D (last night with a group of n...I run Menter D&D (last night with a group of newbie; it was a blast) and I allow all classes. As a recent option, I added the possibility of multiclassing and dualclassing of demihuman classes with human classes (so you can have, say, an halfling/thief or a dwarf/cleric or a dual-class fighter/thief) and it also worked well.Unknownhttps://www.blogger.com/profile/16831826918500597792noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-38592688413494528662011-01-16T05:30:02.197-05:002011-01-16T05:30:02.197-05:00Recently inspired to run an old-school game (large...Recently inspired to run an old-school game (largely by this site) using a Microlite 74 Heartbreaker.<br />I use Adventurers (fighters), Magicians (Magic users) and White Mages (sot of clerics). Plus a few Npc types.<br />No thieves- it's great. Everyone wants to check for traps and pick the next lock.Unknownhttps://www.blogger.com/profile/13114431023739464258noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-18669881435772880252011-01-16T03:27:59.997-05:002011-01-16T03:27:59.997-05:00When I ran OD&D I had the basic three classes,...When I ran OD&D I had the basic three classes, but everyone was sort of a thief as well: everyone could backstab, hide, climb, move silently etc.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-14836335380308582622011-01-15T23:58:24.806-05:002011-01-15T23:58:24.806-05:00Most of my players are not used to classes. They e...Most of my players are not used to classes. They envision/imagine themselves in roles and than try to locate them in the game (D&D & its variants) and don't find them. I need a lot of classes so I can get close to the ideas for characters that my players have.<br /><br />My players usually want more options than most Class/Level systems make available.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-62996010384458007132011-01-15T16:24:14.362-05:002011-01-15T16:24:14.362-05:00My 2e campaign, while it lasted used : fighter, pa...My 2e campaign, while it lasted used : fighter, paladin, ranger, druid, priest (from the 2e Complete Priests book - no clerics per se at all), wizard, specialist wizard, thief, runecaster (from the Vikings book), and bard.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-53631834523868949522011-01-15T15:39:32.791-05:002011-01-15T15:39:32.791-05:00Fow my Swords & Wizardry compatible World of O...Fow my Swords & Wizardry compatible World of Onn I use Clerics (Druids & Shao Disciples), Fighting-men (Barbarians, Divine Champions, Rangers & Spellblades) and Magic-users (Bards & Illusionists), so 3 primary classes and 8 sub-classes.James Bobbhttps://www.blogger.com/profile/15509725309612777118noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-49134274533763122642011-01-15T11:28:00.238-05:002011-01-15T11:28:00.238-05:00Mighty Veil: Awesome. Spread the word. :)
(Postin...Mighty Veil: Awesome. Spread the word. :)<br /><br />(Posting from the RECESS con in nyc, waiting for victims... Eh, registrants...)Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-31248213180495142352011-01-15T05:48:22.087-05:002011-01-15T05:48:22.087-05:00For "Classic" (Moldvay or Mentzer), I al...For "Classic" (Moldvay or Mentzer), I allow all seven: Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, & Halfling. For AD&D1E/2E, I also allow seven: Fighters, Rangers, Paladins, Clerics (an extremely toned-down version [see The Complete Priest's Handbook]), Magic-Users, Illusionists, & Thieves (dual-class & multi-class characters allowed as listed per the Player's Handbook). All racial restrictions & level limits apply per the Player's Handbook.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-4956769601648601452011-01-15T04:42:43.945-05:002011-01-15T04:42:43.945-05:00I'm prepping an old school AD&D game. If I...I'm prepping an old school AD&D game. If I'm able to gather the guys together next time I'm in town (I moved 70 mins drive away), it would have all the PHB classes, with some tweeks. I'm playing with 5 alignments, using your clerics are lawful and anti-clerics are chaotic rule. I'd like to write up a fire-mage based off that old Gygax newsletter you posted once. I'll have also anti-paladin (more of an NPC class), dwarven paladin (defender from 3e, my house rules will borrow from all editions), and elven paladin (since I'm not using cavalier). I'm allowing monk, but not advertising it (don't want it).<br /><br />And Delta, it will be a Target 20 game all the way (fighting, saving throws, ability score skills, thief skills, tracking... everything).Mighty Veilhttps://www.blogger.com/profile/13091153241917134322noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-64485686868417595332011-01-15T03:22:09.590-05:002011-01-15T03:22:09.590-05:00I also feel like brand-new players can get overwhe...I also feel like brand-new players can get overwhelmed by options. So, I give them 3 things to chew on for 1st level; once they play a while and hit a higher level, then unlock some more options within that class for depth and distinction. If everyone's experienced, then you can opt to start at the higher level and have all of it on the table. IMO.<br /><br />I like Bradford's and Zarcanthropus' stuff above very much.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-10762411714539163192011-01-14T22:27:18.464-05:002011-01-14T22:27:18.464-05:00Looking and thinking about the comments, I think i...Looking and thinking about the comments, I think it's fair to say the classes aren't so much about how the -game- goes as how much help the players need to imagine themselves into the game.<br /><br />I have new players all the time, so I have lots of classes so they get an idea of their options, but I feel like i could go the way Delta does with some of my more experienced players who know that "fighter" can mean like 90 different things.Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-1986544816093369202011-01-14T18:58:36.591-05:002011-01-14T18:58:36.591-05:00Don't like classes but if you're going to ...Don't like classes but if you're going to have them, don't be a nancy and limit the damn things. I say if there are a dozen 'official' classes than I'll have a dozen. <br /><br />My D&D-But-Not game currently has about 14 - Assassin, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Shaman, Sorcerer, Thief, Warlock/Witch and Wizard.<br /><br />Bare in mind that some of these have little in common with their traditional D&D counterparts.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-82503440145336657572011-01-14T18:21:09.583-05:002011-01-14T18:21:09.583-05:00I used to think more classes was where it's at...I used to think more classes was where it's at, these days I prefer fewer classes but broad interpretations of them. Example: Illusionist is a Magic User who picks the right spells. B/X or LL classes do just fine. I allow multiclassing so, for example, Paladin = Fighter\Cleric and if just HAVE to be an Elven Thief you can do it, (although I would encourage you to try just Elf). Less rules more imagination.Zarcanthropushttps://www.blogger.com/profile/15779352383475388486noreply@blogger.com