tag:blogger.com,1999:blog-7487871339000666216.post8498261003147942203..comments2024-03-29T00:32:33.920-04:00Comments on GROGNARDIA: The Sweet SpotJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7487871339000666216.post-72959335530660045172021-09-28T09:00:26.692-04:002021-09-28T09:00:26.692-04:00That's nice. I like that.That's nice. I like that.Craig Chttps://www.blogger.com/profile/05087210177610932108noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-58234955731420371262021-04-23T02:34:05.567-04:002021-04-23T02:34:05.567-04:00I like how the game uses roman numerals for the le...I like how the game uses roman numerals for the levels. It somehow makes the advancement more meaningful. They are not just adding +1 to the level.Kaiquehttps://www.blogger.com/profile/13268348558006325529noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-54384557468136063392021-02-26T22:20:36.033-05:002021-02-26T22:20:36.033-05:00This XP system is supposed to prevent characters f...This XP system is supposed to prevent characters from advancing by grinding vs low-level challenge adventures. Since the XP given by enemies grows linearly rather than exponentially, this makes the level gain become extremely slow at higher levels. Could have been baked in other ways, but he wanted to keep the math simple I guess.Chibihttps://www.blogger.com/profile/11138729286745275466noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-79407440355220725882020-09-26T11:48:26.111-04:002020-09-26T11:48:26.111-04:00This is pretty fascinating. I read EPT (a while ba...This is pretty fascinating. I read EPT (a while back) but I've never run it. I forgot these particular idiosyncrasies of the advancement system. Recently, I've been using straight By The Book OD&D, and I can see how 50xp per HD (and the later XP reduction) isn't a terrible tweak. And it seems quite a bit LESS complicated (and more straightforward) than OD&D's "proportional-XP-based-on-relative-level-versus-HD" system, which attempts to accomplish the same slowdown action as levels progress.<br /><br />[of course, the good Professor Barker *could* have just factored the math into the XP charts...if you only earn 5% x.p. at 10th level, doesn't that simply mean you need 20X the listed number of experience?]<br /><br />I find it quite appropriate to make clerics a slower advancing class than magic-users: I see a lot of ways this makes sense both in the fiction/fluff, and in terms of "game balance." I've always assumed the reason for fast clerical advancement in D&D was in aid of "party survivability" (you need those healing and raise dead spells!), but they become quite powerful, quite quickly (especially as landholding barons). With a couple checks on M-U's spell acquisition I can certainly see allowing them speedier advancement...all you really lose is the image of the ancient, wizened enchanter (which might not be suitable for EPT anyway).<br /><br />JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-52314205990669669422020-09-25T08:47:54.129-04:002020-09-25T08:47:54.129-04:00They're fine with it. The characters still adv...They're fine with it. The characters still advance, but it's <i>social advancement</i> within the setting. For example, one of the PCs is the governor of a colony, while another is the clan master. Others meanwhile are busy making alliances with powerful NPCs or acquiring ancient lore, etc. The focus is less on improve their characters' game stats and more on improving their place within Tsolyáni society.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-65233736569042607392020-09-25T08:44:53.149-04:002020-09-25T08:44:53.149-04:00I agree that it's strangely complicated; I am ...I agree that it's strangely complicated; I am still attempting to puzzle out why Barker chose to implement things in this way.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-21257466130182392832020-09-25T03:12:04.302-04:002020-09-25T03:12:04.302-04:00Interesting! I too like it when the campaign gets...Interesting! I too like it when the campaign gets to the point where the players activities move beyond the xp granting "killing things and taking their stuff". I always find my players still want xp - how do your players feel about long stretches with limited xp?ligehttps://www.blogger.com/profile/05866236293322652977noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-87725876919694672082020-09-25T00:49:15.643-04:002020-09-25T00:49:15.643-04:00This seems unnecessarily complicated though. If th...This seems unnecessarily complicated though. If the goal is to delay level advancement, why not just increase the XP requirements? Why add the extra step of reducing XP earned?<br /><br />This might be a convenient place for a house rule to produce a new XP table that advances at Barker's preferred rate, but without needing to do long division on every XP award. (Personally, if I were drawing up those tables, I'd make them the same for all 3 classes, since the only divergence now is for the highest level wizards, but you could also leave that quirk intact.)Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.com