tag:blogger.com,1999:blog-7487871339000666216.post8806291729651115572..comments2024-03-19T04:29:47.922-04:00Comments on GROGNARDIA: Travel(l)ing ManJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger68125tag:blogger.com,1999:blog-7487871339000666216.post-33101452610607272482011-08-15T15:14:35.394-04:002011-08-15T15:14:35.394-04:00As its subtitle proclaims, it's a game of &quo...As its subtitle proclaims, it's a game of "science-fiction adventure in the far future."<br /><br />And back we come to Jack Vance. I'm not a fan of science fiction per se. I find even the deities of the genre a bit sterile and the run of the mill stuff leaves me cold. But Vance tells adventure/mystery stories that simply happen to be set in the far future (or the really far future, or the post-Arthurian past). His stories are just a hell of a lot of fun and the genre in which he writes isn't his raison d'etre, it just expands the scope of his explorations. It really doesn't matter whether the Jarnell intersplit makes sense or not. Not to mention, his world creations skills are unparalleled.Smadehttps://www.blogger.com/profile/11071758983067390045noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-3639371664192272012010-03-28T02:11:11.129-04:002010-03-28T02:11:11.129-04:00Now that I'm running an ATU...
1) it's a l...Now that I'm running an ATU...<br />1) it's a lot of freaking work to build a setting. We've split 6 worlds, 2 each, to the players. It's rewarding, but it is a LOT of work to make a subsector, let alone a decently detailed sector. I'm going through and doing the rest of the sector. We've had to invent rules to get the detail level we wanted.<br />2) building a customized setting with the tools in MGT as published to date provides only a touch more than the utterly superficial level Supplement 3 or 10, or Judges Guild's 4 sector books did.<br />3) The OTU is still the best setting for fit to the rules... unless Matthew's "The OTU is meaningless so we can trash it willy nilly" attitude prevails at Mongoose.<br />4) The system has as many issues as any other Traveller edition, perhaps more. <br />4.1) The decisions to drop power points may be a simplification for play, but I still think it sucks badly; both as a realism choice, and as a design point, it is the gravest error propagated within MGT.<br />4.2) the use of tables instead of formulae as the basis for ship design has resulted in wonkiness.<br />4.3) the costs of carrying a passenger are, consistently, more than the book price for the passage provides on any ship with significant mortgages. Only J1 and J2 rates for cargo are below costs. Worse, I'd done the math and posted it BEFORE draft 3.2.<br />4.4) The change back to ship shares being % ownership (instead of a fixed value) results in munchkinisms... my players would be 100% owners of a warship costing MCr150... as is, we're using the playtest's MCR1 per share... and the government owns 30% of the ship....<br />4.5) There are a dozen or so minor issues that we've encountered in play...<br /><br />And for the record, the <i>Judges Guild</i> sectors were as good as, if not better than, the GDW sectors. The adventures, well, those are a whole 'nother matter. But the sector books have more information and more utility than their GDW competitor. Further, it would be over 10 more years before another full 4 sector square was released with paragraphs of data for each subsector, UWPs for each mainorld, and a page per sector... but even then, JG added sector specific encounter and patron tables.aramishttps://www.blogger.com/profile/02308648707448646351noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-48335421450089822010-03-26T16:12:39.460-04:002010-03-26T16:12:39.460-04:00Excellent, ive been looking into this game and i w...Excellent, ive been looking into this game and i was pointed in this blogs direction looks good for me :)StevenEwing2https://www.blogger.com/profile/06870093998018104955noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-87431264147581257522009-05-18T03:24:00.000-04:002009-05-18T03:24:00.000-04:00The CT rules, at least post 1982, were pretty well...The CT rules, at least post 1982, were pretty well OTU linked.<br /><br />Even still, large chunks of setting are implied strongly by the rules alone, without reference to the adventures, setting materials (Like the Regina Subsector and library data in <I>The Traveller Book</I>). The OTU was essential for consistently useful adventures.<br /><br /><B><I>In comparison to D&D/AD&D</I></B>At first, Grayhawk, Forgotton Realms, and the D&D Known World really were just different sets of maps with different cultures... you could drop characters just about anywhere... D&D really started to fail when the two lines were supporting 11 settings with rules tweaks each (FR/Toril, GH/Oerth, OA, DL/Krynn, Arabian Adventures, Planescape, Spelljammer, Council of Wyrms, AD&D Mystara, AD&D Mystara-Red Steel, and D&D Mystara).<br /><br /><B><I>And back to MGT</I></B>Those looking for an "official setting" need something open enough to grow, and tight enough to work with. The OTU needs a rework.<br /><br />MGT doesn't go far enough to really be a sufficient rework of the low-tech tropes of CT, nor do they actually make the changes repeatedly suggested by several various authors in the OTU Spinward Marches (It's got the same wonky bits as ever). Nor do they go shallow enough to run the Old OTU with the core without changes by the GM. (the changes to travel prices are badly broken; you should never find passage for a J1 trip... and the Law Table invalidates many CT adventures and worlds. And stewards are required in droves by comparison to CT... which is part of the reason J1 ships can't afford to carry passengers!)<br /><br /><B>There are many good changes.</B> CGen is nice; too much for a comment, really. Ship Building is (CT Bk2)++... the Cargo purchase rules are really slick. The task system is different than DGP's, but quite workable.<br /><br />Not your daddies' Traveller, kids, but probably closer than anything since 1992 (When MegaTraveller went out of print)aramishttps://www.blogger.com/profile/02308648707448646351noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-10486834395483273612009-01-28T10:05:00.000-05:002009-01-28T10:05:00.000-05:00Traveller was the first RPG I played regularly wit...Traveller was the first RPG I played regularly with a real group.<BR/><BR/>Even then, I loved the fact that guns and blades were featured and higher-tech weapons were ineffective or mostly limited to the military. That’s always rung true with me.<BR/><BR/>When I ran a classic Traveller campaign recently, my group—not a Traveller grognard among them—loved chargen. Some of them even happily embraced death for a failed survival roll.<BR/><BR/>The thing about all the expansions to the game is that I find it all very modular. I can use what I like and ignore what I don’t. I can pull in a mechanic or information for only a session or two to highlight something that’s normally glossed over.<BR/><BR/>Yeah, for some people the 3I is Traveller, but those people play GT or Risus Traveller or Hero Traveller or whatever. There are plenty of us for whom Traveller is classic Traveller, not the 3I. There are plenty of us who, even when we do use the 3I, aren’t beholden to canon. (“Don’t let the <I>canonistas</I> get you down!”) That’s why there’s even an abbreviation for In My Traveller Universe.<BR/><BR/>My first attempt at a homebrew game was essentially an attempt to create a fantasy version of Traveller. One of these days I am going to get around to running a fantasy Traveller campaign.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-30477945659375244452009-01-22T18:56:00.000-05:002009-01-22T18:56:00.000-05:00The core, however, seems to me to be close to my i...<I>The core, however, seems to me to be close to my ideal version of the game.</I><BR/><BR/>It's a good substitute for the LBBs if you don't have them, I'll certainly say that, which I suppose is a pretty high compliment.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-50783530045440328072009-01-22T18:47:00.000-05:002009-01-22T18:47:00.000-05:00I'm suddenly remembering and old game called "Snap...<I>I'm suddenly remembering and old game called "Snapshot." It was close quarter gun battles aboard ship, and I remember it being violent and brutal. Was that not a Traveller universe-set game?</I><BR/><BR/><I>Snapshot</I> was a great <I>Traveller</I> "board game" -- a little skirmish game based on the RPG combat rules that dealt with small unit battles on board starships. I used to love it -- wish I still had a copy.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-16684143175568670722009-01-22T13:02:00.000-05:002009-01-22T13:02:00.000-05:00>How long before it degenerates into Star Wars&...>How long before it degenerates into Star Wars<<BR/><BR/>Naw, it has to have Muppets to be Star Wars. So I think only Farscape is Star Warsesque.Kevin Machttps://www.blogger.com/profile/14122665488285424578noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-88667863871240865162009-01-22T12:33:00.000-05:002009-01-22T12:33:00.000-05:00Snapshot was indeed a Traveller-based game.I was r...<I>Snapshot</I> was indeed a <I>Traveller</I>-based game.<BR/><BR/>I was really impressed by the MGT Core although the supplements range (so far) from OK to bad. The core, however, seems to me to be close to my ideal version of the game. The addition of events to careers is actually a nice touch as it makes it easy to tweak the implied setting just by putting in appropriate stuff. For instance, I can see that it would be pretty easy to create a post-apocalyptic game using the MGT engine with just a few new careers.Kevin Brennanhttps://www.blogger.com/profile/05436497363925902795noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-17901699958188019942009-01-22T07:54:00.000-05:002009-01-22T07:54:00.000-05:00Yes, Traveller is "shotguns in space" mu...Yes, Traveller is "shotguns in space" much more than packing a laser pistol or blaster at the hip. This is where it differs from the classic Western and where Firefly/Star Trek analogy ends. For characters could be scientists, diplomats (only later SW films did we get the phrase...aggressive negotiation). Traveller was all that and more. However, when one has the whole universe as a canvas it can be a daunting how to create metaplots without reference to something that is commonly known.<BR/><BR/>While many players might enjoy an exploration campaign. How long before it degenerates into Star Wars.<BR/><BR/>While many players might enjoy a military campaign. How long before Starship Troopers does not make an appearance.<BR/><BR/>While many might enjoy a merchant based campaign. How long before Firefly episodes do not make some appearance?<BR/><BR/>The real beauty of Traveller is that it allowed all these separate storylines to coexist under the rubric of the Imperium (which allowed for High level Campaigning & Metagaming plots). It is not say that Traveller campaigns cannot be different but they also fall into clinches...which perhaps is the greatest weakness of the game. That more exploration of the Imperium was never undertaken.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-45506503734516692282009-01-21T20:53:00.000-05:002009-01-21T20:53:00.000-05:00I want to mention that playing Traveller as a kid ...I want to mention that playing Traveller as a kid taught me that laser pistols and other high energy hand weapons were the stuff of fantasy, and that projectile weapon would be around for a long long long time...<BR/><BR/>I remember in the 90's a friend (non-gamer) who had watched the TV show Space: Above and Beyond said "...I don't like that show, because it's unrealistic sci fi - they use guns with bullets and don't have laser guns!"<BR/><BR/>OK, I haven't read Traveller in ages, but I'm pretty sure projectile weapons dominated even if there was a laser weapon here and there.<BR/><BR/>Ahhh...memories. I'm suddenly remembering and old game called "Snapshot." It was close quarter gun battles aboard ship, and I remember it being violent and brutal. Was that not a Traveller universe-set game?Kevin Machttps://www.blogger.com/profile/14122665488285424578noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-33357436911309546102009-01-21T19:47:00.000-05:002009-01-21T19:47:00.000-05:00I should say that nobody should go so far as to fe...<I>I should say that nobody should go so far as to feel bad I don't see the similarities though. What a little thing to actually feel bad about...</I><BR/><BR/>Interestingly, it's a fairly common reaction to my saying I don't see the similarities.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-3275043030959442172009-01-21T16:56:00.000-05:002009-01-21T16:56:00.000-05:00"The "Aliens" franchise, especially the first two ..."The "Aliens" franchise, especially the first two films, has more Traveller in them than anything else mentioned in this thread."<BR/><BR/>Ah yes... Double Adventure 5: The Chamax Plague / Horde. All the Alien-like action you could wish for.Big Jack Brasshttps://www.blogger.com/profile/12685412912767965560noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-31912019834147223442009-01-21T15:41:00.000-05:002009-01-21T15:41:00.000-05:00Well, that was my point about Traveller being a he...Well, that was my point about Traveller being a heurstic. Traveller was a venerable toolkit that you could build almost any Golden Age SF game upon. It had enough Asimov, Clarke, Heinlein in there to keep the 1977 critics happy and had enough in there that people could use to build & build & build.<BR/><BR/>As far as Traveller movies...yup, there is many a pink elephant but many a white elephant too. For me there can only be one Traveller movie, so far...my friend did the music and Andrew did the animating.<BR/><BR/>http://referee-minitravellermovies.blogspot.com/2008/10/genas-revision.htmlAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-79341104006768205942009-01-21T15:08:00.001-05:002009-01-21T15:08:00.001-05:00@Rafial - now see, those are fightin' words! Two d...@Rafial - now see, those are fightin' words! Two different stories with the same "protagonist" but they are definitely sequels in just name, not in true spirit of "sequel B follows mainplot A". I enjoyed both as well as the mini-anime story in between.Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-88951159175289275382009-01-21T15:08:00.000-05:002009-01-21T15:08:00.000-05:00>best (and only) Traveller movie ever made is &...>best (and only) Traveller movie ever made is "Pitch Black<<BR/><BR/>I'm starting to think Traveller is kind of like Pink Elephants. Some people see it everywhere and in everything. <BR/><BR/>The "Aliens" franchise, especially the first two films, has more Traveller in them than anything else mentioned in this thread.<BR/><BR/>Oh shit. I think I just saw a Pink Elephant...Kevin Machttps://www.blogger.com/profile/14122665488285424578noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-27665011023966183772009-01-21T14:43:00.000-05:002009-01-21T14:43:00.000-05:00Quick addendum on subject of Traveller in media: i...Quick addendum on subject of Traveller in media: in my opinion, the best (and only) Traveller movie ever made is "Pitch Black". It's one of my favorite SF movies out there. It's a pity what they did with the atrocious sequel :/ Best not to think of it.Rafialhttps://www.blogger.com/profile/07077298546098373938noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-16854648223362663572009-01-21T14:42:00.000-05:002009-01-21T14:42:00.000-05:00Traveller, while not my first RPG (Holmes Basic) w...Traveller, while not my first RPG (Holmes Basic) was indeed my first love. I grew up on my dad's 1950s SF collection, Asimov & Clarke & Heinlein and the pulps, so the Traveller technology and milieu was second nature to me. As was the humanocentric nature of the setting. Backpacks for laser rifles made perfect sense to me. Although even then (early 80s) I knew there was something very wrong with the computer rules :)<BR/><BR/>As to the Third Imperium, we didn't have the money to be grabbing supplements left and right, so we had a copies of Solomani Rim, Spinward Marches, Library Data, and a few adventures shared among us. It made the most marvelous sandbox setting, with the hints and scraps of info providing a scope, depth and grandeur that none of us could have achieved on our own, while allowing us plenty of latitude to make up our own stuff, and populate our own worlds.<BR/><BR/>I left Traveller during the Megatraveller year due to the drumbeat of the heavy handed metaplot, and returned for a while during TNE (which is still one of my favorite rulesets for Traveller, oddly enough).<BR/><BR/>While I've continued to collect Traveller materials over the years, I've not played it/in it in a long time, although both Mongoose Traveller and James' own Thousand Suns may reignite the fire.Rafialhttps://www.blogger.com/profile/07077298546098373938noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-15104680920129062512009-01-21T13:49:00.000-05:002009-01-21T13:49:00.000-05:00>It also did not help that Star Trek was sold a...>It also did not help that Star Trek was sold as bonzana in space<<BR/><BR/>Actually, I think it was "Wagon Train" in space that he sold it as. And that is because it was a popular TV show and the studio execs were told what they wanted to hear. That is how it got on the air.Star Trek in reality bore little resemblence to anything else on TV...especially a western.Kevin Machttps://www.blogger.com/profile/14122665488285424578noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-84614977722511186392009-01-21T13:09:00.000-05:002009-01-21T13:09:00.000-05:00>When I saw it was like every traveller game I ...>When I saw it was like every traveller game I ever played or GMed in living color. I feel bad that it didn't have the same effect on you<<BR/><BR/>I've only seen the Serenity movie and an episode or two, and outside of most of the characters being ex-military Traveller never popped into mind when I saw those. Unless later editions of the game hammered-in cowboy music and style, and had crazed, killer super-rapists running amok in half the galaxy. The whole cowboy bank robbers set in the future thing seems sort of un-Traveller to me.<BR/><BR/>I should say that nobody should go so far as to feel bad I don't see the similarities though. What a little thing to actually feel bad about...Kevin Machttps://www.blogger.com/profile/14122665488285424578noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-20502393418435756002009-01-21T12:11:00.000-05:002009-01-21T12:11:00.000-05:00"Traveller has exerted almost zero influence ..."Traveller has exerted almost zero influence over modern sci-fi. Lots of people claim to see its influence in various places, but I just don't see it."<BR/><BR/>Yes, certainly not in the way D&D has defined fantasy but then again Science Fiction is an older genre than Fantasy. Notwithstanding, Traveller, like Science Fiction, has long been in the shadow of Star Wars. Whilst Science Fiction literary work has moved on. Traveller remained rooted in a pre-Star Wars era whilst quietly adopting some of the more popular elements from Star Wars. Because it was a product of a pre-SW era, it also shackled it to some outdated notions which it could not surpass those limitations without breaking the ruleset.<BR/><BR/>Therefore, whilst, Traveller does bear some resemblence to Firefly, it is only because of the tropes for Traveller and American Science Fiction remain similar. Both Science Fiction and the Pulp Western vived for the same audiences. It also did not help that Star Trek was sold as bonzana in space. Therefore, it is only natural that Traveller players see Traveller in Firefly.<BR/><BR/>However, there are other traditions that come into play especially if you use Traveller as a heurstic.<BR/><BR/>"I've always wondered why the Third Imperium thing came to dominate the game."<BR/><BR/>Part of it is the bad licences that came out of the early days of Traveller. GDW did not want a repeat of Judges Guild or Group One. It was neccessary to maintain quality control. Which in part was due to phenomenal outpouring of the Keith bros. who almost single handedly defined Traveller in the CT era. Other supporting voices were there but essentially keeping it Open enough to play a generic game but at the same time lay down some basic groundrules seems to dominate the company that produced Traveller.<BR/><BR/>By the time MT rolled around the standification was built into the rules. It was a case, why not give them more of what their market research told them that people wanted...the Imperium - for better or for worse. Also, this was a time of the great reduction in the number of licences and fanzine output as they had to increasingly seek approval from GDW.<BR/><BR/>TNE in some ways could be viewed as a return to the wide open spaces of CT. But its execution was poorly implemented. Furthermore, it still wedded people to a history they could not change.<BR/><BR/>T4 was a similar hatchet job to TNE. While it turned back the clock and opened up possibilities, it suffered from having many a good game designer but few of them actually played Traveller. Hence did not really have a feel for what the game was about.<BR/><BR/>GT & T20 were attempts to recreate a Golden Age by inserting popular game mechanics into play. GT consolidated all the CT and tried to make sense of it all. T20 languished with QLI's woes but did produce some interesting products but it could not sustain the effort.<BR/><BR/>Mongoose Traveller with its OGL is an attempt to go back to the wide open field of CT through the support of multiple settings. Thus far, it has been a mixed bag. As they raised the ire of some old timers by co-opting old names and creating really different products that do not resemble Traveller at all.<BR/><BR/>The comment that it resembles CT too much is common because what emerged from the playtest was the the CT was the most vocal and also the restrictions placed upon Mongoose by MWM.<BR/><BR/>"Mostly because I've had a very dysfunctional relationship with the game over the years. In many ways, it's my One True Love, even moreso than D&D. It speaks to me like no other game ever has, but I tend to fall into some very bad habits when I play it and so I often try to rid myself of it forever rather than try to fix those problems."<BR/><BR/>What bad habits? You become a power gamer, rules lawyer, munchkin? That is all part of the fun. The secret for Traveller is not to take things too seriously. I think that you have donned the hat of game designer rather than player. In either case, we would be happy to have you at our gaming table, as it is extremely hard to find Traveller players here in Toronto.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-74274161359382686392009-01-21T09:48:00.000-05:002009-01-21T09:48:00.000-05:00I may ask some of the rather more serious Browncoa...<I>I may ask some of the rather more serious Browncoats if they can get their hands on an exact quote, but I wouldn't really hold my breathe after all these years...</I><BR/><BR/>Hmm. Ironically, a show that really feels like Traveller is the anime <I>Black Lagoon</I>, despite its not being sf or set in the future. Its seafaring mercenary crew, running illegal merchandise around the South China Sea while engaging in periodic insane firefights, would translate almost effortlessly.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-58323460909504708482009-01-21T08:19:00.000-05:002009-01-21T08:19:00.000-05:00I've always wondered why the Third Imperium thing ...<I>I've always wondered why the Third Imperium thing came to dominate the game.</I><BR/><BR/>It had grandeur, depth, history, and unlike the Galactic Empire of Star Wars it wasn't a stereotype. <BR/><BR/>But most importantly it could be the referee's. While it dominated Traveller products it wasn't a heavy hand. Like the background of my Points of Light product it was there for the referee to use but if you didn't like one or more aspect you could change it without blowing up a half dozen other products. <BR/><BR/>In Traveller there were only a handful of assumptions that if you changed would cause problems using published products. For example that Jumps take a week and there is no FTL communication faster than travelling.<BR/><BR/>GURPS Traveller discusses this in detail about how referees can make the Third Imperium their own.<BR/><BR/>Again while from the outside the dominance of 3rd Imperium mileau can be a turn off. In practical play it is mallable as any other part of Traveller.<BR/><BR/>The Canon disputes you hear among old Traveller grognards really fall in one of two area.<BR/><BR/>1) The overall high level view of the setting. As a Traveller referee I can tell it is fun reading but has little ACTUAL impact on what you do at the table.<BR/><BR/>2) The implications of Traveller's technological assumption. The Flame wars over Near-C rocks is the classic example. <BR/><BR/>Near-C rocks = using jump drives and m -drives to drive a asteroid ship to near c realspace speeds and have it impact a planet. <BR/><BR/>You build up speed using a m-drive in deep space and then jump to the planet. Since canon says your speed and direction are preserved when you emerge you have a very deadly unstoppable missile aimed at the planet.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-70819348134940417232009-01-21T04:45:00.000-05:002009-01-21T04:45:00.000-05:003D ship models -- I think as a kid I would have dr...<A HREF="http://sketchup.google.com/3dwarehouse/search?tags=Traveller" REL="nofollow">3D ship models</A> -- I think as a kid I would have drooled over these 3D models.Alex Schroederhttps://www.blogger.com/profile/17104864340940538702noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-86896713363830637772009-01-21T02:48:00.000-05:002009-01-21T02:48:00.000-05:00I've never seen an actual, cited quote from Whedon...<I>I've never seen an actual, cited quote from Whedon saying this...</I><BR/><BR/>I think he mentioned it in the <I>Serenity</I> preview screening in Sydney, Australia which was part of the extras release of the Oz special edition of <I>Serenity</I>.<BR/><BR/>I also believed it was mentioned elsewhere a few times in passing, although in most of these cases the actual game system wasn't mentioned, just the fact that he had fond memories of the game.<BR/><BR/>I may ask some of the rather more serious Browncoats if they can get their hands on an exact quote, but I wouldn't really hold my breathe after all these years...Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.com