When RuneQuest burst upon the roleplaying game scene in 1978, it quickly became known for both its percentile-based skill system (which would later become the basis for Chaosium's house system, Basic Role-Playing) and its rich Bronze Age fantasy setting, Glorantha. Glorantha is steeped in mythology, both real and fictional, which not only distinguishes it from other fantasy RPG settings but has also made it one of my favorite imaginary settings of all time.
Between 1979 and 1983, Chaosium released numerous superb supplements, many of them boxed sets, fleshing out Glorantha to the delectation of its growing legion of fans. Then, in 1984, Chaosium entered into a deal with wargames publisher, Avalon Hill, who'd publish a new edition of RuneQuest but stripped of Glorantha. Though the company reversed this decision later, its support for Glorantha was desultory at best, much to the disappointment of long-time devotees.
I wasn't one of these devotees. I knew of RuneQuest, of course, but I was a diehard player of Dungeons & Dragons and indeed somewhat skeptical of RQ at the time. Consequently, I largely missed out on the game until the early 1990s, when Avalon Hill hired Ken Rolston to revitalize its version of the game. This he did through a renewed focus on Glorantha. His tenure kicked off a RuneQuest renaissance that gave birth to multiple excellent expansions of Glorantha, many of which are still regarded as classics. This was the period when I first fell in love with the setting, a love that has only grown in the three decades since.
Currently, RuneQuest and Glorantha are undergoing what might well be called a second renaissance. Since the publication of RuneQuest: Roleplaying in Glorantha in 2018, Chaosium has released a steady stream of excellent new material for the game and its setting. Just as importantly, the company has made a lot of its older material available again in electronic and print-on-demand form, both through its own store and through DriveThruRPG. Its most recent classic re-release is Sun County, written by Michael O'Brien, with contributions from Rolston, Glorantha creator Greg Stafford, and others.
Before discussing the contents of the book itself, I'd like to briefly comment on the 2024 remastering. The book's interior layout is clear and straightforward. It makes use of two columns and splashes of column – titles, headers and footers, tables, etc. It's been years since I saw the 1992 original, so I can't say if the use of color is new, but it's attractive nonetheless. There's a new foreword by Shannon Appelcline, which contextualizes Sun County within the larger history of RuneQuest (some of which I've mentioned above). As someone who enjoys learning about the history of the hobby, I love this sort of stuff and am glad it was included.
Originally published in 1992, the 2024 re-release of Sun County is a 124-page sourcebook, packed with detailed setting material, rules expansions, and adventure scenarios. The first half of the book is dedicated to fleshing out the region of Sun County itself – its geography, culture, and history – while the second half presents a series of interconnected adventure that showcase different aspects of the rigid society of the Sun Dome Templars, a militant theocracy devoted to Yelmalio, Son of the Sun. As a setting, Sun County is one of isolationism and decline. The Sun Domers are a proud but stiflingly conservative people, desperately clinging to a past that has long since left them behind. Their deity, Yelmalio, is cold and indifferent sun and their stiff hierarchy, strict moral codes, and inflexible traditions make them an excellent counterpoint to the vibrant and increasingly chaotic world around them. Sun County leans into these themes, both in its descriptive text and in the several included scenarios.The reader is treated to details about the cult of Yelmalio and related subcults, as well as the Sun Dome Temple itself, the seat of both religion and government within the County. Equally well detailed are its elite soldiers and citizen levies, which play significant roles here. A collection of random encounters and events serve both as sparks for adventures and to highlight unique aspects of Sun County, like the Yelmalian beadles who deal with unlicensed beggars or succubi who prey upon the sexually inhibited Sun Domers. These sorts of details flesh out the setting in straightforward, practical ways that I appreciate.
As I mentioned earlier, slightly more than half the book consists of adventures set in and around Sun County. Two of these pertain to a Harvest Festival in the town of Garhound, just beyond its borders. Garhound makes a great starting point for non-Yelmalian characters to visit the land of the Sun Domers. Another scenario affords characters the opportunity to become landowners in the County, while two further adventures concern the locating of lost artifacts associated with Yelmalio. There's also a collection of ideas for the Gamemaster to flesh out on his own. Taken together, these scenarios cover a lot of ground, though I do wish there'd been a few that dealt more directly with navigating the ins and outs of Sun County's often-strict society.
The book features strong black-and-white illustrations by Merle Insinga and Roger Raupp (the latter of whom also did the cover) that reinforce the setting’s stark, sun-bleached aesthetic. The imagery depicts the militaristic and hierarchical nature of Sun County, though there are also plenty of pieces that highlight other sides of the setting, like the contests of the Harvest Festival and the hidden threats to the region. The maps, though functional, are generally not as evocative as those found in earlier, Chaosium era products like Pavis or Big Rubble, but they serve their purpose well enough.
While I have used Griffin Mountain more than Sun County, this release was not only an excellent book in and of itself, but marked a dramatic change in the way Avalon Hill handled RQ material. At that time, AH gave people the impression that they didn't like fantasy and didn't understand role-playing. Ken Rolston loves both and it showed. Michael O'Brien and the others did a great job and as you say, it holds up very well.
ReplyDeleteThanks for putting a spotlight on a fine effort by some very talented people.
John E. Boyle
I would hold this up as the best game book ever published about Glorantha. I've used this and Jonathan Webb's excellent stuff for a short campaign and it has been the best Gloranthan gaming I've had.
ReplyDeleteThis is one of those books that you read, and at once want to play with!
/andreas davour
With that architecture and implied environment, I'm still trying to figure out why they are pale and blonde...lol.
ReplyDeleteRuins it for me. It just doesn't
make sense. Fantasy requires some internal logic. Wouldn't buy it off the shelf, for that simple reason, back in the day!
Huh? That makes no sense.
DeleteI’m not sure if there’s a setting that’s more logically consistent than Glorantha, other than perhaps Tekumel.
DeleteYou just have to devote a few thousand hours diving into it to “get it”.
River of Cradles is every bit as well done. I still use both products to this day.
DeleteYou're saying they should be darker-skinned, and that they're not breaks your immersion? Ok.
DeleteAs first outlined in Cults of Prax (1979) and described in this book, Yelmalio is one of the "Invader Deities" of Prax. The Yelmalio-worshipping Sun Domers came from a land far to the north-west generations ago. They typically still have blonde hair and brown eyes, but the joke goes that's because Yelmalio gives those who don't the 'total celibacy' geas.
DeleteThere is a reason, and it's in the book.
Delete/andreas
Oh, I see! I stand corrected. Thank you
Delete@Erick Eckberg (2nd comment): I would find it really hard to pick my favorite or identify which was my most-used one from among the Prax-area RQ products of that period. Maybe at this very moment I'd have the fondest memories about "Shadows On the Borderland" but I'd probably have a different answer next week.
DeleteRoger Raupp is the perfect artist to capture the bronze age aesthetic of Glorantha. His work in Dragon always seemed to utilize interesting historical weapons and armor. Angus McBride would be another but I don't know if he ever worked on a Glorantha project.
ReplyDeleteI didn't know Raupp worked outside of the Dragon and other TSR things. Very nice to see his work with Runequest.
DeleteI can't recall ever using the scenarios in "Sun County", but the local information certainly did get worked into our games. More than that, though, it became sort of the model that several of us had in mind when "doing this-or-that bit of Glorantha" in our own games. It was a handily bounded (isolated), comfortably sized (manageable), thematically consistent, clearly described, vivid without being over-busy, example of a Gloranthan community-and-sandbox that was immensely useful and inspiring.
ReplyDelete(Even if we, ourselves, were all a bunch of Lunar sympathizers (as PCs), who also (as gamers) pretty much ignored the whole 'Hero Wars' chronology/megaplot as it was progressively revealed ;) )
And I agree, the cover art for this era of Pavis-area publications was excellent. And 90s gaming art (and printing/layout) was a pretty dark period.
Glorantha seems like a really interesting setting. Any suggestion on a good place to start? Especially for someone interested in the setting but not necessarily the system.
ReplyDeleteMy answer would be to pick up 2nd edition (Classic) RQ and Cults of Prax and then branch out from there. The current edition has much deeper source material which is good in one sense, but a fire hose to drink from.
DeleteAnother option would be the current edition starter set.
Having a rule set helps understand the setting.
I'm not sure how available it is any more (and at what price) but I'd recommend the two-volume "Guide to Glorantha" that Moon Design published about 10-12 years ago. Aside from the atlas/gazetteer sections, there are chapters on cosmology, geography, and the other worlds, cosmology and mythology, chronology, regional overviews of culture and history, the 'elder races' (nonhuman peoples of Glorantha, not forgetting the ducks), religion and magic, and so on. Some very nice illustrations too, though not a lot of them -- it's mostly text and some very OSR-style maps (weirdly/disappointingly IMO).
DeleteI think it's the best overall introduction to the setting that's been published (so far as I know), not being constrained by setting up a particular campaign/Hero Wars narrative, taking a specific in-world POV; or striving to be the easiest and quickest lure to prospective players that ends up simplifying and flattening to the point of repelling prospective players.
And speaking of "Sun County", the "Guide" still had both Rolston and M.O.B. writing for it -- so there's continuity from this blogpost!
The two volume Guide to Glorantha is still available. You can get it in print and PDF from Chaosium.com and PDF at DriveThruRPG. But right now, for the next week (until March 16) you can get the Guide as part of the RuneQuest Encore Humble Bundle (it's an "encore" because the same PDF bundle ran previously in 2024). The Guide is in the $18 top tier, along with 18 other RuneQuest titles from the current edition of the game. So amazing value. And the bundle supports code.org as the chosen charity. Check it out here: https://www.humblebundle.com/books/runequest-encore-chaosium-books
DeleteThanks, @rabbithatfarm! I'm glad it's still on the (e)shelves, and at $18, that's fantastic value for money.
DeleteThere's also the Glorantha Sourcebook, which is systemless (it was intended to be used with either RuneQuest or 13th Age) and designed as a beginner's guide to the setting. It's available in pdf and I'm sure print copies are not difficult to track down either.
DeleteIt's also excellent, I agree, but I think it's much more narrowly focused on "what we're supposed to be gaming about on Glorantha now" -- i.e., the Dragon Pass area and its conflicts, Sartar & the Loonies, Hero Wars stuff. It's not such a good general or neutral guide to _the world(s)_ IMO. (I think the entire region of Prax, where our current blogpost is talking about, barely gets a look-in besides in deity writeups, for example.) If you already know the 'official' campaign arc and focus is what you want, it's far superior to "Guide to Glorantha", I should say. Much, much more detail and color and 'stuff ready and begging to be put into play'!
DeleteAs an FYI for anyone who wants to dive into Runequest: for the next 3 days, Humble Bundle has a Runequest PDF bundle with 3 tiers (5 items for $1, 10 items for $10, or 20 items for $18). It includes things like the quickstart, the full RQ rulebook, and other supplements. It does not contain Sun Country for whatever reason.
ReplyDeleteIt doesn't include the most recent items. Lunar Cults is also not included. Sun County is a brand new product so would have been somewhat silly to include it in a bundle.
Delete