One of the few good things to have come out of the late unpleasantness of the pandemic was being able to reconnect with a number of friends and family with whom I'd lost touch over the years, including high school classmates. I hadn't seen or spoken to some of my classmates since I'd graduated almost forty(!) years ago. Getting back in touch with them after all these years has been an unexpected blessing and I'm very grateful to the friend who made it happen. We now get together virtually every couple of weeks and it's always a good time.
Perhaps unsurprisingly, these online get-togethers have got me thinking more and more about the passage of time and the effect it has on the mind. I often joke that your 50s are the last decade of life where you can still possibly delude yourself into thinking that you're not old, but the truth is, by any real measure, I’m no longer a young man (though, given my curmudgeonly nature, I'm not sure I was ever a young man). I’ve also been part of this hobby for over four decades now and while I obviously still find great joy in it, I’ve also started to see it in a new light – not just as a pastime, but as a practice.
Over the years, I’ve unfortunately known too many people whose minds have withered in old age, people who were once sharp, curious, and imaginative, now diminished, their thoughts clouded and their memories unreliable. It’s painful to witness, especially when the person in question is close to you, as is the case with my family. Seeing firsthand the toll that old age can take on someone's mental faculties has made me determined to do everything I can to avoid that same fate. I have no interest in surrendering to senescence without a fight – especially not when it comes to my creativity, imagination, memory, and the other intellectual powers that roleplaying games have nurtured in me for so long. In fact, I’ve come to believe that RPGs may be the best tools I have for keeping my mind sharp and my spirit engaged as I grow older.
Consider:
Running a campaign demands memory. It’s not just about remembering rules (though Crom knows that’s also no small feat), but recalling names, places, events, and the offhand comment a player made six sessions ago that has now become central to their investigations. Players too must remember clues, maps, tactics, and what happened the last time they dared to venture into the underworld. This kind of mental juggling is excellent exercise for the brain. It’s work, yes, but the right kind of work, the kind that strengthens rather than exhausts.
Likewise, we often talk about how roleplaying games engage the imagination and it’s true. Whether you’re a referee creating a new adventure locale or a player fleshing out a character’s background, you’re involved in active creation. Imagination isn’t something you lose simply because you’ve got gray in your beard. Like a muscle, it needs use to stay limber. RPGs offer a regular, structured way to exercise your creative faculties – not passively but actively and in concert with others doing the same.
A good roleplaying game, particularly of the old school variety celebrated around here, puts a premium on problem-solving. It’s not about "character builds" or "system mastery," it’s about figuring things out: how to get past the locked door; how to negotiate with the bandit leader; how to escape the dungeon when half the party is unconscious and the torch is burning low. These are the kinds of challenges that reward lateral thinking, resourcefulness, and calm decision-making under pressure. These are also skills worth keeping sharp for use in the real world.
I've talked about this many times over the history of this blog, but it bears repeating: RPGs are, at their heart, a social activity. They bring people together – friends, family, even strangers – for shared experiences. Social interaction is vital to mental health, particularly in old age. My father-in-law used to say, "Loneliness is a killer" and he was right. Isolation kills the spirit. A regular game night, even if it’s online, keeps the lines of communication open and the bonds of fellowship strong.
In a similar way, having a campaign to plan, a dungeon to stock, or an NPC to create gives me something to look forward to. It creates a rhythm in life, as well as a sense of continuity. The real world might be uncertain, the body might be slower, but, in the game, there’s always a next step, a new adventure on the horizon.
I realize that, in writing this, I’m not just talking about games. I’m talking about resistance – to decline, to irrelevance, to the quiet erosion of faculties that so many assume is inevitable. I reject that. I believe that staying mentally active and creatively engaged is not only possible as we age, it’s essential. Roleplaying games, with their boundless potential for imagination, challenge, and connection, are among the best tools I know for doing just that.
There's no doubt I’m older than I was when I'd spend hours in my room poring over the write-ups in the Monster Manual, imagining the adventures I'd create for my friends. Even so, I’m still here – still imagining, still playing, still creating. As long as I’m able, I intend to keep those dice rolling.
Not just for fun but for life.
Amen to that - well said! :-)
ReplyDeleteThanks for addressing this, James. Memory issues are real, I can attest, and this is a great observation about the further value of rpgs.
ReplyDeleteI think you’re 100% correct. While engaging in role playing gaming obviously won’t guarantee a person doesn’t succumb to Alzheimer’s Disease, dementia, or general senility, I think it likely goes a long way to keeping the mind sharp.
ReplyDeleteMore than one medical study has showed that elderly persons who are isolated or alone suffer from mental decline in greater numbers and earlier than those who are active with friends and family, have active hobbies, etc.
RPG’s fill those two criteria in spades, specifically requiring advanced thinking, acuity, and intense social interaction.
In short, although I might well find myself standing in my underwear while watering the lawn and yelling at neighborhood kids, I plan on doing it because I want to, not because I lost my marbles!
I'm not so sure. Some research seems to suggest that 'using the brain' in one particular area does not necessarily translate to keeping/getting better at all other conceivable area's as well. For example, getting really good at solving sudoku's or word puzzles does not mean that you are keeping your brain good at all other areas as well; instead it just means your (hopefully) getting really good at solving sudoku's and word puzzles, but not much else. This would seem to imply that keep being a GM at least keeps you good at being a GM, which all things considered may just turn out to be the thing that counts here.
ReplyDeleteYes. The pop-sci flood of messaging on this is almost pure B.S. and hopium. Let's not even get started on the idea of "staying connected (virtually)" functionally substitutes for social interaction in these fantasies, for that matter.
DeleteI don’t see a “flood of pop-sci BS” here? Just some folks who are saying that it’s probably a good thing to stay socially connected and mentally active, as one ages, regarding mental/cognitive decline.
DeleteApparently you disagree. So, the elderly person who sits alone in their home all day, puttering through life has no higher risk of experiencing dementia or mental decline than one who has an active social life and regularly engages their mind?
Gotcha.
I think both things can be true. D&D uses a lot of parts of the brain (socialization, problem solving, creative improvization, math, visuo-spacial skills...) but its not everything. If you want to keep your brain healthy, you also need to keep doing new things, keep mobile, keep being active. Its part of a balanced diet, not a food substitute
DeletePushing into my mid 50's this has become a topic of great interest.
ReplyDeleteI've always been an avid reader, and while not particularly a fast reader, taking in information in one pass was a strength.
Over the past few years I found myself not only reading slowly, but having to reread things a few times to get the gist.
Turns out I needed glasses, what a difference that made!
Thanks for the great post. I'm in the same demographic, having the same realizations and reflections on the passage of time, and it sure would be nice if RPGs and gaming more broadly were a part of resisting decline. You touched on creating locales. World-building is the most start-from-a-blank-sheet-and-imagine-it-into-existence aspect in my DM'ing, and is the mental activity furthest from my day-to-day work grind and mundane routine. I definitely feel as though I've exercised an otherwise dormant mental muscle after doing it for a while.
ReplyDeleteAw yeah, now your talking about my grad school studies. So the silver tsunami and loneliness epidemic are both real things, and one of the solutions that is emerging is Senior Community Villages https://www.npr.org/2017/12/15/569529110/sometimes-it-takes-a-village-to-help-seniors-stay-in-their-homes
ReplyDelete(Side note, I am not a fan of the framing of villages being for "aging in place" as I think seniors who rent, have downsized, or for whatever other reason have chosen not to age in place may be less likely to lean on family and friends for support, so they may need the services a village offers even more. I prefer "age with dignity" or "thrive while aging")
The problem for aging members of our hobby is that its hard to buy in to the idea of a long-running campaign where you play with the same people every week and not eventually a smaller (although potentially deeper) group of friends. Its also possible that because of this the hobby attracts a lot of introverts who are less likely to continually meet new friends at bars/gyms/ect (I've read studies about self-confessed "nerds" that have shown this to be the case, but not specifically RPG fans).
You are 100% right that RPGs can help keep people cognitively healthy. Hasbro wont support it, because they're trying to persue a youth-driven, digital-first strategy, and D&D youtube wont talk about it, because almost none of their influencers are old enough to have this on their radar, but figuring out how to do RPGs when you have players with early cognative decline is a thing we should be thinking about. I think your right that Old school and OSR play is probably better than 5e for this. I might even suggest that something like Braunstein might be a good fit too.
I dont know if anyone reading this lives close to a community village, but if you do, and you've got some free time, I think volunteering to run a "how to play D&D for seniors" activity could be powerful, and if you've got a few old modules lying around, your library probably doesnt want them, but your local village might.
...my greatest vulnerability which i see creeping behind the advent of senescence is, i think, apathy: it perilously follows loss of agency as our horizon of efficacy grows ever closer, and that's despite being fully lucid that i'll surely lose it after i stop using it...
ReplyDelete...is this the strength of role-playing?..its mechanism to sieze agency, even in a game of make-believe, offers *some* vector by which to push that horizon back, to believe that i can affect change, and perhaps to stave off the creeping malaise of indifference and sedentary senescence...
Great post. As a 58 year old I can relate to much of what you say. But I'm my retirement, when I finally stop working, I look forward to the days where I have at least 1 game planned on roll d20 or a similar platform to while the day away in a perfect role playing way. I ache for those days and count the days to go down. 9 years or less to go.
ReplyDeleteThis is the sound of me agreeing a lot. I’ll be turning sixty this year and find the same rewards you do, and the same concerns as you and other commenters.
ReplyDeleteAt the heart of it, I think, is the two-part desire to do new things that connect with beloved old things. In recent years I’ve been doing a fair amount of rereading, and reading older books I never got to but always meant to, and reading books authors I like endorse, and so on. Same principle at work - extending the webs.
Nice post, though a bit incomplete in my opinion! It’s missing two crucial topics:
ReplyDelete1. What exactly are you supposed to do with the hair rollers you kept since you were 18?
2. How do you self-manage the inner pain-in-the-neck that starts acting up big time after 50?