Having been corrupted by D&D's "3 rulebook" approach, I feel it to be sensible to go for the 2 books approach: both a "player facing" book and a "GM facing" book.
Having run Thousand Suns, although it's been awhile, just my opinion but honestly it's more about page count. It's mostly about ease of use and the ability to quickly find what I need. Off the cuff, I'd say up to around 300 pages is perfectly fine in one volume, 400+ pages definitely two volumes, and 300-400 is a gray area that's probably better determined by whether there are enough other advantages to two volumes to go that route.
Having been corrupted by D&D's "3 rulebook" approach, I feel it to be sensible to go for the 2 books approach: both a "player facing" book and a "GM facing" book.
ReplyDeleteHaving run Thousand Suns, although it's been awhile, just my opinion but honestly it's more about page count. It's mostly about ease of use and the ability to quickly find what I need. Off the cuff, I'd say up to around 300 pages is perfectly fine in one volume, 400+ pages definitely two volumes, and 300-400 is a gray area that's probably better determined by whether there are enough other advantages to two volumes to go that route.
ReplyDeleteagree on size guidance. (disclosure, I own lots of books, but no thousand suns)
DeleteI am amazed by those page counts. Are modern RPG books commonly that long? Classic Traveller made do with three digest-sized books of 52 pages apiece.
Deleteyes they are, and modules are now hardcover, and 1000 pages is common
DeleteThree books? You left out the Monster Manual.
ReplyDelete