tag:blogger.com,1999:blog-7487871339000666216.post1189709333456054776..comments2024-03-29T00:32:33.920-04:00Comments on GROGNARDIA: REVIEW: Blood Moon RisingJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7487871339000666216.post-46164169014970249582010-10-21T12:59:18.613-04:002010-10-21T12:59:18.613-04:00I agree with the first comment - higher levels are...I agree with the first comment - higher levels are driven more by the party's agenda than when starting out - and I also agree that many campaigns never get past about 3rd level as apathy or other complications set in and derail the game. I have to say that as a DM and as a player I have started quite a few more campaigns than I have ever "finished" or maybe "plateaued" : ) so these low level runs get used more.Blacksteelhttps://www.blogger.com/profile/16289298640828309072noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-35958775537555529482010-10-19T17:59:18.566-04:002010-10-19T17:59:18.566-04:00Normally, I'm not very fond of timeline-orient...<i>Normally, I'm not very fond of timeline-oriented adventures, as they have a tendency to be heavy-handed in advancing a plot rather than a sequence of events, if you can understand the distinction. Happily, that's not a flaw in Blood Moon Rising...</i><br /><br /><br />That was exactly my concern. Good to hear.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-86236759093730127352010-10-19T16:11:23.173-04:002010-10-19T16:11:23.173-04:00Glad to hear this take on it - I bought it last ni...Glad to hear this take on it - I bought it last night based on a K&KA review, but have not yet had a chance to do more than glance through it.Keith Sloanhttps://www.blogger.com/profile/07319879076978887933noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-34371821517892578702010-10-19T14:09:56.836-04:002010-10-19T14:09:56.836-04:00Low level adventures are easier to manage especial...Low level adventures are easier to manage especially if spell casters are involved. As Evan said above, by the time you reach higher levels your characters are fairly entrenched in whatever setting you're using. This makes it even more difficult to drop in a generic adventure which means higher level adventures have a tendency to become idea mines. I don't really mind that but for the time and effort involved i would prefer my modules actually be played which is why I cut off at about 7th level. 1st-3rd, 3rd-5th, and 5th-7th are what you'll typically see from me. High enough to have access to some of the cooler spells but not so high that you have to account for the real earth shaking magic that can really wreck a scenario if overlooked. <br /><br />Petepetespahnhttps://www.blogger.com/profile/04244438414806814673noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-79500751925436566742010-10-19T13:31:36.388-04:002010-10-19T13:31:36.388-04:00I disagree with the utility of low level adventure...I disagree with the utility of low level adventures in the market overall. If I remember correctly, Wizards of the Coast did some market research when they acquired the D&D brand and the rest of the TSR assets in the late 90s, and it suggested that most people's campaigns <i>didn't</i> last very long, didn't get into very high levels, and were frequently reset and restarted at low level again as groups lost interest in campaigns and restarted with a new idea or at least new characters. <br /><br />Even if I don't remember that correctly, that certainly seems to be my experience, and the experience of most gamers I've talked to. Assuming that to be true, low level adventures have the <i>most</i> utility, because gamers spend much more of their gaming time at low and lower mid level than at any other place on the portential character advancement curve.Desdichadohttps://www.blogger.com/profile/14774274812688958457noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-52036062389249933702010-10-19T11:50:28.708-04:002010-10-19T11:50:28.708-04:00We must have different definitions of "exhaus...<i>We must have different definitions of "exhaustive." I think of Hommlet as a sketch of a town, just a few major figures. Now anything for the Harn setting - that's "exhaustive." :)</i><br /><br>"Exhaustive" might be hyperbolic when dealing with Hommlet, I'll grant, but it's still too persnickety in its details. I like my settings to be even sketchier nowadays.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-344062169834857422010-10-19T11:49:23.580-04:002010-10-19T11:49:23.580-04:00Pete,
I'll be reviewing your second module la...Pete,<br /><br />I'll be reviewing your second module later this week, time permitting.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-55240558670171543402010-10-19T11:46:25.480-04:002010-10-19T11:46:25.480-04:00I'm a fan of low to mid-level adventures and I...I'm a fan of low to mid-level adventures and I generally think the most fun is had at the 4th-7th level range. Just a matter of taste really.<br /><br /><i>"Unlike module T1, though, Spahn has not presented the town in such exhaustive depth that one is bowled over by minutiae nor has he robbed the town of the possibility for expansion by the referee."</i><br /><br />We must have different definitions of "exhaustive." I think of Hommlet as a sketch of a town, just a few major figures. Now anything for the Harn setting - that's "exhaustive." :)<br /><br />And thanks for the review; I plan to pick this up.Anthonyhttps://www.blogger.com/profile/01254215329246851683noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-48925464011380677052010-10-19T11:43:50.699-04:002010-10-19T11:43:50.699-04:00James thanks for taking the time to review this an...James thanks for taking the time to review this and thank you for the kind words. I too have seen enough low level ruin clearing adventures. My goal with this was to make a potentially epic feeling low level adventure. Its not perfect but I'm pretty pleased with the way it turned out. Looking forward to your thoughts on my horror themed one shot the Inn of Lost Heroes which takes the opposite of the sandbox approach.<br /><br />Thanks again! <br /><br />Petepetespahnhttps://www.blogger.com/profile/04244438414806814673noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-76028475278936653662010-10-19T11:18:01.684-04:002010-10-19T11:18:01.684-04:00I tend to find higher level modules less useful th...I tend to find higher level modules less useful than low level ones. By the characters in my games have reached a certain level, they usually have goals enough of their own that I don't need to use modules anymore.Mirandahttps://www.blogger.com/profile/10745062840676790649noreply@blogger.com