tag:blogger.com,1999:blog-7487871339000666216.post1192315110021432397..comments2024-03-28T09:41:39.187-04:00Comments on GROGNARDIA: My Top 10 Classic Traveller Adventures (Part II)James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7487871339000666216.post-52254007935294435432021-12-28T15:35:41.193-05:002021-12-28T15:35:41.193-05:00Made this post a few days ago that never showed up...Made this post a few days ago that never showed up (which I assume was due to glitchy software and not to it failing to pass the approval standard), so here it is again, my own Traveller Top Ten:<br /><br />10. Spinward Marches Campaign<br />9. Nomads of the World-Ocean<br />8. Research Station Gamma<br />7. The Kinunir<br />6. Safari Ship<br />5. Chamax Plague / Horde<br />4. Ordeal By Eshaar<br />3. Twilight's Peak<br />2. Lords of Thunder<br />1. The Traveller AdventureTrenthttps://www.blogger.com/profile/01889179660165006042noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-63259381144509514162021-12-25T14:39:18.686-05:002021-12-25T14:39:18.686-05:00I'm in the process of buying these supplements...I'm in the process of buying these supplements, typically one every month or two for way too much money, but it is really cool to have them. Thanks for the reviews. bloftin2https://www.blogger.com/profile/15844041793216503114noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-83702829886195152482021-12-24T22:52:26.767-05:002021-12-24T22:52:26.767-05:00Annic Nova was essentially a good starship deck pl...Annic Nova was essentially a good starship deck plan in search of a plot... (sort of like Kinunir). Chamax Plague was great, really traumatized my players...David Pulverhttps://www.blogger.com/profile/00857524962421597982noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-47104842287756401502021-12-24T22:50:50.005-05:002021-12-24T22:50:50.005-05:00This was a good set of choices for the best publis...This was a good set of choices for the best published adventures of the Classic era; all are very enjoyable.<br /><br />Traveller's 3-book set is notorious for having very poor support for clarity of what you could do with it. Mercenary, the 1st supplement, opened up one clear avenue with lots of support; the most common mode of play was exemplified in Twilight's Peak ("you're a bunch of retired veterans who own a merchant starship, and between trade you take on odd jobs/crime and turn up rumors that leads you to the secret of the ancient alien races and some dungeon crawling inside alien ruins.<br /><br /><br />In otherwords, the standard mode of play was Firefly Meets Indiana Jones.<br /><br />David Pulverhttps://www.blogger.com/profile/00857524962421597982noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-57092939194397354222021-12-24T17:14:59.319-05:002021-12-24T17:14:59.319-05:00Kind of depressed to note that I only owned and pl...Kind of depressed to note that I only owned and played two of these. Apparently I missed out on a lot of the good stuff.<br /><br />Of the other ones I did play, Chamax Plague & the Horde (which I regard as one adventure, not two) would have made my top five, really found that one to be a lot of fun and a good mix of mystery solving, exploration, and low-intensity military combat, three things that come to mind when I think of Traveller.<br /><br />Annic Nove might have made it too, but that might be pure nostalgia. The module as written is rather limited, and the three times I've run I always added so much it was barely recognizable. My one playthrough the GM did the same, so I guess I wasn't the only one who felt that way.Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-27393852770307174682021-12-24T17:07:40.426-05:002021-12-24T17:07:40.426-05:00@tc Agreed. A Traveller campaign can can be whate...@tc Agreed. A Traveller campaign can can be whatever you want it to be, within the fairly loose straightjacket of the system's tech assumptions. Even those could be worked around by adding different FTL tech, FTL comms, etc. but at that point I'd probably just adopt a different rules set. If anything defines Traveller it's the fundamental tech of the game.Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-44845204465035543652021-12-24T16:07:28.602-05:002021-12-24T16:07:28.602-05:00That's what is so great about Traveller (but a...That's what is so great about Traveller (but arguably makes it harder to ref) - all of those are possible. And more. And any mixture as well. I think I've played all the types you mention at one time or another at TravCon as well as capers, PvP conflict, nobles, aliens...tchttps://www.blogger.com/profile/01986899241263373633noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-22780423804068279332021-12-23T19:41:20.362-05:002021-12-23T19:41:20.362-05:00That's an excellent one too, no question.That's an excellent one too, no question.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-79733266877337675472021-12-23T19:14:36.803-05:002021-12-23T19:14:36.803-05:00IMHO,there is one other Keith brothers adventure t...IMHO,there is one other Keith brothers adventure that I would have included, which is Uragyad'n of the Seven Pillars. Something like Dune with Lawrence of Arabia tones. Of course, as with most scenarios of the times, the result depends on the GM choices, but I have memories of a mini campaign with diplomacy, infiltration, double crossing, raiding and a very bitter sweet ending... Maybe I should exhume it from its resting place.Bhoritzhttps://www.blogger.com/profile/18240688745758454387noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-7175729953363630742021-12-23T16:26:27.477-05:002021-12-23T16:26:27.477-05:00Traveller was a fun read, but I found myself wonde...Traveller was a fun read, but I found myself wondering what the intended play was when I first read the rulebook. I'll admit, these adventures all seem great fun, but I still struggle to Invision what Traveller's intended play is- trade? Exploration? Intrigue? Espionage? Adventure? Dungeon crawling?<br /><br />Each of these adventures being from such relatively different genres of play has not helped lol Annon #8107https://www.blogger.com/profile/16869484989966434932noreply@blogger.com