tag:blogger.com,1999:blog-7487871339000666216.post1541722877382679826..comments2024-03-28T15:30:09.903-04:00Comments on GROGNARDIA: The Emperor is Dead!James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7487871339000666216.post-34300978628799322102021-03-02T13:46:33.662-05:002021-03-02T13:46:33.662-05:00Thank you!Thank you!Parvel Shunkhttps://www.blogger.com/profile/11797860937349949157noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-88706685539476914272021-02-27T14:08:58.019-05:002021-02-27T14:08:58.019-05:00To my surprise, a little research says yes:
https...To my surprise, a little research says yes:<br /><br />https://tekumelcollecting.com/2015/03/08/short-history-of-tekumel-miniatures-preface-and-chapter-1/<br /><br />Enjoy!Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-4529006841785648222021-02-27T09:29:11.323-05:002021-02-27T09:29:11.323-05:00GW's done that repeatedly over the years, Stor...GW's done that repeatedly over the years, Storm of Magic was only the most(?) recent example. Archie the Neverchosen was actually beaten (and should've been killed) by the orc warlord Grimgor Ironhide in a storyline event years before, along with Valten, the incarnation of Sigmar himself being beaten. GW didn't like it when the greenskin players trounced everyone and mostly ignored the results, even having Archie kill Grimgor during Storm.<br /><br />Their 40K Battle For Armageddon event was even more of a crock, with players cheating like mad by "stuffing the ballot box" with faked battle reports. They've never left the ongoing results so open to player view and manipulation since that debacle.Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-40504343242458927032021-02-26T19:55:43.539-05:002021-02-26T19:55:43.539-05:00Very cool post. I love this whole playstyle and en...Very cool post. I love this whole playstyle and enjoy hearing about how it went in other GM's campaigns. <br /><br />Tangentially related question: I recall reading somewhere that the Professor's EPT miniature games involved hundreds of his lovingly hand-made wooden miniatures of Tekumel armies and creatures. Has anyone ever posted photos of these anywhere?Parvel Shunkhttps://www.blogger.com/profile/11797860937349949157noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-26240541935323685262021-02-25T18:16:34.168-05:002021-02-25T18:16:34.168-05:00That's very interesting! Thanks for sharing it...That's very interesting! Thanks for sharing it. I may need to look into it.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-44601315235529319172021-02-25T17:04:37.722-05:002021-02-25T17:04:37.722-05:00Interestingly, Greg Stafford did something like th...Interestingly, Greg Stafford did something like this with his Runequest campaign. Apparently the PCs slaughtered a Lunar detachment, whereupon Stafford had the players roleplay a meeting of the Sartar Tribal Council to determine how to deal with the mess the PCs had made. He gave everyone a dossier of common knowledge along with things that only the council member they were playing would know. It seems to have gone well, and they apparently kept up a two-track system where players played their regular characters as well as council members. Stafford said it was good because the players got to do a different kind of role-playing and they got educated on the politics of the setting. Most relevant to James's points in the post, though, Stafford also liked it because "I have been relieved of some of the referee burden of determining all of the historical developments of the campaign." His account of all this is in Wyrm's Footnotes 7. John Brinegarhttps://www.blogger.com/profile/12123235797335728124noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-39118330424434560902021-02-25T15:38:41.340-05:002021-02-25T15:38:41.340-05:00The idea of game companies determining the directi...The idea of game companies determining the direction the properties go in based on the outcone of games is fascinating to be sure, but one must be careful; as neat as it can be when done correctly, there are plenty of pitfalls. <br /><br />During AEG's heyday, they used a similar conceit to determine the direction of their game worlds -- aggregate tournament results would determine which characters and factions gained and lost power, and who achieved major goals. Neat in theory, but I must confess: as a big enthusuast of the 7th Sea CCG and RPG back in the day, I was greatly nonplussed when my faction was entirely removed from the game following a poor tournament showing!<br /><br />On the other side of the world, there's Warhammer's infamous "Storm of Magic" campaign, wherein the forces of Chaos united under Archaeon the Everchosen to conquer the world. Games Workshop made quite a production about how tournament results would determine the course of the war, but when it didn't go the way they wanted it to, they ignored the results and pushed the "storyline" they wanted anyway. Nobody was happy with that, which just goes to show that if you're going to do it at all, commit to it and follow through!Darien Sumnerhttps://www.blogger.com/profile/08586351803319498406noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-61223066173324857142021-02-25T14:42:19.950-05:002021-02-25T14:42:19.950-05:00Again, convergent evolution, I started letting my ...Again, convergent evolution, I started letting my AD&D players take control of NPCs for major events whose repercussion would affect their party. It was a way to show them I wasn't cooking the results, and yes I was indeed surprised by what happened!<br /><br />Later, I read in the 1e DMG that players controlling NPCs for short missions was something that naturally happens at the higher levels, and that served as an affirmation that I was headed in the right direction with our group.<br /><br />Thank you for showing us all some more evidence that this was indeed how the game progressed with the older play-styles.squeenhttps://www.blogger.com/profile/15975523149573452984noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-83671472217185679062021-02-25T14:26:00.399-05:002021-02-25T14:26:00.399-05:00Ah yes, the power of emergent stories and storytel...Ah yes, the power of emergent stories and storytelling. I've always preferred to run my games with as little foreknowledge as possible so that I would be as surprised as my players. After all, if the GM is not surprised, it's a lot harder for the players to be.Grymlordehttps://www.blogger.com/profile/15076124707297877638noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-15025787134792118312021-02-25T12:59:29.032-05:002021-02-25T12:59:29.032-05:00One of the things that attracted me to Stars Witho...One of the things that attracted me to Stars Without Number was its faction system and the promise it has to do some semi-automated resolution of events outside the PCs sphere of influence. I have thought of porting it to some other systems for my own devious (aka GM) purposes. Might be something to check out if you have not already.Granger44https://www.blogger.com/profile/18310421413290986780noreply@blogger.com