tag:blogger.com,1999:blog-7487871339000666216.post1997065974897734089..comments2024-03-28T06:20:47.668-04:00Comments on GROGNARDIA: REVIEW: Daimyo of 1867James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7487871339000666216.post-61998690564592077522010-07-09T07:09:53.812-04:002010-07-09T07:09:53.812-04:00GURPS Japan is indeed awesome. Its author is also ...GURPS Japan is indeed awesome. Its author is also awesome. <br /><br />Re: historical mistakes, that's what a GM's ingenuity is for. You could always insist that people report mistakes to you in writing, or chalk it up to obscure village customs, or whatever other retcon mechanisms you care to deploy.Bansheehttps://www.blogger.com/profile/12594214770417497135noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-33791651548330588592010-07-08T10:57:09.659-04:002010-07-08T10:57:09.659-04:00GURPS Japan is actually an amazingly comprehensive...GURPS Japan is actually an amazingly comprehensive, well-written and -organized guide to running RPGs in feudal Japan. Honestly, I suspect anyone looking to run any kind of game in this setting would be better off buying the GURPS product.Picadorhttps://www.blogger.com/profile/01244353406711565712noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-59671446997573011832010-07-08T10:03:16.600-04:002010-07-08T10:03:16.600-04:00Thanks again for another great review!
- Anthony
...Thanks again for another great review!<br /><br />- Anthony<br /><br />http://unto-the-breach.blogspot.com/Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-24296868131096749252010-07-08T08:04:28.111-04:002010-07-08T08:04:28.111-04:00I've always seen 'historical' based ca...I've always seen 'historical' based campaigns avoided, not because it is hard to get into, but because it is easy to screw up. D&D is easy, because it is total fantasy, in a vaguely medieval European setting. So any inaccuracies can be chalked up to 'it's not history'. On the other hand its so easy to make historical mistakes, and if one of your players happens to know more history then you, well, it won't go well.Infamoushttps://www.blogger.com/profile/13979774352890690528noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-31266033013755419342010-07-07T22:52:32.547-04:002010-07-07T22:52:32.547-04:00You had me at 277 daimyo clans.
Sweet, sweet Japa...You had me at 277 daimyo clans.<br /><br />Sweet, sweet Japanese reference material....Bansheehttps://www.blogger.com/profile/12594214770417497135noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-34300360771773706982010-07-07T18:41:58.777-04:002010-07-07T18:41:58.777-04:00This is certainly cool, and reminds me of the extr...This is certainly cool, and reminds me of the extremely well-researched and put-together SENGOKU game. Although the system was a bit clunky, the setting material for Muromachi Japan was awesome.<br /><br />The difficulty in running a game set in such a different culture that lasts a long time is the ability to keep the players interested and invested. A standard dungeon-crawl isn't quite enough--you need to find ways to immerse the players in the world. It turns many of the standard issues with running a long-term campaign and magnifies them. This is also where something like those Osprey Military History books can come in super-handy.Dave Cesaranohttps://www.blogger.com/profile/01454928720043301400noreply@blogger.com