tag:blogger.com,1999:blog-7487871339000666216.post3189493799326933464..comments2024-03-28T06:20:47.668-04:00Comments on GROGNARDIA: The Real Adventure Was the Random Encounters We Had Along the WayJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7487871339000666216.post-79696211052609043362022-10-25T03:17:15.045-04:002022-10-25T03:17:15.045-04:00Always used random encounters even when the system...Always used random encounters even when the system didn't actively support them. Early 3e does have them (and I used them plenty), 4e didn't, but it did work anyway, 5e pays some lip service but they work, too, more or less (although the mechanics favour some classes over others.)Antoniohttps://www.blogger.com/profile/17258180992723371727noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-30526288157369861512022-10-23T15:18:36.283-04:002022-10-23T15:18:36.283-04:00Emergent! Yes! That's the word I was trying to...Emergent! Yes! That's the word I was trying to remember! <br /><br />For me the best thing about that is that as DM, I get to be just as surprised by how the adventure goes as the players are...<br /><br />My method to build a campaign is to build pieces and place them, set parameters for various regions, and let the players have at it in whatever manner they prefer. <br /><br />Heroes, tomb robbers, conquerors, or picaresque vagabonds, they set the pace, I just tell them what they see and how the world reacts to what they do.James Mishlerhttps://www.blogger.com/profile/03510782553325944558noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-728760599756684462022-10-23T15:07:06.230-04:002022-10-23T15:07:06.230-04:00Random tables bring a sort of Deism to role playin...Random tables bring a sort of Deism to role playing that serves the game well. Although I’ve never done this, I suspect an entirely emergent campaign in which play flowed from random tables – populated according to campaign specific variables – would be a truly impartial game that empowered players to contribute to an evolving narrative rather than just going along with the DM’s puppet show as occurs in “railroad” adventures. Always the Rangerhttps://www.blogger.com/profile/11452185849452309294noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-86444597157855012802022-10-22T18:48:48.885-04:002022-10-22T18:48:48.885-04:00One of my favorite ways to run a campaign is the H...One of my favorite ways to run a campaign is the Hexcrawl Sandbox. I'd take the core map of the Wilderlands -- Campaign Map One (Five in new style), the Roglaras, randomly roll a hex for the party to start in, and go from there. They'd usually start out as escaped slaves or, if on a seacoast, shipwrecked, and have to find their way from there to... Wherever they decided to go. <br /><br />Random Bildungsroman from nothing!<br /><br />Except for the set encounters on the map, the entire game would be generated using random encounters and ruins. Takes a player with a certain kind of mindset for it to work, but when it works, it's great!James Mishlerhttps://www.blogger.com/profile/03510782553325944558noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-80666930816171619982022-10-22T15:30:05.104-04:002022-10-22T15:30:05.104-04:00As diffuse as the OSR has become (and I think ther...As diffuse as the OSR has become (and I think there are many things adventures and games given that label that are very "new school" indeed) I think the only thing that can possibly define the term inclusively anymore is the use of random tables. The more tables a product has, the more OSR 'adjacent' it is likely to be labelled. Blainehttps://www.blogger.com/profile/02268731080631291578noreply@blogger.com