tag:blogger.com,1999:blog-7487871339000666216.post4918262577727110576..comments2024-03-28T09:25:49.083-04:00Comments on GROGNARDIA: Open Friday: Favorite Quirky RulesJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger28125tag:blogger.com,1999:blog-7487871339000666216.post-85658545445382681392011-05-01T09:06:15.550-04:002011-05-01T09:06:15.550-04:00GURPS Goblins initiative and social status rules.
...GURPS Goblins initiative and social status rules.<br /><br />Initiative: whoever says "I whack 'im!" first strikes first. Nice and simple and vicious.<br /><br />Social status: ranged from -3 (lowly guttersnipes) to 8 (His Majesty King George, God Save 'Im!). It modified *everything* from reaction rolls if you left your home area (thus explaining why all strangers and foreigners are beastly and unpleasant) to skill use and combat rolls against characters of a different social class. This latter was explained as the existing social order actively reflecting the divine will. <br /><br />So Bill Sykes (status -1) could try and rob a bishop (status 7), but he was likely to come off worst, simply because God doesn't like it when you try to bash the bishop. ;)Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-1269053982369503812011-04-30T04:31:12.027-04:002011-04-30T04:31:12.027-04:00Zarcanthropus, oh yes, well remembered!
I also en...<b>Zarcanthropus</b>, oh yes, well remembered!<br /><br />I also enjoyed the rule which said that if a player mimed the action of a pump shotgun, and made the noise, their shotgun would do more damage than normal.<br /><br />I do love the attitude of that game.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-13500623326817511112011-04-30T00:05:22.442-04:002011-04-30T00:05:22.442-04:00I also liked another of the GURPS optional rules t...I also liked another of the GURPS optional rules that shows up in a couple of the books; goes by a name like "Imperial Stormtrooper school of marksmanship" - basically, if you use it, rank-and-file enemies automatically miss the first time they fire at the PCs.JBMhttps://www.blogger.com/profile/13915780514486101083noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-37087024356993888962011-04-29T21:22:53.972-04:002011-04-29T21:22:53.972-04:00I liked the pummeling, grappling and overbearing t...I liked the pummeling, grappling and overbearing tables from the 1st edition DM's Guide. They were ridiculously unwieldy, requiring much adding and subtracting of modifiers depending on the attacker and his opponent. The rules were also broken insofar as a strong or simply fat character could take out an otherwise vastly superior opponent simply by resorting to weaponless pugilism. "Thanks to weight-related modifiers, my 300-pound first-level ranger just flattened and stunned that 150-lb. 10th level assassin."<br /><br />Andrew may have been thinking of the AD&D rule that gives rangers a melee damage bonus of +1 per level against "giant class" creatures, a broad category that includes just about every humanoid and giant species in the game.<br /><br />However, I do love the rule giving fighters one attack per level against creatures with less than one hit die. Because it's cool hacking down 14 goblins in one round. Recently, I discovered how fun the rule could be when high-level fighters run into nilbogs.Brian MacKenziehttps://www.blogger.com/profile/12752842049666489041noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-79445859950863799022011-04-29T19:03:41.871-04:002011-04-29T19:03:41.871-04:00I usually enjoyed a rule in Top Secret SI regardin...I usually enjoyed a rule in Top Secret SI regarding Education skill checks. They decided that Education skills were there to fill gaps in the Players' knowledge, not the Character...so if I knew something in real life (the game example being knowing that Tunsia become a republic in 1957), my character did too, no check needed.<br /><br />Was great for a young trivia-buff...Coldstreamhttps://www.blogger.com/profile/16140235342917611032noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-54146957358802971332011-04-29T17:53:23.389-04:002011-04-29T17:53:23.389-04:00"Ahh... it still makes me chuckle."--Oss...<b><i>"Ahh... it still makes me chuckle."</i>--Osskorrei</b><br /><br />There's a GURPS rule limiting the "Enemies" disadvantage that I disagree with and don't use because the example given to justify the rule implies such potentially interesting and hilarious story possibilities that I laugh just thinking about them. The rule itself isn't quirky, but the example given to justify the rule is...<br /><br />"You may not take more than two Enemies, or claim more than -60 points in Enemies. (If the whole U.S. government is out to get you, the fact that your old college professor has lost his mind, and is <i>also</i> after you, pales to insignificance.)"<br /><br />That always makes me think of how, in the movie "The Return of the Pink Panther", while Inspector Clouseau is trying to recover the Pink Panther and capture the Phantom, Clouseau's boss, Chief Inspector Dreyfus, goes insane and starts trying to kill Clouseau. And, even compared to all the schemes and conspiracies surrounding the Panther, Dreyfus's insane assassination attempts do <i>not</i> pale to insignificance. In fact, the last one determines the outcome of the climactic scene. And they're funny too.https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-75517878960505798752011-04-29T16:56:36.617-04:002011-04-29T16:56:36.617-04:00@Ed Dove - Thanks for posting the actual GURPS tex...@Ed Dove - Thanks for posting the actual GURPS text.<br /><br />Ahh... it still makes me chuckle.Osskorreihttps://www.blogger.com/profile/14408780872015323307noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-28736738146557581262011-04-29T16:24:45.718-04:002011-04-29T16:24:45.718-04:00"Can't you Die during Character creation ...<b><i>"Can't you Die during Character creation in early versions of traveller?"</i>--O'Flux aka SteveEG</b><br /><br />Sure can. But the probability varies widely from one occupation to another. If I recall correctly (somebody please correct me if I don't), Marine and Belter (asteroid miner) are the two most hazardous careers. But most other careers are pretty safe.https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-16762011518136051102011-04-29T16:11:00.422-04:002011-04-29T16:11:00.422-04:00"I can't remember which GURPS supplement ...<b><i>"I can't remember which GURPS supplement it was but an optional rule for simulating 80s style action films was the concept that when the hero stripped off his shirt (a la Rambo) the higher his Defense (I can't remember if it was active or passive defense, or both) would go."</i>--Osskorrei</b><br /><br />That optional "Cinematic" "Silly Combat Rule" was included in several GURPS books covering genres in which it can be appropriate. It's restated in <b>GURPS Compendium II: Combat and Campaigns</b> like this...<br /><br />"<i>Bulletproof Nudity:</i> PCs can increase PD by undressing. A ragged t-shirt or skintight bodysuit is PD 3, stripped to the waist or skimpy underwear is PD 5, total nudity is PD 7. Add +1 for female PCs."https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-34566278722431497892011-04-29T15:53:48.744-04:002011-04-29T15:53:48.744-04:00"One of my favorites is the only AD&D rul...<b><i>"One of my favorites is the only AD&D rule giving Rangers (was it?) one attack per level vs. creatures under 1 HD."</i>--Andrew</b><br /><br />That rule applies to <b><i>all</i></b> fighters.<br /><br />In the AD&D Players Handbook, at the bottom of page 25, under the <b>FIGHTERS', PALADINS', & RANGERS' ATTACKS PER MELEE ROUND TABLE</b>, it says...<br /><br />"This excludes melee combat with monsters (q.v.) of less than one hit die (d8) and non-exceptional (0 level) humans and semi-humans, i.e. all creatures with less than one eight-sided hit die. All these creatures entitle a fighter to attack once for each of his or her experience levels (See <b>COMBAT</b>)."https://www.blogger.com/profile/14398295844409607075noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-39618654310053654812011-04-29T15:37:50.535-04:002011-04-29T15:37:50.535-04:00Exalted, in which the Charm "Heavenly Guardia...Exalted, in which the Charm "Heavenly Guardian Defense" (sic?) is not only a perfect melee block, it's specifically applicable to things you can't block. So, you can use it to perfectly block Creation so as to not take falling damage, perfectly block a nuclear blast, perfectly block certain narrative-shaping powers of the Fair Folk, etc (all cited by the authors at one time or another). The fact that it drains a scarce resource and carries other particular limitations actually makes it a fairly balanced ability.Joshua L. Lylehttps://www.blogger.com/profile/03358762663581842879noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-25025757004018322192011-04-29T14:32:25.560-04:002011-04-29T14:32:25.560-04:00In the original 'City State of the Invincible ...In the original 'City State of the Invincible Overlord'(CSIO) by Judges Guild there are rules for engaging 'WOMAN'!<br /><br />Success at Repartee; allows a check of the Woman's Inclination(Disposition + modifiers) towards the PC. If she is so Inclined they can start a relationship, if the PC buys the Woman a Gift. Not happy with how much she likes you, buy more gifts for a reroll.<br /><br />Negative Inclination resulted in a check for other Suitor's reactions, if any. Some results were very fun to play; Jealous Suitor seeking PC, Suitor & Friends seeking PC.<br /><br />Oh, the 00% result was "DEMON LOVER ENRAGED."O'Flux aka SteveEGhttps://www.blogger.com/profile/07505599780288759141noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-44699512196867840102011-04-29T14:14:26.551-04:002011-04-29T14:14:26.551-04:00I can't remember which GURPS supplement it was...I can't remember which GURPS supplement it was but an optional rule for simulating 80s style action films was the concept that when the hero stripped off his shirt (a la Rambo) the higher his Defense (I can't remember if it was active or passive defense, or both) would go.<br /><br />Alright bad guys - I'm taking off my shirt and putting on my headband... NOW I mean business.Osskorreihttps://www.blogger.com/profile/14408780872015323307noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-21171551028654429312011-04-29T14:08:01.723-04:002011-04-29T14:08:01.723-04:00Feng Shui, which I'm running right now, has so...Feng Shui, which I'm running right now, has some wonderfully quirky rules in addition to what Kelvin mentions above. If anyone names an unnamed character he goes from being a 1 hit mook to being equal to a player character. Also if anyone declares that mooks are too easy to kill all mooks get +5 for the rest of the campaign.Zarcanthropushttps://www.blogger.com/profile/15779352383475388486noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-67311127889317885752011-04-29T13:48:33.241-04:002011-04-29T13:48:33.241-04:00One of my favorite quirky rules is the Temporary I...One of my favorite quirky rules is the Temporary Insanity test from Call of Cthulhu. Basically, if an Investigator loses 5 or more points of Sanity from one Sanity roll, they must make an Idea test. Failure of the test results in a repressed memory, and success provokes Temporary Insanity.<br /><br />I've had many surprised players over the years, that have said, flabbergasted, "You mean... I want to fail this test?"KPhttps://www.blogger.com/profile/18374233546533225028noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-46091708642670447002011-04-29T12:57:23.651-04:002011-04-29T12:57:23.651-04:00That anything can be a characteristic in a PDQ gam...That <i>anything</i> can be a characteristic in a PDQ game (such as <i>Swashbucklers of the 7 Skies</i>). So you might have an <i>Excellent [+4] Hat With A Feather</i>. And that if you get shot, your hat (or your <i>Good [+2] Cost Accountancy</i>) can absorb damage (and may not work as well subsequently), and in doing so may then provide a story hook for further adventures.<br /><br />[It's the only game where I have ever heard the phrase: "He punched me in my nationality."]Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-3519152718146049862011-04-29T12:28:03.775-04:002011-04-29T12:28:03.775-04:00One of my favorites is the only AD&D rule givi...One of my favorites is the only AD&D rule giving Rangers (was it?) one attack per level vs. creatures under 1 HD.Andrew C. Durstonhttps://www.blogger.com/profile/12009795254968642036noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-83414751147552899152011-04-29T12:26:29.550-04:002011-04-29T12:26:29.550-04:00Once of my personal favorites is clerics in OD&...Once of my personal favorites is clerics in OD&D having to choose between Law and Chaos to advance to and past 7th level.Anonymoushttps://www.blogger.com/profile/05494391031541363595noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-52912475120419202682011-04-29T11:52:50.734-04:002011-04-29T11:52:50.734-04:00Of the top of my head, WFRP's specification th...Of the top of my head, WFRP's specification that a crit that beheads an opponent sends the head flying "2d6 feet in a random direction. For some morbid reason, that always made us laugh. :)Anthonyhttps://www.blogger.com/profile/01254215329246851683noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-38711746888011455532011-04-29T11:24:55.289-04:002011-04-29T11:24:55.289-04:00To this day I prefer Mechwarrior 1st ed to its des...To this day I prefer Mechwarrior 1st ed to its descendants based solely on the critical hit table. In a game with military grade weapons, it makes sense that you might have your foot torn off, or lung pierced. It may be my favorite random table of all times.BlUsKrEEmhttps://www.blogger.com/profile/05050270487818381832noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-83178911076376375902011-04-29T11:15:31.849-04:002011-04-29T11:15:31.849-04:00Mine's pretty boring, but it's the only on...Mine's pretty boring, but it's the only one I can come up with.<br /><br />THAC0. It's quirky and odd, and I love it!Nickhttps://www.blogger.com/profile/09358099916267465455noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-39351446978657527622011-04-29T11:12:26.887-04:002011-04-29T11:12:26.887-04:00I adore the way that L5R handles Insight (leveling...I adore the way that L5R handles Insight (leveling up, if you will) in that a samurai who has dedicated his life to the sword can suddenly gain the necessary enlightenment needed to learn his school's next technique by acquiring a skill in, say, calligraphy or flower-arranging. It just seems to fit the aesthetic of "You aren't a real warrior if you don't know some courtly arts".Erin Palettehttps://www.blogger.com/profile/09984632637166408245noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-25276526175379635762011-04-29T11:00:21.904-04:002011-04-29T11:00:21.904-04:00I suppose random entries on various Rolemaster tab...I suppose random entries on various Rolemaster tables don't count, but I still find myself quoting them to this day...mordicaihttps://www.blogger.com/profile/05713766652793265867noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-77885422808237134112011-04-29T10:35:52.645-04:002011-04-29T10:35:52.645-04:00Though I'd imagine most of your readers would ...Though I'd imagine most of your readers would balk at the idea of this mechanic being "quirky," my old gaming group had an immense distaste for WFRP 2e's career system. I on the other hand think it's awesome (and generally think WFRP 2e is almost perfect system-wise).<br /><br />I'd also have to say random encounters, which many new scholars look on as kinda stupid. I loves me some random encounters.Mirandahttps://www.blogger.com/profile/10745062840676790649noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-75372922748401934342011-04-29T10:13:16.606-04:002011-04-29T10:13:16.606-04:00Can't you Die during Character creation in ear...Can't you Die during Character creation in early versions of traveller? ... Thats quite funny in a sad, bite your tongue kinda way.O'Flux aka SteveEGhttps://www.blogger.com/profile/07505599780288759141noreply@blogger.com