tag:blogger.com,1999:blog-7487871339000666216.post5752393877943195009..comments2024-03-29T00:32:33.920-04:00Comments on GROGNARDIA: "Universals are no one's IP"James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7487871339000666216.post-53475078826593738482008-05-22T10:24:00.000-04:002008-05-22T10:24:00.000-04:00Old school D&D gave you thte tools to make your ow...<I>Old school D&D gave you thte tools to make your own world as you saw fit.</I><BR/><BR/>Indeed. And thanks to the SRD, those tools are now (mostly) open and freely available to any and all to use as they see fit, which is only proper, as those ideas were open and freely available to begin with. They were the universal archetypes Gygax and Arneson tapped into to help foster this crazy hobby of ours. They always belonged to the ages and they will be around long after WotC's brand building is cast aside and forgotten.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-49951911670870390852008-05-22T10:20:00.000-04:002008-05-22T10:20:00.000-04:00And thusly the movement that started with Hobbits ...And thusly the movement that started with Hobbits turning into Halfings leads us to Warforged, Tieflings, DrangonBorn, etc. Making D&D more "D&D" and less generic fantasy makes it easier to protect as a brand, but it also makes is a narrower game with less room for tinkering and homebrewing that will only appeal to players who want to play in a world that looks like the one presented in the books. Old school D&D gave you thte tools to make your own world as you saw fit.Anonymousnoreply@blogger.com