tag:blogger.com,1999:blog-7487871339000666216.post6288646457898588193..comments2024-03-28T20:36:33.364-04:00Comments on GROGNARDIA: Actual Play Follow-UpJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7487871339000666216.post-73949968493011065172010-07-24T19:46:46.130-04:002010-07-24T19:46:46.130-04:00When you worry about the need for weather patterns...When you worry about the need for weather patterns consider this:<br /><br />The timeline for the Third Age's last few years in the LotR uses the modern Gregorian calendar.<br /><br />Show me the person who considers Middle Earth incomplete.Pulp Herbhttps://www.blogger.com/profile/02486803457210325703noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-51045464007894245552010-06-29T10:20:31.287-04:002010-06-29T10:20:31.287-04:00Another comment: I actually think focusing too har...Another comment: I actually think focusing too hard on YOUR game is bad for RPG books. <br /><br />You need to provide material for people who play in a way you'd never play.Chuckhttps://www.blogger.com/profile/05334071256551332865noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-3563515059828055402010-06-29T09:40:57.803-04:002010-06-29T09:40:57.803-04:00RPG Books should begin and end with the game in mi...RPG Books should begin and end with the game in mind. <br /><br />However, not everything in a RPG book needs to come directly from play.Chuckhttps://www.blogger.com/profile/05334071256551332865noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-67812260758675298682010-06-26T13:10:29.136-04:002010-06-26T13:10:29.136-04:00One of the features of Chaosium products I liked w...One of the features of Chaosium products I liked was the "throwaway line," a passing reference to an event, place, person, &c., that isn't developed further in the book, but gives the GM an intriguing hook of his own to run with. If you sprinkled those types of references in Dwimmermount, it would be more valuable to a creative GM than a minutely developed "mega-book."Anthonyhttps://www.blogger.com/profile/01254215329246851683noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-74960535549743106602010-06-26T13:07:23.722-04:002010-06-26T13:07:23.722-04:00I've got a confession, James. When we were des...I've got a confession, James. When we were designing the Icon System for LUG's Star Trek, we never actually played the game. Not even once. We were under the gun, so to speak, and could never justify spending time to actually use the rules we were writing. Oh, I would sit at my desk and roll dice for mock skill tests and whatnot, just to make sure the rules were working the way we said they were. But we never sat down for a game session of LUG Trek (that didn't happen until after the game was published). We relied on playtesters to tell us what was going on. I don't think this is the best way to go. <br /><br />Having read your reasoning behind asking the Friday Question, I understand where you're coming from. There is an impulse to "fill in the holes" and detail more than you have in Dwimmermount. After all, the game doesn't feel "complete" without including those weather patterns and the hierarchy of the Termaxian Cult. <br /><br />I say stick to your guns. Back in the day, products were released with less than complete information. And in those days, we simply filled in the holes ourselves. That's how we got to be creative. That's what we loved about the Golden Age of gaming. If someone's going to complain that there isn't a chart detailing the phases of the moon in your Dwimmermount book, then they just don't "get" what you're trying to do. (Perhaps an introduction detailing the mission behind Dwimmermount could solve this?)<br /><br />Resist the urge to create reams of material. Otherwise, you're just doing what every other modern game company does.Ross A. Isaacshttps://www.blogger.com/profile/03130248059505536194noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-32606290234281455702010-06-26T12:58:34.593-04:002010-06-26T12:58:34.593-04:00I prefer not knowing the "truth" as it c...I prefer not knowing the "truth" as it circumscribes my imagination and freedom. Not to get into the whole Matrix sucks or rules debate, but I much preferred the ending of the original Matrix movie to the ending of the third movie.<br /><br />I could imagine any ending I desired as the first Matrix movie wrapped up; that ability was largely stolen from me in movies two and three.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.com