tag:blogger.com,1999:blog-7487871339000666216.post8777410297671944126..comments2024-03-28T20:36:33.364-04:00Comments on GROGNARDIA: It Came from EPTJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-7487871339000666216.post-14289226934378568822010-09-06T14:04:19.304-04:002010-09-06T14:04:19.304-04:00I'm a Kurdu in the Tekumel Club.I'm a Kurdu in the Tekumel Club.Unknownhttps://www.blogger.com/profile/11318967655165229757noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-61846028832456510252010-09-05T16:54:16.451-04:002010-09-05T16:54:16.451-04:00I assume you all know that there are EPT minis ava...I assume you all know that there are EPT minis available in 25mm these days? Eureka Miniatures makes them. No, I am not connected with Eureka in any financial way, but I do think they are really lovely figs.J Womack, Esq.https://www.blogger.com/profile/14400879353685357966noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-34812505795856802882010-09-04T15:09:23.724-04:002010-09-04T15:09:23.724-04:00Where is the love for neglected, ignored Tékumel?
...<i>Where is the love for neglected, ignored Tékumel?</i><br /><br>There's a lot of love for it on many old school blogs, as well as Fin's OD&D Discussion Forum. But Tékumel is definitely an acquired taste and always has been. I doubt that's ever likely to change.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-86523468018829193772010-09-03T19:05:40.319-04:002010-09-03T19:05:40.319-04:00"... and not primarily for its exotic world o..."... and not primarily for its exotic world of Tékumel."<br /><br />Where is the love for neglected, ignored Tékumel?<br /><br />WHEEEEEERE!?!? (Sob)Unknownhttps://www.blogger.com/profile/11318967655165229757noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-40222487099438587682010-09-03T19:03:06.204-04:002010-09-03T19:03:06.204-04:00This comment has been removed by the author.Unknownhttps://www.blogger.com/profile/11318967655165229757noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-7593938606075005432010-09-03T12:28:14.190-04:002010-09-03T12:28:14.190-04:00Of course, this must be balanced against EPT's...Of course, this must be balanced against EPT's attack table, which awarded another +3 to hit every third level. I never could figure out why it wasn't just +1 every level. Or the XP table, which increased the number of XP needed per level just like D&D's, but then also stipulated that at higher levels, you had to throw away some increasing percentage of XPs earned. Since everyone at, say, 5th level took the same penalty 50% penalty on earned XP, why not just double the number of XP needed to reach level 6 on the XP table? There were still many lessons to learn ...Stevehttps://www.blogger.com/profile/11677895164302972957noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-78833365758670093672010-09-02T16:25:38.015-04:002010-09-02T16:25:38.015-04:00Your feats system was the final straw for us, hah!...Your feats system was the final straw for us, hah! We just added feats to our B/X game...Restitutor Orbishttps://www.blogger.com/profile/05625086532637410710noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-88809992706903202312010-09-02T08:54:46.631-04:002010-09-02T08:54:46.631-04:00Of course, my own solution was in the last issue o...Of course, my own solution was in the last issue of Fight On: a simplified Feats system where every 4 levels you pick from any of the classic suggestions, (a) chop-til-you-drop, (b) multiple attacks, (c) extraordinary strength, (d) weapon specialization, etc.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-68588896858072101112010-09-02T00:18:24.049-04:002010-09-02T00:18:24.049-04:00We actually used a rule similar to what you are pr...We actually used a rule similar to what you are proposing, Delta, in our long-running B/X campaign. Ultimately we abandoned it because of the complexity involved in fights against, say, 1 Troll, 1 Ogre, and 6 Goblins. <br /><br />Nowadays we use Arneson's chop-til-you-drop rule, giving an additional attack every time you drop an enemy. <br /><br />Either way, there's a definite need for a mechanism to enhance the killing power of high level fighters in B/X. As written, a 10th level fighter can find himself doing 1d6 per round against 1 Gnoll... the same he did at 1st level. It just doesn't scale well.Restitutor Orbishttps://www.blogger.com/profile/05625086532637410710noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-12896068548381011672010-09-01T20:22:13.863-04:002010-09-01T20:22:13.863-04:00re:hero vs w1: in addition to dealing 2d6, a hero ...re:hero vs w1: in addition to dealing 2d6, a hero is going to attack FOUR times (due to the "fighting men against goons" rule), as per example in the manual (i'm talking about the 1986?-7? purple cover reprint of the 1975 edition).<br /><br />Anyway, it's a smart little table. I've been thinking of adding it to our house rules document for a while.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-60293759682214643572010-09-01T18:44:24.025-04:002010-09-01T18:44:24.025-04:00"...where a great disparity between the attac..."...where a great disparity between the attacker's level and the opponent's hit dice translate into an increase in the amount of damage dealt in a single blow."<br /><br />There's a bit more to the story. At the upper levels, you get a boost even if the opponent is the same level or even higher than you. (e.g.: 9HD vs. 9, 10HD vs. 10 or 11 all give 2d6). <br /><br />I might say if you turned this around and called it the increased <i>number of attacks</i> I'd like it distinctly more than the D&D "number of attacks vs. 1HD as per your level" rule -- in that it's a smoother, non-catastrophic drop-off. Is it specified anywhere if this table replaces the D&D rule? Or in addition?<br /><br />Formula for this table is close to AHD/2 - OHD/4 (rounded down, minimum 1).Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-73774368351329897172010-09-01T18:22:07.207-04:002010-09-01T18:22:07.207-04:00That does seem cool. It would help fighters stay r...That does seem cool. It would help fighters stay relevant after they've nurtured the MUs in the group up to significant level. Is there a corresponding effect for monsters? I don't know if that would be a good or a bad thing.Invincible Overlordhttps://www.blogger.com/profile/11499224778426220577noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-5424388888572974692010-09-01T16:11:38.392-04:002010-09-01T16:11:38.392-04:00Trollsmyth,
I neglected to mention that the rules...Trollsmyth,<br /><br />I neglected to mention that the rules in EPT already specific that the table only works as-is for warriors. Priests are treated as warriors of one level lower than their actual level, while magicians are treated as two levels lower.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-38361524737054297232010-09-01T15:17:37.040-04:002010-09-01T15:17:37.040-04:00Interesting. And you can use the same table for d...Interesting. And you can use the same table for different classes by changing the die type: mere mortals and magic-users use a d4, clerics, thieves, and elves use d6, and dwarves and fighting men use d8.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-35414835621654148502010-09-01T15:14:45.783-04:002010-09-01T15:14:45.783-04:00You could easily remove all the Tekumel informatio...You could easily remove all the Tekumel information (but you'd have to seriously revise the spells), and extract a wonderful old school RPG from EPT that culd form the skeleton for any number of other fantastic settings...like some of those other worlds that got dropped into pocket universes around the same time...netherwerkshttps://www.blogger.com/profile/08361800925618339097noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-4696162415256265642010-09-01T15:03:29.778-04:002010-09-01T15:03:29.778-04:00I was just reading this the other night wondering ...I was just reading this the other night wondering why nobody ever talks about all the great rules twists in EPT. The skill and spell learning rules are pretty interesting too...Bob Reedhttps://www.blogger.com/profile/12073807225519106277noreply@blogger.com