tag:blogger.com,1999:blog-7487871339000666216.post8913754749539598950..comments2024-03-29T00:32:33.920-04:00Comments on GROGNARDIA: Rival Adventurer Detail, Take TwoJames Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-7487871339000666216.post-66929845093486654722012-10-10T21:44:50.190-04:002012-10-10T21:44:50.190-04:00pretty cool except the MU ought to be Chaotic as y...pretty cool except the MU ought to be Chaotic as you describe himashimbabbarnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-87581748212029400452012-09-21T19:26:10.031-04:002012-09-21T19:26:10.031-04:00Well, I like the personality bits. I always have a...Well, I like the personality bits. I always have a habit of getting into ruts when it comes to coming up with NPCs, so having suggestions is nice. Indeed, that's sort of the whole point of modules, they are often different than what you come up on your own...Jeremy Zharkovhttp://www.facebook.com/people/Jeremy-Zharkov/100000590970112noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-57336762499743211392012-09-21T04:03:57.124-04:002012-09-21T04:03:57.124-04:00I like the level of detail. Just enough to tickle ...I like the level of detail. Just enough to tickle your imagination and lots of room to make the party 'your own'Arnonoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-14285956145897989442012-09-21T03:06:20.009-04:002012-09-21T03:06:20.009-04:00It's like campaign design. The more you do in...It's like campaign design. The more you do in advance the less flexibility you have to improvise. Let the character of NPCs grow by contact with the players.Reverance Pavanenoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-8327599340557787762012-09-20T23:48:28.081-04:002012-09-20T23:48:28.081-04:00I'd say that this looks just right. I like tha...I'd say that this looks just right. I like that the personality blurbs aren't just pure window dressing, but provide an idea about how the NPC would behave in a typical adventuring/combat situation.Andynoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-57683980113340832272012-09-20T23:14:16.339-04:002012-09-20T23:14:16.339-04:00Either way will work for me :) The potential NPC m...Either way will work for me :) The potential NPC minions in Village of Hommlett always struck me as being a good level of detail for people the PCs are going to continue interacting with- potential combat encounters such as these which may evolve into actual social encounters, this level is fine.Robert Dunhamnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-70566565816015994572012-09-20T22:30:41.607-04:002012-09-20T22:30:41.607-04:00I like that. As Rob notes, damage for weapons woul...I like that. As Rob notes, damage for weapons would be nice, but *meh*, I can look it up. But coming up with personalities, even brief ones, for 5 people, ideally with a few interpersonal hooks to allow them to feel like a group of people, that's great stuff. Some GMs can do it on the fly, but for those of us who aren't so good, it's appreciated.Alan De Smetnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-81707577098782418982012-09-20T20:14:46.369-04:002012-09-20T20:14:46.369-04:00I think this is very nice, a line for the party an...I think this is very nice, a line for the party and for each adventurer is perfect for me. Great job!Vicentenoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-81267174661711732482012-09-20T18:29:03.027-04:002012-09-20T18:29:03.027-04:00I like the improved versions better. I think Rob&#...I like the improved versions better. I think Rob's comment about weapon damage is a good idea too. All in all, looking good.Craig A. Glesnernoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-74799039977783153542012-09-20T16:51:30.535-04:002012-09-20T16:51:30.535-04:00What you have here looks good to me.What you have here looks good to me.Greg Gnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-6222682343099987252012-09-20T15:43:06.078-04:002012-09-20T15:43:06.078-04:00Lots of good comments here. Thank you!Lots of good comments here. Thank you!James Maliszewskihttp://grognardia.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-67619063822723584572012-09-20T15:37:55.538-04:002012-09-20T15:37:55.538-04:00I like the little blurb about the group, probably ...I like the little blurb about the group, probably don't need the individuals blurbs, unless there is something very specific about a character that should be known.<br />So something like:<br />"The Delvers are a new<br />adventuring party based out of Muntburg. Driven by equal parts<br />curiosity and greed, they are not adverse to aiding other adventuers. Thonyn would betray his fellow in exchange for magical power"Baquiesnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-17235960405978040942012-09-20T15:22:46.487-04:002012-09-20T15:22:46.487-04:00What about why the NPCs are in the dungeon (or whe...What about why the NPCs are in the dungeon (or wherever the PCs encounter them?Granger44noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-52065767384903170922012-09-20T15:16:24.475-04:002012-09-20T15:16:24.475-04:00I think that this is too much detail; something li...I think that this is too much detail; something like this would have greater appeal to me.<br /><br />Asceline (hf T1, brash), Fortin (hm F1, stolid), Rique of Tyche (hm C1, thrill-seeker), Lorenz (hm F1, dotes on Asceline), Thonyn (hm M-U1, treacherous). <br /><br /><br />Right now there is nothing in the stats that makes these folks stand out as being particularly memorable; if they had something weird or unusual - a magic item, or a strange intrinsic power - then that should get noted. But generic low-level adventuring party? Keep it terse unless there is something cool that we would care about.<br /><br /><br />(That said, it is a heck of a lot easier to criticize than to create; while I think the style should be far simpler, I see nothing particularly *wrong* with this.) Allandarosnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-91961922321444821002012-09-20T13:42:55.511-04:002012-09-20T13:42:55.511-04:00I think it looks perfect. Nicely done James :)I think it looks perfect. Nicely done James :)Michael Moscripnoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-12509919111681667672012-09-20T13:42:44.280-04:002012-09-20T13:42:44.280-04:00Looks good to meLooks good to meRob Conleynoreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-75318797836442438022012-09-20T13:26:50.231-04:002012-09-20T13:26:50.231-04:00I think less detail is preferable. I usually throw...I think less detail is preferable. I usually throw out personality traits that are written into a character and play them however I please, if they're there in the first place.Tim Makinoreply@blogger.com