tag:blogger.com,1999:blog-7487871339000666216.post9187452866233230277..comments2024-03-28T13:22:07.685-04:00Comments on GROGNARDIA: Gamma World, Cover to Cover (Part VI)James Maliszewskihttp://www.blogger.com/profile/00341941102398271464noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7487871339000666216.post-69261290969760067852011-05-18T12:31:09.124-04:002011-05-18T12:31:09.124-04:00The concept of allowing an increase of MS with eve...The concept of allowing an increase of MS with every five successful attacks is something I ditched early in the game. As you mention, it increases much too quickly that way. I think that the standard ability to increase stats via experience gain is good enough.<br /><br />This rule seems an attempt to replicate the adventures of Sterling Lanier's Hiero Desteen.Duglashttps://www.blogger.com/profile/04952607750940479779noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-82238710686181880652011-05-16T08:27:49.224-04:002011-05-16T08:27:49.224-04:00The fatigue factors table is a rather elegant solu...The fatigue factors table is a rather elegant solution (if you feel the need for fatigue), IMO, and I like the idea use of PS to model combat stamina better than using constitution. Also, it makes a sort of intuitive sense. As you grow tired, you start wielding your sword like and ax, and then just start hammering away with it like a club. <br /><br />However, for bows, the table yields some rather irrational results as time goes on. Eventually, as the melee turns progress, your aim gets worse, then BETTER with it again as you grow more fatigued, then worse, then better again! An oversight, no doubt, but I wonder if it would make more sense with the built-in Weapon V. AC mechanic on the first table, to make fatigue a simple minus "to hit". <br /><br />Same with some of the "built-in" AC modifiers for dexterity/agility. The podog, for instance, has AC 5 if NOT mounted, but AC 8 if mounted, which says to me that it normally has a -3 to AC for mobility/dodging. But this means that it actual ARMOR class is 8 (furs/skins), which makes sense. I'd be tempted to call it an AC 8 all around, and give opponents a -3 "to hit" (when the podog is unmounted). Same with the "Shorter" mutation. Might also give PCs a dex bonus to AC as a penalty to opponents' "to hit", and try to untangle the actual armor/dodge armor of the other creatures. YMMV.metamorphosissigmahttps://www.blogger.com/profile/18163514061779555557noreply@blogger.comtag:blogger.com,1999:blog-7487871339000666216.post-10152823974623139912011-05-16T07:29:48.252-04:002011-05-16T07:29:48.252-04:00It's not very clear, but I believe the d6 role...It's not very clear, but I believe the d6 role only determines first strike on the first round of combat if one side is surprised. If neither party is surprised, it seems that the highest dexterity is used to determine first strike. This is buried on page 7 in the section titled "Dexterity": "For example, when a being with a dexterity rating of 16 encounters a being with a dexterity of 10, the being with the dexterity of 16 will have first choice of actions - in combat situations, have first strike, and so forth." The section on surprise refers back to this section.Zenopus Archiveshttps://www.blogger.com/profile/14069501995927451558noreply@blogger.com