Illustration by Luigi Castellani
Prime Requisite: CON
Hit Dice: 1d6
Maximum Level: 14
Armor: Leather, no shields
Weapons: Any
Languages: Alignment, Common
When attacking an unaware opponent from behind, a beggar receives a +4 bonus to hit and double any damage dealt.
Beggars can use the following skills, with the chance of success shown below:
- Disguise (DS): A beggar can disguise himself as a human, humanoid, or demihuman of similar height and build. (same as hide in shadows chance of thief of equal level)
- Hide
in shadows (HS): Requires
the beggar to be motionless–attacking or moving while hiding is
not possible.
- Pick pockets (PP): If the victim is above 5th level, the beggar’s roll is penalized by 5% for every level above 5th. There is always at least 1% chance of failure. A roll of more than twice the percentage required for success means that the attempted theft is unnoticed. The referee should determine the reaction of the victim (possibly using the reaction table under Encounters, in Core Rules).
- Scrounging (SC): Once a day, a beggar can locate useful mundane items equal in value to 10 gp × level, provided the beggar is in an urban environment.
A beggar can establish a beggar’s court, attracting 2d6 apprentices of 1st level. These beggars will serve the character with some reliability; however, should any be arrested or killed, the PC will not be able to attract apprentices to replace them. A beggar might use these followers to challenge the position of the current King/Queen of Beggars.
Level | XP | HD | THAC0 | ||
1 | 0 | 1d6 | 19[0] | ||
2 | 1,200 | 2d6 | 19[0] | ||
3 | 2,400 | 3d6 | 19[0] | ||
4 | 4,800 | 4d6 | 19[0] | ||
5 | 9,600 | 5d6 | 17[+2] | ||
6 | 20,000 | 6d6 | 17[+2] | ||
7 | 40,000 | 7d6 | 17[+2] | ||
8 | 80,000 | 8d6 | 17[+2] | ||
9 | 160,000 | 9d6 | 14[+5] | ||
10 | 280,000 | 9d6+2* | 14[+5] | ||
11 | 400,000 | 9d6+4* | 14[+5] | ||
12 | 520,000 | 9d6+6* | 14[+5] | ||
13 | 640,000 | 9d6+8* | 12[+7] | ||
14 | 760,000 | 9d6+10* | 12[+7] |
Level
D
W
P
B
S
1
8
9
10
13
12
2
8
9
10
13
12
3
8
9
10
13
12
4
6
7
8
10
10
5
6
7
8
10
10
6
6
7
8
10
10
7
4
5
6
7
8
8
4
5
6
7
8
9
4
5
6
7
8
10
2
3
4
4
6
11
2
3
4
4
6
12
2
3
4
4
6
13
2
2
2
2
4
14
2
2
2
2
4
Level |
DS |
HS |
PP |
SC |
1 |
10 |
10 |
20 |
50 |
2 |
15 |
15 |
25 |
55 |
3 |
20 |
20 |
25 |
60 |
4 |
25 |
25 |
30 |
65 |
5 |
30 |
30 |
35 |
70 |
6 |
35 |
35 |
45 |
75 |
7 |
45 |
45 |
55 |
80 |
8 |
55 |
55 |
65 |
85 |
9 |
65 |
65 |
75 |
90 |
10 |
75 |
75 |
85 |
95 |
11 |
85 |
85 |
95 |
96 |
12 |
90 |
90 |
105 |
97 |
13 |
95 |
95 |
115 |
98 |
14 |
99 |
99 |
125 |
99 |
There was a big hobo culture in the US at one time (Great Depression). Makes me think of that.
ReplyDeleteThere was and it's incredibly fascinating. I've done a little research into it, but not as much as Joshua Burnett, who wrote an entire game about hobos called Hobomancer.
DeleteThis class was inspired by Chaosium's old Stormbringer, which had a beggar profession for player characters.
Also the Greyhawk Beggar's Guild that is a prominent part of Gary Gygax's first Gord novel makes this seem like a natural fit for D&D.
DeleteA Beggars' Guild is also present 8n Leiber's Lankhmar, I think, as part of the Thieves' Guild. (Fafhrd and the Gray Mouser slipped into the TG's HQ while posing as beggars in "I'll met in Lankhmar).
DeleteBut Stormbringer (and Nadsokor) was the first thing I thought of when I saw this class
Nice job!
ReplyDeleteOne of the things I have in my campaign are non-combat, non-adventuring classes. These people all have 3 HP apiece, lower than the lowest (maximum) starting value for any adventuring class. Non-adventuring classes level up, but don't get hit dice, so while a 5th-level Shipwright, say, will have a bonus for building and fixing boats, and a 10th-level merchant will be good at bargaining and knowing the value of trade goods, they would both probably go down with a single hit apiece. The value of their level is to determine the quality of their work, not in their capacity as comrades-in-arms.
ReplyDeleteI don't know what I'd make of a beggar class. On the one hand, living on the streets toughens one, so they might have developed some quasi-combative skill as a survival mechanism. On the other hand, as you point out, they act a lot like thieves, so I would just have "beggar" as a possible background for a PC thief character.
As someone who ran a lot of 1E Stormbringer (and saw a lot of beggars), I really appreciate this one. Heck, I'm a little steamed I didn't think of it first!
ReplyDelete; )
I love the scrounge ability...at high levels you can rustle up a horse or a (small) boat. That's pretty hip.
Interesting! But the opening lines say the Beggar's hit dice is 1d6, while the Beggar Level Progression table says 1d4?
ReplyDeleteIt should be 1d6 all the way down. Thanks for pointing that out; I'll correct it.
DeleteNice. I couldn't figure out why the XP requirements were even as high as they were. Then I realized...dwarf saving throws?! It makes a certain kind of sense, I suppose (Rickety Cricket seems to be able to live through an awful lot). This is definitely bringing something unique to the table, and has been added to my list of playable classes.
ReplyDelete