Equally interesting is Gygax's admission that "this is a company run by people who like games. We have some people who don't play games, we have professionals." Again, this is very plausible, especially when one considers the subsequent history of TSR throughout the 1980s. Dungeons & Dragons was such a runaway hit that TSR likely grew very quickly, far beyond the expectations of anyone involved. In a previous section of this interview, Gygax boasted of Chainmail's being one of Guidon Games's best sellers. D&D was orders of magnitude more successful – and lucrative – and I doubt that anyone involved in it was prepared for that. It's one thing to write and sell a little set of miniatures wargames rules that are bought by a few hundred people, another thing entirely to produce the world's first RPG and sell hundreds of thousands of copies. Had they been, TSR's future – and Gygax's – might well have been different.
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