- Adept: A skilled user of psychic disciplines
- Scion: An adventuring aristocrat, equally adept at combat and intrigue
- Sorcerer: A master of arcane arts
- Warrior: An accomplished combantant
- +3 Nonhuman Classes
The world of sha-Arthan (which means "true world" in an ancient tongue) is one filled with sclerotic, decadent empires, one of which – Inba Iro – was recently conquered and its venerable throne seized. Though the new rulers, from an upstart frontier kingdom, have largely attempted to maintain the old hierarchies without interruption, cracks have nevertheless begun to appear. Hoary traditions once considered inviolable are now being questioned, including exploration of the Vaults beneath the capital city of da-Imer.
Many large settlements of sha-Arthan are built atop subterranean structures known Vaults. According to common belief, the Vaults are the original home of Man. They are "vast deeps" from which the Litany of the Forgotten states the Makers came, before even the First Cycle and the establishment of the Empire of the Light of Kulvu. Entering them, let alone looting them of their reputed treasures, is a great sacrilege in most civilized realms – or was until the conquest of Inba Iro.
In all likelihood, I'll start refereeing The Vaults of sha-Arthan sometime in July or August 2021. Ideally, it'll be a weekly online campaign, like my existing House of Worms campaign. However, it's also possible that I'll be running a play-by-post campaign in parallel, as a way to develop the setting further. I'm a firm believer in learning through play when it comes to setting design. While I already know quite a few high-level details of sha-Arthan, there's a lot more I haven't yet decided – and will only decide once I've had a chance to referee the campaign.
The Vaults of sha-Arthan is an exotic fantasy setting with lots of science fictional elements. It's a chance for me to play with many ideas I've been tinkering with for years but in a completely new context that draws on my years of experience refereeing Tékumel. I'm very excited about it.
Sounds very interesting. Look forward to seeing this develop.
ReplyDeleteSounds pretty awesome! Are you looking for any new players for the PBP campaign, or do you already have that sorted?
ReplyDeleteNothing is sorted yet and probably won't be for a month or more. First dibs on spots in the online or PBP campaigns goes to patrons, after which, if there are still spaces available, I'll likely make an announcement here.
DeleteVery cool. Any chance will see something in print?
DeleteAlmost certainly at some point. When and in what format I have no idea yet.
DeleteI really dig this. It sounds very very cool!
ReplyDeleteLooking forward to it.
ReplyDeleteSounds interesting. Artwork's top-notch, very evocative. Worth well over the usual thousand words. :)
ReplyDeleteI've been blessed with many terrific artists over the years.
DeleteGreat logo too!
DeleteYes. Did you make the font for the logo or find it, and if you found it, what is it?
DeleteThe font is unique, though it's based on one called (I think) Tip Top.
DeleteNice. The way it's locked up in a frame reminds me of the logo for Jaquays' Dark Tower, while still completely being its own thing.
Deletehttps://thumbs.worthpoint.com/zoom/images2/1/0317/07/dark-tower-paul-jaquays-dungeons_1_1237c8b3e1a3259a765cb5e44f3fee07.jpg
Sha-Arthan.
ReplyDeleteInba Iro.
Have you done a post yet on the importance of names in world creation? Their power to quickly evoke flavor and tone is pretty incredible.
I haven't – but it's a good suggestion!
DeleteYou active in the Constructed Language community at all? It's a bit more of a writer thing than a gamer thing but there's a lot of crossover. I hover around the fringe of ConLang crowd, mostly because I find it fascinating to see how much work some folks are willing to put into creating languages around fictional cultures. Barker and Tolkein come up pretty regularly for obvious reasons, but the community's grown far beyond them.
DeleteNo, I'm not involved in the conlang community. It's something I'm interested in, but not enough to delve too deeply. When I was a younger man, though, I dabbled quite a bit in the field.
DeleteMichael Moorcock is a master at coming up with unique, flavorful names:
DeleteTerarn Gashtek
Yyrkoon
Rackhir the Red Archer
Moonglum of Elwher
Agak and Gagak
Chardros the Reaper
Xiombarg
Arioch
Theleb K'aarna
Jagreen Lern
Saxif D'Aan
Jhary-a-Conel
Voilodion Ghagnasdiak
Love all those apostrophes, hard K sounds, unnecessary Hs, and double letters.
All this looks intriguing. I like the idea of a more accessible Tekumel-style setting. I'm looking forward to seeing how you develop this. (And I really like the crisp style the artist used in the pieces in your post.)
ReplyDeleteLoving the art for this and the Scions are so up my alley as a player. Looking forward to hearing more. :D
ReplyDelete