Monday, May 27, 2024

How Do You a Problem Like Kirktá? (Part II)

Since readers seem to have been genuinely interested in this particular aspect of my ongoing House of Worms Empire of the Petal Throne campaign, here's an update on the situation I first mentioned earlier this month

Presently, the player characters are on an extended expedition to explore ancient ruins once inhabited by an intelligent – and magically powerful – non-human species known as the Mihálli. These ruins are far from the characters' native Tsolyánu. The quickest paths to the ruins run through the neighboring realm of Salarvyá, which enjoys a generally peaceful relationship (aside from some border skirmishes from time to time). Early in the campaign, nearly nine years ago, the characters spent several months in Salarvyá on a mission for their clan, so the kingdom is familiar to them and many of the characters speak Salarvyáni.

Their present expedition is funded by Prince Rereshqála, one of several publicly declared heirs of the emperor of Tsolyánu. Rereshqála is given to magnificent displays of noblesse oblige, sponsoring works of art and scholarship. Because the Mihálli are so mysterious and poorly understood, it is hoped this expedition will uncover new information about them, including the recovery of artifacts associated with them. If successful, the expedition would bring glory and fame on those who undertook it – and to their noble patron as well.

In addition to providing the expedition with manpower and funds, Prince Rereshqála asked one other thing of the characters: to return a young Salarvyáni noblewoman to her family in the city of Koylugá. The young woman, Chgyár Dléru by name, is a member of Thirreqúmmu family who rules Koylugá. Indeed, her uncle, Kúrek Tiqónnu, is one of the seven most powerful men in all of Salarvyá and thus a candidate for the Ebon Throne upon the death of its present king. Salarvyá, you see, has an elective monarchy and, while the throne has long been held by members of the Chruggilléshmu family, in principle a candidate from any of the mighty feudal families might be elected instead. 

Before entering Salarvyá, the characters had been warned that its political situation was growing increasingly fraught. The king is old and insane. Consequently, many of the great families were jockeying for position, so that, when he finally died, they could make their bid to rule. Likewise, the Temple of Shiringgáyi, the primary deity of Salarvyá, were flexing its own muscles by encouraging zealots to attack foreigners and rail against their supposedly pernicious influence. There were also reports of a large-scale military conflict between internal factions of the kingdom.

A map depicting the characters' possible paths through Salarvyá
Despite all this, the characters journey through Salarvyá was largely uneventful until the night before they were scheduled to have an audience with Lord Kúrek in Koylugá. They had already successfully returned Lady Chgyár to her family and decided to spend the afternoon and evening exploring the city. After sunset, they visited the Night Market, an emporium of oddities, where they acquired a few useful and interesting trinkets. However, the Market was eventually disrupted by Shiringgáyi zealots. Rather than risk running afoul of local authorities, the characters fled back to their lodgings to wait out the night.

That's when they received a message from Lord Kúrek confirming the details of their meeting with him the next morning. In addition to the expected subjects, the message also included a lengthy legal document detailing the terms and conditions of the upcoming marriage between Lady Chgyár and Kirktá! Needless to say, this caught everyone off-guard, Kirktá most of all, though he did spend some time trying to figure if perhaps had inadvertently done something while in Chgyár's presence that might have been misinterpreted as an offer of marriage. Even more alarmingly, the marriage contract referred to Kirktá by the name Kirktá Tlakotáni, Tlakotáni being the name of the emperor's clan. This made it clear that Lord Kúrek and his family knew of Kirktá's true lineage – but how? The characters had worked very hard to keep this information secret.

It's important to point out that Chgyár had originally been sent to Rereshqála by Lord Kúrek as a bride and, therefore, a token of friendship between a powerful faction within Salarvyá. However, Chgyár did not adapt well to life in Tsolyánu. She became so homesick that Rereshqála opted to send her back to her family rather than force her to remain in a foreign land. Consequently, the characters immediately theorized that this surprise marriage arrangement with Kirktá was intended to make up for the fact that she'd managed to let one imperial prince get away. Her family no doubt wished to be sure the same thing did not happen a second time. But, if so, how did anyone know Kirktá's secret? Further, how many more people might know? This was a potentially serious problem.

This post is already much longer than I intended it to be, so I'll end it here, with the promise to follow it up with another later this week. Suffice it to say that the characters spent a lot of time pondering how to proceed now that Kirktá's princely status had seemingly been uncovered by someone who intended to use it for unknown ends. Almost from its beginning in 2015, the House of Worms campaign has been fueled by the characters' interaction with the society, culture, politics, and religion of the world around them. They have goals and dreams of their own and they pursue them with gusto. Of course, the same is true of the non-player characters of the setting. The interactions between these two competing forces is something I continue to enjoy and that I hope will carry on well into the future. 

13 comments:

  1. Count me as one of those who enjoys your recounting of the campaign very, very much.

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  2. Very interesting development. Not only the identity of Kirktá but also some insight into Salarvyá!

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    1. Salarvyá is such a wonderful contrast to stolid Tsolyánu that I really enjoy the characters' excursions there.

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    2. I'll bet. Bloody foreign hedonists, the lot of them! :)

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    3. You sound like some of the characters in the campaign!

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    4. I sound like a properly educated citizen of the Azure throne. None of this Salarvyani frippery-foppery for me. :)

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  3. This is so much fun to follow along!

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  4. Are they really going to the ruins of Ssuganar for this archeological expedition? It sure looks like it by the travel routes. Might as well go ahead and get married to Chgyar, she'll most likely be a widow in short order anyway.

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    1. Ssuganár is a possible "side mission," since they're so close to its location. As of now, it's still on their itinerary, but events are rapidly evolving. It's quite possible they may decide against it.

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    2. "Not going to Ssuganar? So you've decided to live, then. Wise choice." :)

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  5. I'm beginning to think that her family knew all along and perhaps the escort was a test to measure his worthiness.

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  6. I absolutely love your posts on your EPT campaign. I’ve been very slow getting around to reading my copy, but your stories give me new motivation. I’m hoping to run a short adventure using the EPT original rules to introduce my players to the game and world in the next month or so.

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  7. My information of Tekumel comes from the first two novels, and your blog. One thing that always struck me is how Tekumel could be run using the Cypher system from Monte Cooke games. The same system they use to run Numenara. Which imho, could be in the same universe. Besides that I really enjoy the detail of your posts of what is going on with the pc's.

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