Thursday, June 27, 2024

Peace Finally Comes

I've mentioned a couple of times previously that I'm currently playing in a Traveller campaign refereed by an old friend of mine. I first met this particular friend around 1990 through a Traveller fan organization known as the History of the Imperium Working Group (HIWG – pronounced Hi-Wig). HIWG's original purpose was to assist GDW in developing the Third Imperium setting during the MegaTraveller era, when the Imperium was in the throes of a succession crisis/civil war inexplicably known as the Rebellion. 

HIWG had a fanzine called Tiffany Star that was released more or less bimonthly, starting in January 1988. Its first issue included a map of the warring factions of the fragmented Third Imperium as they were five years after the start of the Rebellion, which I've reproduced below.

The map originated with Marc Miller at GDW and bears the title "Peace Finally Comes." The original idea behind it was that this map would represent the end state of the Rebellion, after its factions had become exhausted by years of open warfare between one another. What was interesting about it is that there were a couple of missing factions, which is to say, factions from the early phases of the Rebellion that had seemingly disappeared, leading to much speculation about the circumstances under which they were defeated or subsumed into other factions Likewise, many of the remaining factions had grown or contracted in their astrographic extent. 

Figuring out how this had all happened was part of HIWG's original remit. Certain members of the organization were "sector analysts," whose job it was to create and collate material pertaining to one of the sectors of the Imperium or surrounding space. In theory, this material would then be used by GDW in creating future MegaTraveller products. I was the sector analyst for Antares sector, while my friend was the sector analyst for Lishun sector to spinward. We became friends because we started exchanging letters – remember, this was in that benighted time just before the advent of the consumer Internet – and sharing information of mutual interest. Later, when I went to graduate school, it just so happened that I moved to the same city as my HIWG pen pal and we've been friends ever since. 

When I again saw the Peace Map, as we called it, for the first time in many years, I felt a huge rush of nostalgia, not just for MegaTraveller, warts and all, but for one of my earliest and most serious brushes with organized RPG fandom. Remember, as I said, that this was before the Internet was in widespread use. Almost none of us had email addresses, let alone a regular means of real time chat. Instead, we exchanged photocopied (or dot matrix printed) materials by post, occasionally meeting at conventions if they were geographically convenient. It was slow, inefficient, and occasionally frustrating, but also a great deal of fun. I made a lot of friends through HIWG, several of whom are still in contact with me.

Beyond that, the Peace Map represents a path not taken for Traveller. The whole point of the Rebellion was to shake up the staid status quo of the Third Imperium by creating multiple successor states suspicious of one another. This created many more opportunities for adventure, intrigue, and outright warfare. This greatly appealed to me and my preference for smaller settings. I was quite excited by the possibilities, especially for my beloved League of Antares faction. Alas, it was not to be. Instead, GDW opted to descend the Imperium – and, later, most of charted space – into a new dark age with almost no interstellar states and most worlds regressing both technologically and socially. What a waste!

I still have dreams of one day revisiting my own vision of a post-Rebellion Third Imperium setting, one where the fragments of the shattered Imperium survived and pursued their own destinies. I don't know that I'll ever get around to refereeing such a campaign, but a man can dream ...

10 comments:

  1. That's nostalgic, I remember getting a couple of issues of Tiffany Star at a local con back in the day (think Crazy Egor's had them at their table), although I never got off my duff and subscribed so they remained a curiosity in my collection like many of the other fanzines I stumbled across in the (mostly) pre-internet days.

    Don't think anything could have made me really like the Rebellion metaplot, but fragmented successor states would have been a more tolerable ending than Virus, collapse, and the RC setting. Wonder if GDW might have survived if they'd gone that route instead. Hard to say if Traveller itself was that key to them staying afloat - they also had that damn mess with Mythus dragging them down, and I don't think Space 1889 or Dark Conspiracy sold the numbers they needed to at the time even if they're retroactively grown a fan base. Plus the CCG boom sucked the life out of the whole RPG industry for a few years, and the timing of that was pretty bad for GDW.

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    1. As I understand it, GDW's problem was none of those things. What actually killed them was a combination of events. In the lead-up to the first Gulf War, the Desert Shield Fact Book was a huge seller and got into mainstream distribution. They did a large print run and bought a new warehouse, only for the war to begin and end before they could start distributing it. Then the warehouse turned out to be contaminated with toxic waste products and they couldn't use it for anything. The costs of renting a second warehouse on top of everything else were just too much for them.

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    2. If true, tragic, but they were running a narrow margin if that was actually the case.

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  2. A setting based on your vision of the post-Rebellion would be wonderful! I firmly support your instinct and would love to add such a setting to my already bulky Traveller book shelf. The Third Imperium setting always fascinated me, but over the years I’ve come to appreciate your view that it is too large of a polity to be gameable per se, hence why the most interesting recent settings have been FAR AWAY from the Imperium.

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  3. We need “The Triangle” for Traveller!

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    1. Even on the intact 3rd Imperium setting there are a few spots on the map where you get a bit of that feel. The Spinward Marches region around the Sword Worlds, down around the joint frontiers between the Imperium, Solomani and Aslan, of off toward the Hinterworlds where Hiver, K'Kree and Imperial influences are all in play with the locals.

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  4. Superb !

    I used to play Traveller back in the pre-interweb times also. It was a favourite RPG simply because of the core flexibility of the setting and the skill-driven PCs. In our student flat, at any given time there were 4 or 5 of us DMing for all comers. Ah, the stories and memories of non existent sci fi universes; all interweaving and overlapping and sharing worlds, corporates, and NPCs.

    Many years later, in serendipitous fashion, I am currently DMing a Traveller setting not too dissimilar to the Peace At Last "map"; albeit self created and containing very differing factions, aliens, technology, overlays, political and corporate intrigue parameters.

    The good times continue !

    Thanks for the insight and for sharing the story ...

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  5. My first exposure to Traveller was classic Traveller waaay back in my earliest days in the hobby. It was sometimes between 1979 and 1981 I believe. I was hugely into Science Fiction and a SF RPG was a much bigger draw to me than the Fantasy/D&D games I'd been playing since '77. Thing is, I saw my first exposure to Traveller as really disappointing. No PC aliens, no blasters or phasers, slow FTL travel, and no FLT communication? Thanks but no thanks.

    My second exposure to it wasn't until the release of MegaTraveller and a friend's recommendation that I give it another try. While a more mature me ended up loving the game, I found the 'Rebellion Era' not to my liking. The massive, long standing Third Imperium was made the Charted Space setting great. Shattering it was like running Star Trek without Starfleet or Star Wars without The Force. Why remove your key identifying feature?

    I think this concept here could have saved MegaTraveller and just Traveller in general for GDW. A shame they went in the direction they did.

    Oh well, running it tonight in about an hour or so. My own Traveller/MegaTraveller hybrid, set during the later years of the Second Grand Survey, 1024 IY.

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  6. This is a fabulous map! It poses so many interesting answers to questions that have yet to be asked...many of which have to do with the space in-between the Solomon Confederation and the Third Imperium. Dotted lines? A section called the Imperial Starlane? Areas still labelled "occupied by the Imperium?" A Vega still loyal to the Imperium? How successful was the Confederation at expanding its territory according to this map? As someone who still owns Dark Nebula, this part of the Third Imperium has always been fascinating. This makes me want to play a campaign taking place in a post-rebellion Solomoni Rim where the Imperium is "air lifting" supplies into Vega. It suggests Berlin Wall espionage vibes...oof, if I only had the time and the players.

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  7. How about revisiting it with Thousand Suns?

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