Tuesday, February 3, 2009

Campaign Map, Hârn-style

Courtesy of cartographer extraordinaire, Rob Conley, here's the Dwimmermount campaign map, re-done in the style of Hârn.


  1. The main advantage of this style is that you can freely intermix terrain with vegetation.

    Thanks for the compliment.

  2. I prefer the previous one. I do feel that for game-ability, the terrain features have to completely fill a particular hex (to avoid ambiguity about "am I in the little clear slice on the left, or rougher slice on the right?")

  3. While the harn style map has more cartographic feel, it is less intuitive to read. I had to reference the key to understand it.