Monday, May 16, 2011

A Mutant Future NPC

The young woman now called Usna knows nothing of her parentage, having spent her entire childhood and much of her adolescence in a subterranean complex run by a General Robotics Mediated Personnel System artificial intelligence. Mediated Personnel Systems could distribute their programs across multiple robotic shells, some of which were humaniform. In this particular case, one such shell looked like an aged pure human man, whom Usna dubbed "Gramps" as a child. For its part, Gramps referred to Usna simply as "Child 002" until, at the age of five, she insisted on her current name, which she had invented for herself after seeing it written on many walls throughout her underground home. Gramps complied with her wishes, as he had been programmed to take care of her, including instructing her about the World Before.

As she grew older and more knowledgeable, Gramps encouraged Usna to explore the surface of the world immediately around their complex. This she did happily, going on many such forays and acquiring numerous technological artifacts. Upon returning after an unusually long expedition, Usna discovered that mutant animals armed with advanced weaponry had breached the complex and irreparably destroyed Gramps. Rather than face the same fate, she fled to safety into the wilderness, using what she had learned to survive. Now, she explores the world, hoping to discover more both about its mysteries and her own origins, a topic about which Gramps had been extremely cagey.

Despite her experiences, Usna is extremely curious and bears no ill will toward mutants of any kind. She readily aids others she encounters, often sharing her extensive knowledge with them. Consequently, the PCs might well run into her in the course of their travels and she will prove a useful ally. Usna will take particular interest in anyone she feels might be able to help her in achieving her ultimate goal of rebuilding the World Before in all its glory -- a task Gramps assured her was her destiny.

Name: Una
Type: Pure Human
Alignment: Law
Level: 3

Hit Points: 61
Armor Class: 5

Strength: 13
Dexterity: 9
Constitution: 13
Intelligence: 16
Willpower: 11
Charisma: 13

Equipment: Ballistic Nylon Armor, Gauss Pistol, Gray Security Card, Light Sticks, Dagger, Backpack, Bedroll, Map Case, Rope, Grappling Hook, Spyglass, Waterskin, Firestarter Cube, Infra-Red Goggles, Canned Food.


  1. U.S.N.A.? United States Nuclear Arsenal? Or maybe US Naval Academy?

  2. I'd go with the former. As someone who lives near the Chesapeake, I know that Annapolis is the last place you'd want to try to construct an underground complex.

  3. Have you read Tony Diterlizzi's 'The Search for WondLa'? I highly, HIGHLY recommend it as a source from a Mutant Future, Gamma World or Morrow Project style game.

  4. I'm still loving your Gamma World / Mutant Future posts. I'm really glad you're on this kick right now.

    Coincidentally, I posted a Mutant Future NPC just last week, including a picture of him in my sketchbook I did back in my Freshman year of High School.

    You can find him on my blog here.

  5. I'm loving the GW posts too, James! Especially the cover-to-cover posts.

    @Barking Alien, thanks for the suggestion, I added it to my "Appendix G".

  6. I never really dabbled with Gamma World, but one thing I always wondered with the artwork I saw (especially the cover for Famine in Far-go), was why people in the post-apocalyptic 25th century or whenever would dress like stereotypical punks from the late 1970s/early 1980s and have 20th century Stop signs and the rest...

    It's not like we see characters in 20th Century apocalytpic games dressing in knickers and white wigs...although maybe we should...hmmmm.

  7. The "No Nukes" shirt is more of a hippy thing, I'd say, but it's certainly anachronistic, though I suppose there might have been anti-nuke activists in the 2300s. There should have been, in any case :).

    On the other hand, I see no reason for the "STOP" sign to go out of style. Where/when there are ground cars, there will probably be always be stop signs... maybe. We still use horse shoes when we ride horse, just like the guys in the wigs and knickers, after all.