Tuesday, November 22, 2011

Nearly There

Over the last few weeks, my attention has often been elsewhere, as I worked to get the revised Thousand Suns rulebook ready for the printer. My layout guy sent me this photo to show me where things stand right now:
With luck, it'll all be done very soon and I can get back to work on my long-overdue Dwimmermount and Petty Gods projects. But Thousand Suns has priority, since I've been working on it for over a year now and seeing it finally released with the clarity and presentation I've always wanted will be a dream come true.

10 comments:

  1. He was *not* exaggerating about those stickies! Congrats on the pending "birth", really looking forward to a perfected version.

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  2. ...and I thought I was the post-it addict!

    Any news on Petty Gods?

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  3. Ask me about Petty Gods after I announce that Thousand Suns is done. Until then, that's my priority.

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  4. since I've been working on it for over a year now and seeing it finally released with the clarity and presentation I've always wanted will be a dream come true

    I know the feeling, my friend. Believe me.

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  5. I wish you the best of luck on this James. I loved Cursed Chateau and, although only an occasional Sci-fi rpg fan, I will be picking this one up.

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  6. I'm not an addict, Restless -- I'm a professional.

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  7. I'm not an addict, Restless -- I'm a professional.

    And I cannot tell you how grateful I am for that.

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  8. i am a pretty recent reader of your blog, can you explain a little bit of what "thousand suns" is?

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  9. Thousand Suns is my science fiction roleplaying game. I published a version of it in 2008, but, for many reasons, I wasn't entirely happy with it and have been working over the last year or more to produce a revision that looks and reads the way I always wanted it to. The game itself is heavily inspired by the sci-fi of the '50s through '70s and those inspirations are primarily literary in character. So, think Anderson, Asimov, Chandler, and Piper and you're not far off.

    I'm not sure I'd call it an "old school" game but it's definitely a traditional one. There are, for example, action points in the game that allow players limited control over the results of their dice rolls but that's the extent of its newfangledness. Thousand Suns is my take on the genre of "imperial science fiction" and all that that implies.

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  10. Ask me about Petty Gods after I announce that Thousand Suns is done. Until then, that's my priority.

    Understandable! I was just curious if there'd been any changes.

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