Monday, October 7, 2024

800-lb. Gorilla

Last week's post, Pretenders to the Throne, was occasioned by my frustration about the fact that, in general, posts about Dungeons & Dragons tend to get more views and generate more comments than those about any other RPG. Now, on one level, that's just common sense. Not only is D&D the first and most well-known roleplaying game, but it's also been the most popular one for a half century now. No matter how many players of other games might despair of this fact, it's true. Dungeons & Dragons is and always has been the only roleplaying game whose name is recognizable outside our little hobby – or indeed inside some segments of it. In my experience, there are far more gamers who play only D&D than there are gamers who play a wide variety of them.

As commenter Rick noted the other day, that's the power of branding. By getting to publication first and by having a title that's both evocative and easy to say, Dungeons & Dragons has a number of advantages that make it uniquely well placed to be the leader of the pack. I remember some years ago, back when Hasbro first bought Wizards of the Coast, reading an article in some business magazine that the name Dungeons & Dragons was one of best known in the world, alongside things like Coca-Cola and Kleenex. While most people had no real sense of what D&D actually was – most, I think, believed it to be some kind of video game – they nevertheless had at least heard of D&D, something that could not be said about any other RPG, no matter how successful or celebrated it was within the hobby.

Being the most well-known is not, of course, an indication of quality, a point frequently made by partisans of different, less-known brands, both within and without our hobby. Anyone who prefers Pepsi to Coke or Burger King to McDonald's, to cite just two rather prosaic examples, probably feels this way. Believe me, I'm sympathetic to this point of view. As a fan of Traveller, for example, I wish the game were better known, appreciated, and played than it is at present, but, as the old saying goes, if wishes were credits, beggars wouldn't need to travel by low passage. I make this joke to illustrate my point about just how obscure RPGs other than D&D are, even within the hobby. How many of you reading this post knew what I was talking about? (There's no need to answer that.)

I love lots of roleplaying games. Last year, I did a two-part post about my ten favorites – and I have many more besides. But I know only too well that, if I were to write lots of posts to discussing, say, Pendragon or Gamma World, they'd be among my least read posts and certainly the least commented upon. As you all know, I've been refereeing an Empire of the Petal Throne campaign for the last nine and a half years and, despite that, my posts about that campaign and its setting of Tékumel don't receive a lot of attention or comment. Don't misunderstand me: I completely understand why that is the case. Neither Empire of the Petal Throne nor Tékumel are widely known even within the hobby, so why would I expect posts about them to generate much attention?

And that's really my point. I write so much about Dungeons & Dragons and its history here, because D&D is the single most widely known and played roleplaying game, even in 2024. Those of us who enjoy more than just D&D are very apt to claim that we're presently living in a Golden Age of Roleplaying, with more games and more variety of games than ever before. That might well be true by some metrics, but, on one significant metric – popularity – nothing much has changed. Dungeons & Dragons remains the game most people are playing and that most people, even those of you reading this blog, are interested in reading about. It's not for nothing that I use a version of Trampier's iconic demon idol in my masthead.

What does this all mean? Honestly, I'm not sure. Though it's not my favorite RPG, I still very much like D&D, so I don't think there's any chance I'll stop writing posts about the game and its history. However, my frustration with the fact that it's those posts, with a few exceptions, that tend to generate the most interest is very real. I don't like writing stuff that garners little or no interest. Who, after all, likes to feel as if he's shouting into the void? At the same time, I cannot expect most readers are going to be familiar with all the same obscure things that I am or that they'll share my interest in the same. To some extent, if one is going to write for public consumption, one must write what will attract the most readers and, in my case, that means posts about Dungeons & Dragons. 

C'est la vie. 

21 comments:

  1. For what it's worth, I liked the Low Passage joke.

    I read the most recent (and now out of print) Strontium Dog RPG this past weekend. There's a "nice" variant of Low Passage in there; player characters are Search and Destroy agents, most of whom are mutants of some sort. So, despite being "heroes" and law enforcement operatives, they are forced to travel in the cargo holds of ships by the bigoted society they protect.

    Nothing to do with D&D and gorillas, just your Low Passage joke made me think of it.

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    1. The Low Passage joke also works for some scifi fans who've never even heard of Traveller. It's not like Dumarest of Terra is unknown even in this day and age, although the percentage of those who've read them is doubtless higher among roleplayers than the general community.

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  2. There are a variety of reasons why D&D is and (almost) always has been the immortal god king of our hobby, but I think the most important inflection point in its history of dominance was the publication of the 1E hardcovers. These came out at a time when a number of competitors were in the market place, some were both good and well liked, and D&D's established product line had some major weaknesses. The incredible step forward in production value just completely blew everything else off the hobby shop book shelf. And, while the content of 1E really did have a huge overlap with materials found in OD&D and its supplements, even down to most of the fine details that defined the game, seeing it all pulled together, re-organized and turned into a single polished game meant that you finally had something in your hand that felt grander in scope of imagination and richer in possibilities for play than anything offered by the competitors. All the games we look back on as better in this or that respect, as rules sets, were simply distant seconds in the face of these new books. It is a mistake to look back at that from the perspective of people who have watched nearly 50 years of subsequent publications: at the time they were totally unique, and they remained so for at least 5 years - enough to completely ice the market.

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    1. Basic and Expert D&D I think also had a big impact.

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  3. If D&D is McDonald's, and Traveller is Burger King, then Empire of the Petal Throne is Sri Lanka's Curry House, a restaurant that was often frequented by Prof. Barker, his gaming friends, and his players. If I owned a restaurant I would want to own the most popular one for the financial success, but when I go out to eat I crave a unique experience, and food that is not designed for the lowest common denominator. What sort of restaurant will sha Arthan be when it is completed?

    I don't run a blog so I am not concerned with the number of views or comments, but I will tell you that I appreciate discussions about the RPGs that are not the McDonald's of the industry. I embraced D&D in its early days when it was misunderstood and its adherents were depicted in a most unfavorable light. I will always consider D&D as a gateway to the divergent, exotic, and esoteric games that have flourished in the shadows of popularity. I am happy to dine in the drive-ins, diners, and dives, and I hope you keep writing about them.

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  4. well, seth skorkowsky has built up a pretty good following on mostly just CoC stuff. so it can be done. but it is harder, to gather new fans

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    1. He's also gone long on Mongoose Traveller and has quite a bit of older Cyberpunk content, as well as having done a fair bit of Modiphius Conan back in the day - where he eventually concluded he didn't really like the engine much. Think his "RPG philosophy and GM/player tips" advice vids actually have his best view counts as an overall category.

      But youtube is a very different medium than blogging, and Seth's acting skits are clearly a big draw for viewers as well.

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  5. Marriage, Parenting, and most Business is essentially shouting into the Void, so I think we all have our stripes there.

    Fantasy role-playing hit me when I was young, about ten years old. Young people tend to understand simple concepts and bright colors. I knew what a Dungeon was. I knew what a Dragon was. I knew what it was to jump over a log in the woods and have a snake thrash around my calf. I learned about pain, isolation and consequence all in one spell. I was unfamiliar with a rune or a pathfinder. Gamma? Travel-what? Sword. Shield. Large black coffee. Pepperoni pizza. Apple Pie. When you're young, and it gets fancy, it gets lost.

    We're not young for very long, but somehow it lasts forever.

    Then you want to drop a 455 CUI-HO Jeg engine into your 1981 Firebird, and it bolts up! Then it tears the drive shaft off, and you learn about the Runemaster Pathfinder Powertrain. We get older, and our lives become more complicated.

    And it is still a Dungeon, still a Dragon, and Marilyn Monroe.

    You finally reach an age of maturity where your youngster isn't knocking on the door while you try to get primitive with your wife. You discover Mansfield, Brad's Drink and Pissarro.

    I am finally old enough to walk down the left hand path this time. Petal Throne seems fascinating to me, more so than Cthulhu (I love-craft but Cthulhu sounds like a goat sneeze) and admittedly I just don't care about space and alternative planes.

    The elevator pitch for D&D: Dungeon. Dragon. Swords. Monsters. Magic. Treasure. Dark caverns, ruined castles, howling wolves and smoke, rising. Oh! And Taverns! Taverns!

    Petal Throne to my sub-100 IQ sounds like a more nuanced and political/finessed version of D&D. The guys that invented a fork. Fashioning your own bow tie, which is cool, but requires a different cultural commitment.

    What is the elevator pitch for Petal Throne? Twenty five years ago someone sold Formula 1 to me the NASCAR guy: Engineering autosport. Faster cars. No fenders. Turns. And you can't see the fuel fires, which is scary.

    Fair enough. I'm in.

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    1. A serious question: what did 10-year-old you think a "dungeon" was? That's one of the puzzling things about the immensely successful D&D brand - what "dragons" are is well-understood, and the word readily conjures up evocative images that tell you something about the game, but the word that starts off the brand name, "dungeons", is quite obscure, and actually means something different in the game than its commonplace meanings!

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    2. Curiously, "Dragon" was the tricky term, because we knew no one had ever actually seen one, which meant that the very concept was left to thousands of years of perception, legend and storytelling. A dragon could have been two lollipops stuck on a possum's backside for all we knew.

      "Dungeon(s)" was easy. We had a ton of reference from - were they called Creature Feature? - old Vincent Price movies and other creepy-fare from weekend television. I'm old enough that many people still had black & white televisions, making the old movies extra unsettling. Also, we had fairly extensive storm sewers under the town where I lived, so as kids we crept around beneath the 7/11 and strip mall stores and got a taste of isolation in tight spaces. And rats, and therefore, snakes. There were stories such as The Cask of Amontillado that filled out the isolation and darkness landscape. We interpreted a dungeon as a place of relative isolation, where most secrets and events are just outside the torch or campfire light. The allure of any dungeon is the mystery of what is around the next turn. Thus we always thought of a "Dungeon" as a mental space rather than a physical one. Spend several hours alone with a dwindling campfire deep in the woods one night, and you'll learn everything you need to know about isolation.

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  6. Very interesting post! Nothing about it surprises me, except the revelation that your (excellent) posts about Gamma World are apparently as 'un-read' as those about Pendragon and Empire of the Petal Throne. In my own mind, I would've thought that, among 'your audience,' Gamma World would've been considerably more popular, as it was a TSR game that dates back to the 1970s and its original game system was derived from D&D.

    This post also brought to mind how this phenomenon manifests on ESPN: it feels like every single morning during the NFL season, all their sports talk shows lead with some topic about the Dallas Cowboys, regardless of whether there were better, more consequential games involving other teams, or MLB playoff games (or other sports) the night before, or bigger sports news/scandals breaking involving players in other sports or on other NFL teams. Regardless, the talking heads will lead with the Dallas Cowboys. Day after day. Year after year.

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    1. My wife claims the same about Messi on the global "futbol" stage.

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  7. I like to think of (A)D&D as chicken. It is broadly palatable, goes with a lot of things, and generally needs some skill to make it really shine.

    I think it interesting that my perception is there are fewer "pretenders to the throne" by far these days - by which I mean big, concerted efforts by game companies. There certainly seem to be no end of games that are micro, independent or similar that would have been advertised in Dragon magazine of old in a 2-column inch space, but not as many games as would have filled shelves at the local game store (or Waldenbooks). Has "DND" consumed so much market share that no one else even tries for a home run swing?

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  8. My mum still calls it "Drakes and Dragons". Even fifty years later I'm still not sure if she's trolling me.
    Neil

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  9. It occurs to me now that I am exactly part of the problem here. Even though I'm _one_ of the non-D&D-centric players/readers.

    But that's exactly why I like to read the blogposts about the D&D cosmos. It's less familiar, and James has interesting things to say about it! And in fact, I think I probably skim through or just skip over some Petal Throne and Traveller posts, because -- I know how dickish this sounds, believe me -- I'm just not so motivated to read more about them.

    I am the monster!!!

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  10. I appreciated the Low Passage joke. The rest of the post made me sad.

    Unlike yourself, I'll admit to actively disliking Dungeons & Dragons. It does so many things I don't like and doesn't do so many things I do like that every time I've played it over the last decade I've liked it less and less.

    The problem for me is that yes, it's the most popular, meaning the majority of people participating in our hobby are playing the game I don't enjoy. Finding players who match my particular flavor of crazy seems to get harder and harder, regardless of the boom of new and really great RPGs.

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  11. For what it's worth your Petal Thorne posts are among my favorites. Having a blended family of five kids the only gaming I do is with them. Which is awesome ! The older boys play numenera with their friends but I run a game once every couple of months. I run a numenera system using my old empire of the petal thrones box set as the setting. They dig it in small doses. The little guys saw the fun so I'm running d&d essentials for them and they're loving it. There is a kind of secret sauce for d&d that makes it a perfect jumping off point for beginners- not the rules just the set up. It's almost a Jungian archetype in how easy it is to grok from the jump.

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  12. I think you should write only things you feel engrossed with. After all, you don't have a moral duty to satisfy the public. If you are thrilled in playing Tekumel, then write the hell about it. I am sympathetic on your views because i know what it means to write and shout in the void. My blog was solely devoted to obscure games but in 2024 i have come to understand the futility of even trying to awake people from their "dogmatic slumber" (to use a Kantian expression). Sure, there are the future generations ahead...perhaps someone in the far future will stumble into your blog and benefit from that obscure post about that obscure game...but who knows.

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  13. This is on topic: https://lichvanwinkle.blogspot.com/2020/07/myths-of-early-osr-2-only-old-school.html

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  14. Write about what you want to write about, it’s your blog right? And I for one might not have played the game being discussed, but I nevertheless always enjoy reading about gameplay and the history of RPGs in general. For me, it’s as much about that feeling of nostalgia as anything else.

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    1. I cannot agree more: it is about a feeling. Somehow as we get older and fight endless wars, we lose sight of a simple feeling, because everything becomes so goddamned complicated. It is smoke rising, night falling, and wolves howling. That's it. The rest is wonder, imagination, and pursuit. Your writing conveys positive energy, regardless of the game setting. It conveys feeling. Don't change an expletive thing. And don't waste energy on self-doubt.

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