In RuneQuest, there is a race of beings known as Broos or goatkin. In my second edition rulebook, they're described as
Anyway, during the RuneQuest Renaissance of the '90s, a product was put out for RQ3 called Dorastor: Land of Doom, which detailed a Chaos-tainted land to the south of the Lunar Empire. As I've stated several times before, I never played much RuneQuest at any time, but I was often interested in it. Just before Avalon Hill was purchased by Hasbro in 1998, the company was selling off its stock of RuneQuest materials in very cheap -- and hefty -- bundles. I bought them out of curiosity and it was then that I first read Dorastor. The supplement included a NPC known as Ralzakark, leader of Dorastor and king of the Broos.
For reasons I can't fully articulate, I found Ralzakark quite frightening. Perhaps it was because he had the head of a unicorn, a creature normally associated with purity and goodness. Perhaps it was because he was an urbane, sophisticated creature unlike his subjects. Whatever it was, Ralzakark frightened me. I don't mean scared in that ooga-booga-monster-in-closet sort of way; I mean in some psychological/emotional way. Ralzakark was a disturbing NPC -- and fascinating too. For all I know, I may be the only person who finds the Unicorn Emperor of the Broos unnerving, but I suspect not. I know of many people who find the Broos more than a little creepy and Ralzakark's inversion of many of the known facts about these creatures probably does unsettle people besides myself.
This got me to thinking about how the best fantasies, the ones that really stick with me, are frightening on some level. Shelob, in The Lord of the Rings, frightens me and so does Gollum, come to think of it. They both touch on things within my psyche that I'd rather not think about and force me to confront them. Most of us, I imagine, need to do this from time to time, which is why I think it's healthy for children's stories to include frightening elements. It's the same reason I think RPGs shouldn't shy away from being frightful. That's not all they should be, of course. Still, I think they're a lesser entertainment than they can be if they neglect to include things to unnerve us from time to time.
Human-bodied and goat-headed, [they] ... are tied irrevocably with the Rune of chaos. They are given to atrocities and foul practices, and carry numerous loathsome diseases.Broos have the ability to procreate with any species, intelligent or otherwise, with the resulting offspring taking characteristics from both its Broo and non-Broo parent. Most Broos in the Dragon Pass area (the area of Glorantha originally most detailed in RQ's early materials) have the heads of goats and other herd animals, hence their nickname, but Broos come in a variety of types, depending on their parentage.
Anyway, during the RuneQuest Renaissance of the '90s, a product was put out for RQ3 called Dorastor: Land of Doom, which detailed a Chaos-tainted land to the south of the Lunar Empire. As I've stated several times before, I never played much RuneQuest at any time, but I was often interested in it. Just before Avalon Hill was purchased by Hasbro in 1998, the company was selling off its stock of RuneQuest materials in very cheap -- and hefty -- bundles. I bought them out of curiosity and it was then that I first read Dorastor. The supplement included a NPC known as Ralzakark, leader of Dorastor and king of the Broos.
For reasons I can't fully articulate, I found Ralzakark quite frightening. Perhaps it was because he had the head of a unicorn, a creature normally associated with purity and goodness. Perhaps it was because he was an urbane, sophisticated creature unlike his subjects. Whatever it was, Ralzakark frightened me. I don't mean scared in that ooga-booga-monster-in-closet sort of way; I mean in some psychological/emotional way. Ralzakark was a disturbing NPC -- and fascinating too. For all I know, I may be the only person who finds the Unicorn Emperor of the Broos unnerving, but I suspect not. I know of many people who find the Broos more than a little creepy and Ralzakark's inversion of many of the known facts about these creatures probably does unsettle people besides myself.
This got me to thinking about how the best fantasies, the ones that really stick with me, are frightening on some level. Shelob, in The Lord of the Rings, frightens me and so does Gollum, come to think of it. They both touch on things within my psyche that I'd rather not think about and force me to confront them. Most of us, I imagine, need to do this from time to time, which is why I think it's healthy for children's stories to include frightening elements. It's the same reason I think RPGs shouldn't shy away from being frightful. That's not all they should be, of course. Still, I think they're a lesser entertainment than they can be if they neglect to include things to unnerve us from time to time.
Broos are scary because, as agents of chaos, almost anything can happen when you interact with them; this is very different from the commoditization of monsters in D&D, where every monster has a strict range of stats that are rarely deviated from.
ReplyDeleteChaos in Runequest is actually terrifying and reality warping in the most "mundane way". No established gloranthan culture messes with Chaos (except Lunars) because it pure entropy. Every source is of chaos in the world is the result of a great tragedy, its gained for powers sake. Some very wrong and unjust things have happened in God Time that such misshapen creatures and malign cancerous gods can enter creation
ReplyDeleteA good example is chaos in the lights going out game, reality itself starts slowly becoming out of bounds and the apocalypse happens. In comparison Chaos as a force in Warhammer is Saturday cartoon villainy level, its too human and petty to be truly cosmic or mythological. Although both are inspired by Moorckock's Elric Saga, its not by random that Chaosium developed both Call of Cthulhu horror rpg and Runequest, two very different games in scope, but cosmic horror crosses over both. Finally although Glorantha is an exhaustingly detailed setting, details on how Chaos comes about or what its goals are, are kept to a bear minimum throughout all publications, exactly like the Great Old Ones are.
Hey now, Entropy is a whole different kettle of fish from Chaos. Don't go lumping those Eurmali sacred fools in with the broo and scorpion men. :)
DeleteYes, yes, yes!
ReplyDeleteI do agree that fantasy is (or should be) frightening or at least disquieting.
Most fantasy creatures or their abilities would be quite terrifying, imho.
I'm somewhat disappointed when fantasy is treated as simply womdrous or cool.
(Listening to Cannonball Jazz while awaiting trick or treaters) I found it disquieting that my wife had me take all the Snickers out of our Halloween candy because there is a plague of peanut allergies and it can apparently bankrupt us.
DeleteWhat I was going to say: the Space Vampire in (TV) Buck Rogers was absolutely terrifying to me as a kid, and still resonates as an exotic and unnerving creature. And, Wilma. I'd share my Snickers with her.
The Buck Rogers vampire didn't bother me any, but that thing in the Space 1999 episode Dragon's Domain gave kid me the willies. Just the perfect combination of unforgettable sound and visual effects, and of course the charred corpses it spits out when it's done with you were pretty graphic too.
DeleteColonel Deering can have any type of candy she likes as far as I'm concerned.
The Vaesen RPG does quite a good job with making fantasy folklore simultaneously mysterious, wonderous, and deeply unsettling and potentially deadly IMO. Of course, it's more of a monster-hunting/horror game than straight fantasy to start with, but it has the vibe I'd like to see with horror-fantasy more often.
DeleteOoh... I had forgotten about the Space Vampire... very creepy as a 9-10 year old! Loved me some Buck Rogers for sure!
DeleteThe episode with the space vampire was the best episode of Buck Rogers by far. I wish the entire series had had that sensibility.
DeleteMy #1 spot was another episode - I would swear it was a 2-parter - something like "Plot to Destroy a City" with the original Riddler and a woman who looked eerily similar to a Golden Age adult performer. Gail Force? Too much Brut at brunch today. Murk and Fog on the brain.
DeleteI am definitely going to Wilmahole Con, wherever that may be.
Great post, and I completely agree - a strong rpg setting should commit to its creative content - scary things should be scary; funny things should be funny; and so forth. I had a similar reaction to 'the book of the shadowlands', a L5R setting book from 1997 - it contains a number of things that are genuinely creepy
ReplyDeleteThe monster in "Dragon's Domain" was great; it made it into the Arduin books as the star spyder.
ReplyDeleteI remember seeing that and thinking it was nice to know I wasn't the only one traumatized by that thing. :)
DeleteJust want to say that goats get a bad rap.
ReplyDeleteAs someone who used to have to chase them off our cars when they climbed on them, hold them still when the vet was making them vomit up whatever poisonous crap they'd eaten this time, and deal with the piss-reek of them marking everything they could reach, I disagree. The only rap they deserve is one right between the eyes with a five-pound sledgehammer.
DeleteI must agree with you. Ralzakark has got to be one of the most disturbing concepts I've seen in any roleplaying game, and he gets worse the deeper you look into his origins and his goals. And as you say, if something is going to stick, it has to engage us in some way deeper than just the surface. Fear is one of the things that can do that.
ReplyDeleteMr. McGee: I would have said a double-bitted axe, but that 5-pound sledge is certainly more manuverable.
Most horror RPG products are really about producing an aesthetic of horror, not a psychological reaction of horror, don't you think?
ReplyDeleteFor me, that goes even for the more recent, really sophisticated horror games -- which, come to think of it, seem if anything more and more self-consciously "about" the horror genre itself.
Anyway, the Dorastor set was another banger from the RQ Renaissance era, and I wholeheartedly agree about Ralzakark.
The Broo unsettle me too. I think that there's the Christian association of goats with the devil, the idea of unchecked fecundity, hedonism and disease - all very much against the moral framework I was brought up in.
ReplyDeleteI used to be quite scared of Broo and chaos, in general. Fortunately though, I fell in with the wrong crowd and ended-up initiating into the Cult of the Stormbull.
ReplyDeleteNow, the boyz & I get together on Saturdays, do some binge day drinking, eat some psychedelic mushrooms, and get a little crazy. Sometimes we’ll burn down the local tavern, but every now and then we get our battle axes out, hunt down a den of chaos monsters, and hack them to bits!
Ralzakark? Lemme and the fellas get our hands on him!!!!