I put "new" in quotation marks, because, rules-wise, Dolmenwood's not really new. It's a very close descendant of Old School Essentials, which is itself a very close restatement of the 1981 Moldvay/Cook version of Dungeons & Dragons (or B/X, as many people call it). How does it differ from B/X, I'm sure some of you will ask? Most obviously, it has its own classes and races, some of them unique to the setting. Likewise, it uses the dreaded ascending armor class and has its own saving throw categories. There are few other small differences, mostly in terms of presentation, but, for the most part, the rules of Dolmenwood are so close to B/X (or OSE) that I don't think anyone already familiar with those – or, for that matter, almost any version of old school D&D – will have much trouble picking it up.
Where Dolmenwood shines, though, is its setting, the titular Dolmenwood, a large, tangled forest at the edge of civilization that's filled with intrigued, secrets, magic, and lots of fungi. If I were to sum up the setting in a simple phrase, it would be "fairytale fantasy," even if that doesn't quite do Dolmenwood justice. It's like a weird cross between Jack Vance's Lyonesse, Machen's The White People, and Dunsany's The King of Elfland's Daughter, with touches from Twin Peaks and The Wicker Man, among many other influences. As a place, Dolmenwood is weird and eccentric, filled equally with whimsy and terror.
A big part of what makes Dolmenwood such a dichotomous place is the lurking presence of Fairy, which is to say, the otherworldly realm of the elves and other supernatural beings, the most powerful of which were long ago cut off from the mortal world by a coalition consisting of the Duchy of Brackenwold (who rules the wood), the Pluritine Church (who serves the One True God), and the secretive people known as the Drune (who have their own agenda). Elves and fairies are no longer as common as they were in the past, but their machinations can still be felt. In particular, the Cold Prince, the lord of winter eternal, seeks ways to regain his dominion over Dolmenwood.
Of course, there are lots of contending factions within Dolmenwood – the Duchy, the Church, the fairies and their nobles, witches, the Drune, and the wicked Nag-Lord, a trickster figure who serves as a literal agent of Chaos, corrupting the land and its peoples. These factions all play roles, large and small, in ensuring that Dolmenwood is never a dull place. One of the things I've found in refereeing this campaign is that I'm never at a loss for adventure ideas, because there's so much going on in the setting. Once the characters started doing what characters do, they soon found themselves enmeshed in all sorts of plots and schemes, gaining allies and enemies in equal measure.
Speaking of characters, there are presently four in the campaign:
- Squire (soon to be Sir) Clement of Middleditch: The big-hearted but small-brained of a minor noble sent out into the world to make something of himself (or die trying). He's presently attempting to be knighted by a fairy princess, an idea that appeals to his romantic soul, even if doing so brings with it more than a little risk.
- Alvie Sapping: A teenaged thief with a quick mind and quicker tongue. He's attached himself to Clement's retinue as a way to travel and, he hopes, make money. Alvie has an intense dislike of bards and other musicians, on account of his no-good father's having been one, which has occasionally been a source of trouble for him (and amusement for everyone else).
- Waldra Dogoode: A hunter and woodswoman, who's more comfortable in the wild spaces of Dolmenwood than in its more settled ones. She's an expert tracker and an amateur student of the many mushrooms and other fungi in the region. Her ambition is to one day produce a complete and accurate map of the entire Wood.
- Falin Cronkshaw: A breggle (goat-man) cleric, who was exiled to a small parish because of her insistence that there were in fact breggle saints whom the Church has suppressed. She now travels with her companions hoping to find evidence vindicating her theories.
Funny thing is, Dolmenwood part of a larger campaign setting, which I found out in a round-about sort of way. I was looking for other supplements and adventures for the Midderlands setting and I ran across Dolmenwood. Both sounded very similar in approach and I was able to track down the all of the Wormskin mag issues.
ReplyDeleteSo I read the material and looked at the Midderlands map to see where it would fit...and lo and behold there it was...Dolmenwood right on the map where Ireland is! I couldn't believe it! IT's offically part of the Midderlands setting.
James, if you're looking to expand out of the Dolmenwood, I HIGHLY recommend getting the Midderlands.
https://www.drivethrurpg.com/en/product/221994/the-midderlands-osr-bestiary-and-setting
I own and love all of the Midderlands material Glynn Seal has produced.
DeleteHowever, I believe the placement of Dolmenwood within the larger Midderlands setting isn't definitive, just an option for those who wish to do it. The game itself is deliberately vague about the world outside the Wood, so referees are free to place it almost anywhere, if they're so inclined.
I know that Glynn Seal put it on the map of the Midderlands as essentially an easter egg, but I don't believe that Gavin has ever said anything about that being the case officially.
DeleteWhatever the case, it can be placed within the larger world without much modification.
DeleteJim Hodges---
ReplyDeleteI think what I'm about to write might go a way towards explaining why I was a DM about three times more often than I was a player, but I've long noted I get as much or more satisfaction out of reading a module than playing one. In short, reading today's post and finding out about characters and setting took me back to much that same feeling.
I'm glad to hear that, because I'm quite reticent to talk too much about my campaigns, out of concern that I'm doing a version of "Let me tell you about my character."
DeleteRight there with you. At first it was merely that I had a greater degree of diplomacy than our fellow players and could make the adventure(s) crackle and move along. Later I discovered it was more rewarding - at least to me - to know the "whole truth" of an adventure setting than what might be discovered or missed by my motley associates. The art through the artist's eyes so to speak. Somerset Maugham had a quote about that, I think.
DeleteThe cover of Dolmenwood looks fantastic, sort of a combination of the Hermit picture from B2 with a subtle application of drow paint.
I particularly enjoy posts about your campaigns. I'm anticipating the denouement of the House of Worms campaign, and I'd love to hear more about the Twilight 2000 adventures.
DeleteI crowdfunded as well but am waiting for physical books before I play. I’d like to hear how the hexploration procedures work in practice and any problems you’ve run into. Also curious about your experience with the encumbrance system.
ReplyDeleteFor encumbrance, I use the slot-based system, so I may not be the best person to ask about this. The characters in the campaign usually travel light anyway.
DeleteThe hexploration procedures work well for me and my style of play, especially when used in conjunction with the hex descriptions in the Campaign Book. For the most part, the characters stick closely to the roads (and rivers) rather than venturing off into wild and untamed places. That might color my perspective somewhat.
James, would it work to use only the Dolmenwood Campaign Book (excluding the Player's Book and the Monster Book) with either 1st edition AD&D or with B/X?
ReplyDeleteAbsolutely, though there are some monsters specific to the settings that you might need to swap out.
DeleteI've backed and am waiting. I'm very excited about what's been done with core rules. Gavin's taken what was chunky in B/X with ~5 resolution methods for what *players* would do and broken it down to two. Specifically it's a DC and a D6DC resolution. Armor Class and Saving Throw are what you'd expect, but all the thief skills are now D6 roll high, and ability check is roll a D6 add ability modifier with a target of 4! So much easier for introducing new players! Ports almost directly to OSE as well.
ReplyDeleteme too! it looked good, and I wanted a copy of OSE, so here I am.
DeleteI hope you can keep us updated on progress of the party, campaign tales are always well received
ReplyDeleteI would also be very interested in reading more about your Dolmenwood campaign. I am running a dark fairytale/folk horror campaign using OSE and would love to know more about your group's experiences.
ReplyDeleteWhy anybody would poop up a lovely old-school game with ascending armour class I'll never understand. :-P
ReplyDeleteI've been stocking the OSE versions of the Dolmenwood adventures for some time; they've always interested me from what I've seen, so I've had my eye casually on the game itself. Might bring it onboard. It's good to hear you've enjoyed it.
Gavin was briefly a member of my gaming group before his work took him to Germany and beyond, and it's very pleasing to see him so successful.
ReplyDeleteThis was long before Dolmenwood, alas, so I've never had a chance to play in the setting, although I've made some very minor contributions to it.
I'm very intrigued by the Dolmenwood setting, but I'm not exactly sure how much of it I would actually use since I mostly homebrew stuff, and steal from elsewhere.
ReplyDeleteWell James, you’ve got my old grognard self playing Free Leagues’ “New School” Twilight 2000 and we’re loving it. So, thank you!
ReplyDeleteI’m thinking you’ve probably sold me on Dolmenwood, too. I’m a bit hesitant to pre-order the material, which is listed as “in manufacturing” (mainly because I’ve been so frustrated by Chaosium’s snail’s pace release of promised products, as of late).
Do you have any insider information as to when Necrotic Gnome thinks they’ll have it completed?
As I understand it, all the books have now been printed and are awaiting arrival in warehouses before distribution begins. I expect that means we might see physical copies within the next few months.
DeleteAwesome! Thanks so much, I shall move forward. I just didn’t want to purchase something I might be too old to play by the time I got it (looking at you, Chaosium…)
Delete