I make no bones about the fact that I have long been – and still am – a fan of Ed Greenwood's Forgotten Realms setting. Of course, I do place an important caveat on that statement. When I say "Ed Greenwood's Forgotten Realms setting," I mean that quite literally. I'm a fan of the setting as Ed Greenwood originally presented it in the pages of Dragon magazine rather than the version(s) of the setting presented in products published by TSR and Wizards of the Coast. I still enjoy some of that later published material, but, for me, the Forgotten Realms that I love is the one Greenwood wrote about in his many Dragon articles, especially during the early to mid-1980s. That's why you'll find quite a few of those articles featured in my Articles of Dragon series.
The reason for this is simple: those articles don't explain everything. Instead, they're filled with offhand references and allusions to people, places, and historical events without any clarification. Those references provide color and occasionally context, but their purpose isn't to give the reader a lengthy dissertation on the history of the Realms, let alone something more obscure. Strictly speaking, they could be stripped out of the description of that sword and it would still be perfectly usable in play. However, it wouldn't be as fun to read nor would it be as evocative. Those allusions create a sense of depth, making the world feel larger and more lived-in. They hint at a larger, interconnected setting filled with legends, conflicts, and figures whose stories remain untold. This approach also invites curiosity, encouraging the reader to imagine connections or even incorporate those elements into his own campaign. Without them, the text might be clearer but also flatter, lacking the richness that makes the setting feel like a place rather than just a backdrop.
Unfortunately, as Greenwood's setting was elaborated upon beyond those original articles, there wasn't a lot that remained forgotten about the Realms. With each new supplement, novel, or sourcebook, more of the implied history and mystery was brought into the light, codified, and explained in detail. While this expansion enriched the setting for dedicated fans, it also diminished some of its initial allure. The obscure references that once sparked my imagination were now meticulously documented, leaving less room for speculation. It was probably an inevitable outcome, given the demands of game publishing, but it's a little disappointing nonetheless.
While I've singled out the Forgotten Realms in this post, it's not the only imaginary setting that suffers from this problem. Even my beloved Tékumel, in which I've refereed the House of Worms campaign for just shy of ten years, has far too much background material than is necessary. In fact, in the case of Tékumel, the depth of background material can be as much a turn-off for newcomers as an enticement. The same could be said of other well-established settings, like Glorantha or the Third Imperium, both of which I love, by the way. I'm not approaching this simply from the perspective of ease of use but also one of enjoyment. I often feel as if less is more when it comes to many settings. Their allure is, to a great extent, their "empty spaces," which is to say, those parts that are, at best, alluded to rather than so fully fleshed out that every possible question already has an answer before play has begun.
I think about this a lot, as I soldier ahead with Secrets of sha-Arthan. Though sha-Arthan takes inspiration from RPG settings like Glorantha, Jorune, and, of course, Tékumel, I have been attempting to avoid their excesses when it comes to the presentation of the setting. That's why I've taken a few cues from those early Forgotten Realms articles, for example, and why I have no plans to produce an encyclopedia of sha-Arthan or anything even close to it. Instead, I want to present an exotic but accessible science fantasy setting with lots of mysteries I'll never solve and even more scope for referees and players to make it their own. In the coming weeks, I'll be sharing some examples of just how intend to do this.
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