I'm getting Futurama-style "Mostly intact ruins of New York under New New York" vibes from this picture. So the "Vaults," at least the largest of them, appear to be whole cities buried in vast cysts, unlike the buried rubble dungeon cities of Tekumel?
I’m wondering, have you come to a decision re: the rules system? Are you sticking with the old school D&D framework? I only ask because there has been a post or two where you seemed to be having some doubts. As in, you were pondering a skill-based system, rather than class, and a musing about how you wanted combat to feel, rules-wise.
That cover is amazing. Real moebius vibes.
ReplyDeleteIt's another terrific piece by Zhu Bajiee.
DeleteSpectacularly evocative.
ReplyDeleteWow!
ReplyDeleteI CAN'T WAIT
ReplyDeleteI'm getting Futurama-style "Mostly intact ruins of New York under New New York" vibes from this picture. So the "Vaults," at least the largest of them, appear to be whole cities buried in vast cysts, unlike the buried rubble dungeon cities of Tekumel?
ReplyDeleteIt is very nice. I do wonder what that latticework is high up overhead.
DeleteLooks great!
ReplyDeleteI’m wondering, have you come to a decision re: the rules system? Are you sticking with the old school D&D framework?
ReplyDeleteI only ask because there has been a post or two where you seemed to be having some doubts. As in, you were pondering a skill-based system, rather than class, and a musing about how you wanted combat to feel, rules-wise.
Great to see you moving back to developing your own secondary worlds, James, as that’s the original spirit of D&D: creating your own stuff.
ReplyDelete