Tuesday, November 4, 2025

REPOST: The Articles of Dragon: "Realistic Vital Statistics"

I am nothing if not tedious and repetitive, so, when turning to issue #91 of Dragon (November 1984), it was pretty much a given that I'd talking about the article "Realistic Vital Statistics" by Stephen Inniss. The article is a near-perfect exemplar of the Silver Age of D&D, with its concern for providing referees with the tools needed to inject "realism" into their adventures and campaigns. In this case, the author's concern is for the fact that, according to their descriptions in the Monster Manual and Players Handbook, dwarves are implausibly heavy, standing only 4 feet tall and yet weighing 150 pounds (on average). According to Mr Inniss, if one extrapolated this weight for a 6-foot tall human male, he'd weigh over 500 pounds! This, he says, violates a fundamental rule of physics – the square-cube law, which states that "the weight (or volume) of an object is proportional to the product of its linear dimensions (height, length, and width)." Using a realistic model, a 4-foot dwarf should weigh only about a third the weight listed in the AD&D books.

The article thus provides a series of tables for generating more plausible vital statistics to replace those in the Dungeon Masters Guide. For what it is, the system is pretty easy to use: the tables are clear and the variables aren't difficult to keep track of. But, ultimately, I find myself wondering why anyone would care about such a system. Mr Inniss notes that giants in D&D show no signs of appropriate adaptation to their height and (presumed) weight, meaning they're not very plausible as typically presented. Having said that, he then dismisses the concern by saying
Fortunately, their world is a magical one. They are probably supported by some permanent variant of the levitate spell, with bone-strengthening magic thrown in for good measure. Interestingly, the larger giants (storm and cloud giants), like the equally huge titans, have true levitation powers perhaps a natural extension of the talents of their lesser brethren.
It's, in my opinion, a perfectly valid solution to this "problem" of the height and weight of giants, but, if one can accept this when dealing with giants, why is the weight of dwarves an issue? Once you admit that the world is magical and therefore exempt from inconvenient physical laws that would get in the way of fantasy, where does on draw the line? Mr Inniss anticipated this line of thought and attempted to counter it.
Since this is after all a fantasy game, it might be argued that it doesn't matter how much dwarves are defined as weighing. However, it is just such realistic-looking details as a character's height and weight that make for a more willing suspension of disbelief during a game session. Otherwise, why bother with such statistics in the first place? Plausibility, or "realism" as it is sometimes called, is definitely a factor in the enjoyment of even a fantasy game; the more so where the game makes a relatively close approach to reality.
I'm far from convinced by Mr Inniss's rejoinder, but, leaving that aside, when was the last time that a character's precise weight mattered in a game? I can't recall its ever mattering in any games that I've run. Height is a little more useful, though, even there, I can probably count on one hand the number of times I ever allowed or disallowed a character action based on height. For me, knowing that a dwarf weighs 152 or merely 52 pounds is about as vital as knowing whether he has brown hair or red.

But that's just me.

9 comments:

  1. IIRC, in one of Joel Rosenberg’s Guardians of the Flame books, it’s a plot point that dwarves are so dense they sink and can walk along the bottom of a body of water.

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    1. It is! Bandylegs has interesting water encounters.

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  2. Well, if you're hauling said dwarf's corpse to cleric to be raised, the 100 pounds can make a huge difference - that's a good sized sack of coins you could carry!

    Jokes aside, some pressure plates might be calibrated to go off only for heavier targets (so that pesky kobolds that set them up can go through unbothered).

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  3. I recall in an adventure (in Dragon?) a floor would break dependent on a character's weight.

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  4. I don't think he takes into consideration biological factors such as bone and muscle density. Besides that, who really gives a sh*t. It's a game with elves and dragons.

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  5. I guess he had never weighed an Orangutan? Short dense creatures.

    Back before you could Google something and find real world examples i guess you could think dwarfs were un realistic, but it all seems very plausible.

    From Wikipedia

    "Orangutans display significant sexual dimorphism; females typically stand 115 cm (45 in) tall and weigh around 37 kg (82 lb), while adult males stand 137 cm (54 in) tall and weigh 75 kg (165 lb)."

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  6. But the point is not just magic is available in the world, but that Dwarves are not just humans reduced in size. They are a different race entirely. They probably still use their appendix and it works to digest things that would kill a human and its heavy (and tasty if you ask an Orc), and their liver is double the normal size and extra heavy (so they can keep drinking without a hangover). They have smaller lungs, not designed for long distance running but for short bursts of high energy and filled with filters to deal with the dust and dangerous molds found underground. If you wanna make things logical do so within the fantasy.

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    1. This. Dwarves are built differently than humans, so just blindly applying the square-cube law isn't correct.

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  7. "when was the last time that a character's precise weight mattered in a game? " - it has mattered many, many times. Teleportation, dimension door, telekinesis all have weight limits. Encumbrance status when carrying a paralyzed, petrified, or dead character.

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