I was thinking the Great Game as I read your description, and when you specifically mentioned it, I knew I was on the right track. I really like this idea as an organizing framework. It gives me, someone who has never played TS, a clear picture of "what this game is about." Advocatus diaboli: I want to play a space rogue out for himself, interested in adventure, plunder, and a good time. A pox on all the noble houses and megacorps! Where would a character like this fit?
One of the things I want to ensure is that the High Struggle isn't essential. It's an optional element for those who want to include it or even just a means for the GM to generate ideas and background for adventure. Independent interstellar ne'er-do-wells are still very possible.
I was thinking the Great Game as I read your description, and when you specifically mentioned it, I knew I was on the right track. I really like this idea as an organizing framework. It gives me, someone who has never played TS, a clear picture of "what this game is about." Advocatus diaboli: I want to play a space rogue out for himself, interested in adventure, plunder, and a good time. A pox on all the noble houses and megacorps! Where would a character like this fit?
ReplyDeleteOne of the things I want to ensure is that the High Struggle isn't essential. It's an optional element for those who want to include it or even just a means for the GM to generate ideas and background for adventure. Independent interstellar ne'er-do-wells are still very possible.
DeleteSame anon - oh, forgot to mention that that Mike Vilardi illo looks like something right out of one of my 80s Polyhedrons. Love it.
ReplyDelete