Monday, May 18, 2026

My Own Cover Band

First, a couple of brief updates:

I’m still hard at work on the first draft of the second edition of Thousand Suns and, while it’s going well, it’s not moving quite as quickly as I had originally hoped. I’m still on schedule to complete most of the draft before I head off to Rome, but a few sections of it, including the High Struggle rules, probably won’t be among them. More information on the development of Thousand Suns (and my other writing projects) can be found over at Grognardia Games Direct, while the actual drafts of the second edition are available to my patrons.

Partly because of this, I won’t be returning to regular posting on this blog until after I return from Rome. I’ve got a great deal on my plate over the next three weeks and simply won’t have the time to devote to anything more than intermittent blogging until the second week of June at the earliest.

I say “partly,” because that’s not the whole story behind my break from regular blogging. Certainly, it’s a significant part of the reason – I really am focused on Thousand Suns right now – but it’s not the only one. Another part is that I feel as if I’m running out of things to say.

I realize that sounds rather ominous, even dire, and I don’t mean it to be. Feeling as if I’m running out of things to say is not the same thing as actually running out of things to say. Given my nature, I suspect only death will prevent me from having opinions about roleplaying games and science fiction and fantasy literature. At the same time, I do think it’s true that the way I’ve been writing Grognardia since at least my return in 2020 is unsustainable and that I need to remedy that.

To explain what I mean, what follows is going to be a bit self-reflective and “philosophical,” for lack of a better word, and I apologize for that. I don’t want to bore anyone with the ins and outs of my thought processes, but I can think of no better way to provide context for what I said above. Besides, externalizing my thoughts through writing has always been one of the ways I sort them out and find my way, however haltingly, toward solutions.

Broadly speaking, I have two recurring “problems” when writing this blog and they’re related. The first is one I’ve mentioned before in other contexts. After just shy of 5000 posts since 2008 – 4982 as of now – the odds are good that I’ve already written about almost every remotely old school RPG topic I can easily imagine. That’s obviously not literally true, as evidenced by the fact that I still occasionally strike gold even in well-mined veins of gaming history and discussion, but I’m not exaggerating when I say that I regularly struggle to find a genuinely new topic about which to write.

I can’t tell you how many times I’ve begun a post on some subject and, as I search through the archives for a relevant link, realized that I’d already written about the same topic, sometimes even using the same title. That would be frustrating for anyone, I suspect. It’s especially frustrating for me because I used to have no trouble finding things to write about each day. One need only look at the first few years of the blog to see that, during the 2008–2011 period, I was often making two posts every single day. That’s a level of output I haven’t achieved in years and likely never will again.

Thinking back on the beginning of this blog brings me to the second problem with which I’ve been grappling: the increasingly recursive feel of RPG discussions. Grognardia has always included lots of commentary about both gaming history and game design. That was, I think, a big part of its original appeal during the early days of the OSR. After nearly a decade of Third Edition Dungeons & Dragons, a lot of us longed for the freedom and exuberance we remembered from the hobby’s earlier years. The OSR gave voice to a genuine desire to recover the things about roleplaying games that had once so appealed to us and I think it was largely successful in that endeavor.

There was a vital energy and effortless creativity in the early days of Grognardia. The blog was buoyed by the rising tide of enthusiasm for older RPGs and, in turn, offered ideas and commentary that contributed to that tide. It was a virtuous cycle and I’m still very proud to have been part of it. Likewise, whenever I see someone reference “Gygaxian naturalism” or “the oracular power of dice,” it pleases me greatly, because I’m reminded that I did, in however modest a way, contribute something worthwhile to the understanding and appreciation of old school roleplaying.

Nowadays, though, I often feel as if I’m making ever finer distinctions with diminishing returns for everyone involved. Whereas the early OSR was filled with Big Ideas and bold (and occasionally ill-considered) opinions, in recent years I’ve increasingly felt as if I’m repeating things I said better a more than a decade ago. To put it another way, I sometimes worry that I’m becoming my own cover band. A good performer knows when it’s time to leave the stage and I don’t want to become a parody of myself.

At the same time, I still feel a great deal of energy and creativity when it comes to my own projects, like Thousand Suns and Secrets of sha-Arthan. I doubt either of them will ever have the same broad appeal as my best Grognardia posts once did, which is why I’ve largely segregated discussion of them to my Substack. They don’t quite fit on Grognardia in the same way and there’s probably no point in pretending otherwise.

For obvious reasons, I’m deeply attached to Grognardia. I’m not yet at the point where I wish to abandon it for good. At the same time, I am at a point where I question its purpose. This isn’t 2010 and the OSR, to the extent that it can still be said to exist in any coherent sense, is very different from what it was during the blog’s heyday. Grognardia is different too and that's not necessarily a bad thing. After all, not every endeavor can or should remain frozen at the moment of its greatest cultural relevance. Blogs, like people, age and change. These facts by no means invalidate what's come before. If anything, it may simply mean that the role Grognardia once played is no longer the role it needs to play now.

Of course, I don’t yet know exactly what that means in practice. The one thing I do know is that the conditions that originally gave rise to this blog in 2008 cannot be recreated and that trying to do so is a recipe for frustration. If, upon my return, I'm to keep posting here as I have for so long, some things will have to change. To be clear, I don’t view this as a cause for despair. If I feel any frustration, it’s mostly the frustration of recognizing that a thing which once came effortlessly to me now requires more deliberation and care. That’s hardly unique to blogging or even to writing generally, though it's new experience for me.

In any event, I wanted to explain why posting here may continue to be somewhat irregular for the foreseeable future. Grognardia still matters to me. I’m simply trying to determine what shape it ought to take in the months and, I hope, years ahead – and whether I can find a way forward that feels both honest and worthwhile.

In the meantime, thank you all for continuing to read. Your continued support, appreciation, and encouragement have meant the world to me. More soon, I hope!

14 comments:

  1. As you say, things change. Near-daily posts are not an expectation for me: quality, not quntity, please. Remember though that for those who did not come to your blog near the beginning, some things will be fresh to use even if a repeat from 10-15 years ago.

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  2. There comes a point when you're just done, and there's nothing wrong with that, though it always comes with a feeling like you're doing something wrong -- like something's missing in your life, afterwards. Just add a good index, and this blog can stay up forever, as far as I'm concerned.

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  3. First, I’ve enjoyed your blog for several years now, looking forward (yes, anxiously) to each new entry…thank you! Second, to me, some of the most enjoyable entries were the updates to your Twilight 2000 and Tékumel campaigns. Even though I only played TW 2000 a few times, and never played Tekumel, I looked forward to entries from both. Perhaps it was me living vicariously through your sessions, but I would really like to see more of your first hand accounts of campaigns and adventures. Thanks again for what you do!

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  4. Always the RangerMay 19, 2026 at 7:11 AM

    Appreciate the update. OK to post less frequently. Just share your wisdom as it comes. Plenty of background reading here to keep us busy in the meantime. Well done!

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  5. You are incredibly productive. Even a decreased writing rate for you is a lot higher than most people's normal writing rate.

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  6. Always appreciate your writings. Post as much as you want, and I'll be reading.

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  7. I propose that there is one small, possibly fruitless but overlooked tunnel in the dungeon. To my knowledge, you have never applied your analytical scrying against the Oerth Journal of the mid 1990s. It was a place where so many of the founders, freebooters and newcomers illustrated the crazy variety of adventures and campaigns were spun, mostly in one setting. It really is quite a living trove. Despite having lost touch with the game at the launch of 2e, I still use OJ frequently for ideas in my current games, and to understand Our Origins.

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  8. Going back to your Logjam post in February: if your goal is to write for a living, then it's better to spend your time writing things that can earn you a living.

    Good luck, James!

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  9. Your blog has run its course. Time to end things.

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  10. Erik Mona put it better 30 years ago:

    "Even now, when folks like Rob Kuntz have emerged on the Internet, with the word from "On High" on matters such as the prisoners, there are those of us (myself included) who doubt, and continue the seemingly endless task of Figuring it All Out.

    This, to me, has always been one of the greatest joys of the World of Greyhawk. Others have argued, and perhaps rightly so, that some of TSR's more recent attempts at a setting for AD&D have been more sophisticated or complex, but I have my doubts whether any other setting has, or will ever have, the blueprint of genius Gary Gygax designed for the original Greyhawk folio and, later, that first boxed set.

    Gygax was light on the details in that set, and yet we find, nearly 20 years later, that it still holds ample mystery under the lid to fuel hundreds of campaigns, well after the line's official cancellation by the powers that be. Gary's tidbits have served as our communal text, and I don't think it surprises any of us when something comes together perfectly, even after all these years."

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  11. You should comb through all your blog posts looking for theme ideas. Such as when you thought about writing a module like B1, with all the instructional material B1 has for new DMs. You could write the module and post material every week. In six or eight months it'd be done, and you could publish it. There's got to be tons of ideas like this buried in your blog that you could expand on. Not trying to tell you what to do, just hoping inspiration will strike in a way that could profit you, and grow organically from your existing stuff.

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  12. "It’s especially frustrating for me because I used to have no trouble finding things to write about each day."

    I would be sad to see this blog end, which itself is not a good reason for you to continue, but, like a number of posters wrote above, I don't think you need to post daily. Just write when you have something you want to discuss and, if you find yourself repeating a post from the distant past, why not just link to it and explain why in the present this is coming to mind? Such things are perhaps not irrelevant if they have again arisen.

    Like Scornado at top, I also came to Grognardia late (and probably first did so due to my interest in Tékumel, something I missed out on when I played, from about '79 or '80 until the early '90s). So what is old to you may still be new to me.

    And Grognardia provides a gathering spot for people with interest in the old-school, which I would be sad to see go away. Without your posts, there wouldn't be the provocation (in a good way) for readers to comment. If I don't comment often, it's not because I'm not reading.

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  13. Pretty much what Bonnacon wrote. Late to the site and love the writing - both James' and most everyone who comments.

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  14. Interesting post. I’ve been visiting this blog for years. It helped me get my head around DnD when my sons got interested back in the 2000s. I certainly learned a lot I never even thought of about the hobby. But there was always a sort of – tension? – if I may. It was like a blog dedicated to the musical revolution of the 1960s, by someone who was a big King Crimson fan. But time and again, the posts that got the most feedback and response were the ones about The Beatles. A musical act not necessarily disliked, but not the real driving passion. So it was with D&D here versus other obviously preferred game brands. Just thought of that reading through the post here. I still enjoy the blog nonetheless.

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