Showing posts with label poe. Show all posts
Showing posts with label poe. Show all posts

Friday, August 15, 2025

Interview: James Edward Raggi IV (Part I)

I think it's fair to say that James Edward Raggi IV needs no introduction. He's been publishing old school fantasy roleplaying game materials since 2008, many of which are not only foundational to the OSR but also take inspiration from the works and ideas of H.P. Lovecraft. I asked James a few question relating to LotFP, HPL, and other matters and he very kindly provided with some lengthy answers that will appear over the course of the next two days.

1. Let’s start with the obvious: Lamentations of the Flame Princess has always been described as a “weird fantasy roleplaying game.” What does “weird” mean to you and what role does Lovecraft play in shaping that definition?

Formally it's taken straight from Lovecraft's definition of “weird” from his Supernatural Horror in Literature essay:

“The true weird tale has something more than secret murder, bloody bones, or a sheeted form clanking chains according to rule. A certain atmosphere of breathless and unexplainable dread of outer, unknown forces must be present; and there must be a hint, expressed with a seriousness and portentousness becoming its subject, of that most terrible conception of the human brain—a malign and particular suspension or defeat of those fixed laws of Nature which are our only safeguard against the assaults of chaos and the daemons of unplumbed space.”

Basically what Lovecraft called “cosmicism.”

I think the best example of this sort of “weird” in fiction wasn't even made by Lovecraft, but by Algernon Blackwood in The Willows. I put some quotes of this in the old Grindhouse box for LotFP that I thought served as the best short examples:

“We had strayed into some region or some set of conditions where the risks were great, yet unintelligible to us; where the frontiers of some unknown world lay close about us. It was a spot held by the dwellers in some outer space, a sort of peep-hole whence they could spy upon the earth, themselves unseen, a point where the veil between had worn a little thin.” 

“You think it is the spirit of the elements, and I thought perhaps it was the old gods. But I tell you now it is neither. These would be comprehensible entities, for they have relations with men, depending upon them for worship or sacrifice, whereas these beings who are now about us have absolutely nothing to do with mankind, and it is mere chance that their space happens just at this spot to touch our own.”

“There are forces close here that could kill a herd of elephants in a second as easily as you or I could squash a fly. Our only chance is to keep perfectly still. Our insignificance perhaps may save us.”

That's my ideal of what the “weird” should be, but in practical terms it isn't always so. It's sometimes just a slush word to signify some sort of genre crossing, such as mixing fantasy with horror or sci-fi.

Thursday, January 19, 2012

Mad Aspiration

Though both Boston (where he was born) and Virginia (where he spent a good portion of his life) probably have a greater claim to him, as a Baltimorean, I've always had an attachment to Edgar Allan Poe, who was born on this day 203 years ago. Poe's last days were in my home town and he's interred there at Westminster Hall and Burying Ground, which is now owned by and part of the University of Maryland School of Law. For sixty years, Poe's grave was visited by a mysterious individual known as locally as the "Poe Toaster," who placed three roses and a partially consumed bottle of French cognac on his grave every January 19th. This tradition is one I remember well from my own childhood, though it appears to have ended in 2009, as the Toaster has not appeared since then, including this year.

Poe is not listed in Gary Gygax's Appendix N as an influence on AD&D, which is hardly surprising. Nevertheless, Poe had a profound influence on H.P. Lovecraft, whose works Gygax does cite as among the most influential on the game. In this way, Poe might be deemed a "great-grandfather" of our beloved fantasy game. Lovecraft adored Poe and wrote highly of him in his 1927 essay Supernatural Horror in Literature:
It is our good fortune as Americans to be able to claim that dawn as our own, for it came in the person of our most illustrious and unfortunate fellow-countryman Edgar Allan Poe. Poe's fame has been subject to curious undulations, and it is now a fashion amongst the "advanced intelligentsia" to minimize his importance both as an artist and as an influence; but it would be hard for any mature and reflective critic to deny the tremendous value of his work and the persuasive potency of his mind as an opener of artistic vistas. True, his type of outlook may have been anticipated; but it was he who first realized its possibilities and gave it supreme form and systematic expression. True also, that subsequent writers may have produced greater single tales than his; but again we must comprehend that it was only he who taught them by example and precept the art which they, having the way cleared for them and given an explicit guide, were perhaps able to carry to greater lengths. Whatever his limitations, Poe did that which no one else ever did or could have done; and to him we owe the modern horror-story in its final and perfected state.  
High praise indeed, especially from a man who himself has probably contributed more to modern conceptions of horror than almost anyone else. HPL goes on to explain why Poe is so important:
Before Poe the bulk of weird writers had worked largely in the dark; without an understanding of the psychological basis of the horror appeal, and hampered by more or legs of conformity to certain empty literary conventions such as the happy ending, virtue rewarded, and in general a hollow moral didacticism, acceptance of popular standards and values, and striving of the author to obtrude his own emotions into the story and take sides with the partisans of the majority's artificial ideas. Poe, on the other hand, perceived the essential impersonality of the real artist; and knew that the function of creative fiction is merely to express and interpret events and sensations as they are, regardless of how they tend or what they prove -- good or evil, attractive or repulsive, stimulating or depressing, with the author always acting as a vivid and detached chronicler rather than as a teacher, sympathizer, or vendor of opinion. He saw clearly that all phases of life and thought are equally eligible as a subject matter for the artist, and being inclined by temperament to strangeness and gloom, decided to be the interpreter of those powerful feelings and frequent happenings which attend pain rather than pleasure, decay rather than growth, terror rather than tranquility, and which are fundamentally either adverse or indifferent to the tastes and traditional outward sentiments of mankind, and to the health, sanity, and normal expansive welfare of the species.  
Lovecraft was particularly awed by "The Fall of the House of Usher," Poe's 1839 masterpiece, which is famous for both its descriptive details and its psychological complexity. It is the story of an unnamed narrator's time with Roderick Usher and his twin sister Madeline, who inhabit a decaying and crumbling mansion which Roderick believes to be "alive." Lovecraft was quite taken with this tale (as were many others):
These bizarre conceptions, so awkward in unskillful hands, become under Poe's spell living and convincing terrors to haunt our nights; and all because the author understood so perfectly the very mechanics and physiology of fear and strangeness -- the essential details to emphasise, the precise incongruities and conceits to select as preliminaries or concomitants to horror, the exact incidents and allusions to throw out innocently in advance as symbols or prefigurings of each major step toward the hideous dénouement to come, the nice adjustments of cumulative force and the unerring accuracy in linkage of parts which make for faultless unity throughout and thunderous effectiveness at the climactic moment, the delicate nuances of scenic and landscape value to select in establishing and sustaining the desired mood and vitalising the desired illusion -- principles of this kind, and dozens of obscurer ones too elusive to be described or even fully comprehended by any ordinary commentator. Melodrama and unsophistication there may be -- we are told of one fastidious Frenchman who could not bear to read Poe except in Baudelaire's urbane and Gallically modulated translation -- but all traces of such things are wholly overshadowed by a potent and inborn sense of the spectral, the morbid, and the horrible which gushed forth from every cell of the artist's creative mentality and stamped his macabre work with the ineffaceable mark of supreme genius. Poe's weird tales are alive in a manner that few others can ever hope to be.  
This is no mere fanboy-ish gushing on Lovecraft's part; Poe's best stories -- of which Usher is a fine example -- do indeed possess this quality of being "alive" and that is a huge part of his continued appeal. Of course, another element of Poe's power is how much of himself can be found in his works. In the words of Lovecraft, Poe "certainly possessed much of the depression, sensitiveness, mad aspiration, loneliness, and extravagant freakishness which he attributes to his haughty and solitary victims of Fate." I think, at one time or another, most of us possess (or imagine ourselves to possess) at least some of these attributes, which is likely another key to understanding why Poe has proven so inspirational to so many for so long.

So, while the tradition of the Poe Toaster may have ended, I'm inaugurating a new one here: to commemorate Edgar Allan Poe's birthday each year on this blog. I doubt I'll still be doing this when I'm 102, or even when I'm 52, but he's an author worth remembering and I intend to do my part.