I was asked in the comments to my earlier thread to describe the player characters in the Dwimmermount campaign. At present, there are five PCs. They are:
Brother Candor (Cleric 3)
Str 13 Dex 9 Con 15 Int 12 Wis 15 Cha 16
As you can see from his rather impressive ability scores, Brother Candor was blessed by Lady Luck from birth. He's the de facto leader of the party of adventurers. He's the adopted son of an itinerant cleric of Tyche, who followed in his father's footsteps after he died. Candor recently formally joined the hierarchy of the Lady's church. His only magic item are a pair of boots of levitation.
Dordagdonar (Elven Adventurer 3)
Str 11 Dex 15 Con 9 Int 12 Wis 6 Cha 15
Dordagdonar claims not to have a lot of use for "ephemerals," as he calls mortal races, but he spends all his time with them. He's implied that he's older and more knowledgeable than he appears, but no one else believes him. They keep him around because he's a good shot with a bow, but his use of magic is much less certain (he cast sleep on Pike, while he was engaged in combat). His magic items consist of chainmail +1 and a wand of paralyzation.
Pike (Fighting Man 2)
Str 16 Dex 9 Con 14 Int 7 Wis 9 Cha 10
Pike was once a grave digger and took up adventuring as a way to make more money than he earned in his former profession. He still carries the shovel he used in those days. Semi-literate with a weakness for gambling, Pike is nevertheless no fool. He distrusts Dordagdonar and is wary of any plans that involve his entering a room alone without a visible means of escape. His magic items consist of a longsword +1 and a hand axe +1.
Iriadessa (Magic-User 2)
Str 8 Dex 13 Con 14 Int 14 Wis 10 Cha 8
Iriadessa is a 12 year-old girl who claims she's actually 15. She joined the party so that she could escape the wizard to whom her parents had sold her in exchange for a small amount of gold. Rather than wait to see what the wizard had in store for her, she swiped his spellbook and fled, teaching herself the rudiments of magic. She's cowardly and wary of anything remotely dangerous, which makes her decision to explore Dwimmermount somewhat nonsensical but her command of sleep and charm person spells means she's occasionally proven her worth. She currently possesses no magic items.
Vladimir (Dwarven Warrior 1)
Str 13 Dex 11 Con 14 Int 8 Wis 9 Cha 9
Dour and greedy, as you'd expect from a dwarf, Vladimir remains a bit of a cipher compared to his fellow party members. He spends most of his free time -- and all of his wealth -- carving a son for himself, in accordance with dwarven custom. He's fond of bad jokes and puns and speaks Common with a peculiar accent. He also doesn't like goblins, which is why Brakk often disappears whenever Vladimir decides to rejon the party. He currently possesses no magic items.