It is true that the story was the foundation of Dragonlance and came out of the personal desire of both my wife [Laura Hickman] and myself to use role playing games as a medium of storytelling. You have to remember that at the time adventure games were largely of the ‘kill the monster, take its treasure, buy more weapons to kill bigger monsters’ variety. We wanted to introduce meaning into gaming through story.Now there's something to talk about.
Monday, September 20, 2010
A friend of mine pointed me toward this interesting article by Phil Athans, formerly a fiction editor at TSR and WotC (and I remember him back in the days when he was a mere freelancer writing for Traveller). The article discusses the development of the intellectual properties of two D&D settings, The Forgotten Realms and Dragonlance, using interviews with both Ed Greenwood and Tracy Hickman. Whatever your feelings about these settings, there's a lot of food for thought in the article, including quotes like this one: