RQ costs about as much as the three parts of "The Fantasy Trip" combined, with slightly less component value. A little over 100 pages are contained inside a soft cover. The second edition is distinguished by a color cover and is worth the higher cost than that of the original edition. The first cover is absolutely priceless; it depicts a somnolent young girl dressed for a Marquis de Sade Costume Ball proferring [sic] an oversized tortilla to a ravenous, deformed gila monster -- all done in brown crayon.Here's another one by Goldberg, from the same issue, about Tunnels & Trolls:
Stripped of annoying distractions, T&T is a pleasant puff-piece. The production values have increased from amateur status to a nearly professional standard. The rules have been ordered, and can be understood in no more than two readings. The package includes pregenerated characters and an adventure for beginners. The game will be passed over by all but the completist; there are better buys on the market now. Still, T&T was a nice try by those fun people at the airborne herbivore.AD&D fares little better. Again, by Goldberg and in the same issue:
The design has many flaws, which have become apparent as it has aged and are magnified by TSR's intransigence when it comes to changing a system or rule in response to valid criticism from players. The presentation of the package is amazingly poor. The original rules rate as one of the worst of all time, including fractured English, garbled text, contradictory rules, a re-invention of mythology, and passing references to crucial rules. Advanced Dungeons and Dragons was meant to remedy this situation. Actually, in place of previous rules maladies, the gaming public received an overwritten, jumbled mass of discourse upon D&D which can only be assimilated by making a life-long study of the text. Given the choice between stringing together rules in AD&D and discovering the proverbial needle in the haystack, the adroit gamer would make for the farmhouse.I post these comments not just because I find them funny, but also as a reminder that gamers have always been contentious and sarcastic, particularly about games they don't play. So, while a lot has changed in the hobby since 1980, other things are still very much the same.