publish for yourself and don't worry about anyone else.
I bring this up because, yesterday morning, I received word that the PDF of the Dungeon Crawl Classics Role Playing Game was available for download for those of us who'd pre-ordered the game. So, I happily snagged a copy and, while I was too busy yesterday to have much of a chance to do more than glance at it, I've been spending this morning reading it more intently. I'll have more considered thoughts on the thing, after I've digested it more thoroughly, but let me say this right now: I'd like to play this game.
Again, this is a rare thing; by and large, I've already got all the RPGs I need and am not in the market for any more. But DCC RPG looks like a lot of fun to play, like an extremely well-read and much more self-aware version of HackMaster -- and I mean that as a very high compliment. Will it replace Labyrinth Lord as my go-to game for fantasy? Nope. Can I imagine playing a multi-year DCC RPG campaign with my gaming group? No. Heck, I'm not even sure that's possible. Are either of those things strikes against DCC RPG? Not in the slightest.
Seriously, this is a very well written and presented game that knows what it's about and gives it to you. It won't be to everyone's tastes and I consider that a good thing. We already have enough lowest common denominator mass market entertainment as it is and Goodman Games should take considerable pride in not having given us more of the same.