Friday, June 7, 2024

How Do You Solve a Problem Like Kirktá? (Part III)

When last we left him, Kirktá and his clan-mates were wrestling with the recent revelation that Kúrek Tiqónnu Thirreqúmmu, lord of the city of Koylugá, was somehow aware of the fact that the youthful scholar priest of Durritlámish was, in fact, a hidden heir to the Petal Throne. Further, Kúrek was finalizing the arrangements for the upcoming marriage between Kirktá and his niece, Lady Chgyár – a marriage that no one else, least of all Kirktá, knew anything about. The characters naturally suspected that Kúrek wished to enter into a political alliance with someone of importance within nearby Tsolyánu. Even if Kirktá chose not to participate the Kólumejàlim or "choosing of the emperor," never mind win it, the mere fact that he is the son of the reigning emperor brings with it a host of potential benefits. Marrying his niece to Kirktá thus made a lot of sense. Even so, there were lots of other unanswered questions. 

The characters decided that, rather than continue to ponder these matters with insufficient information, they should take the Chlén-beast by the horns. They composed a brief letter to Lady Chgyár, asking if they might speak with her this evening. She replied that she was happy to receive them for an evening meal, during which they could talk. Together, the group made their way to the Thirreqúmmu palace, which served both as the ruling family's domicile and the province's seat of government. After being led through a maze of chambers within the building, they found themselves in a dining hall, where Chgyár and her servants welcomed them.

The young woman wasted little time getting to the point. Chgyár imagined they'd come to see her because they were surprised and perhaps a little shocked by the marriage contract, as well as mention of Kirktá's Tlakotáni lineage. She explained that, despite appearances, she was not actually interested in marrying Kirktá, nor, for that matter, was her uncle. Rather, the contract was meant as an encouragement of compliance in her uncle's political designs. Kúrek is very ambitious. He hopes, upon the death of King Griggatsétsa, to ascend the Ebon Throne as Salarvyá's new monarch. To do that successfully, he needs allies within the kingdom, specifically the Gürüshyúgga family of Tsa'avtúlgu, currently leading a revolt against the capital.

What does any of this have to do with the characters? The Gürüshyúgga family, you see, are worshipers of a deity known as Black Qárqa, a Salarvyáni version of Sárku, the Five-Headed Lord of Worms after whom the House of Worms clan is named. Lord Kúrek believes that the characters, as outsiders, could act as "neutral" intermediaries in the current conflict between the Gürüshyúgga and the King. Of course, their true purpose is not merely to end the conflict but also to make sure the Gürüshyúgga understand that it was Kúrek who engineered its cessation, so that they would, in turn, support his bid for the throne. It is hoped that, because the characters are themselves devotees of the same dark god as the Gürüshyúgga, they might have greater influence than would he or most other Salarvyáni.

If the characters agree to attempt this, Lord Kúrek will keep Kirktá's true lineage a secret. Neither will he have to marry Chgyár, who, for her part, says she "has someone else in mind" for her future husband. The marriage contract is simply a useful prop in the event that the characters do not agree to help. Kúrek can not only reveal that Kirktá is a hidden heir but also that he "toyed with a young woman's affections" – a charge with enough plausibility that it might well be believed by enough people to blacken the reputation of not only Kirktá but his comrades as well. 

Before sending them on their way again, Chgyár provided as many answers to their characters' question as she could. Most important among her answers was that the conflict between the king and the Gürüshyúgga stemmed from the former's desire to seize certain devices of the Ancients that the latter reputedly possessed in large numbers and that may well be the source of their own power (the Gürüshyúgga being renowned as sorcerers and stalwart defenders against the dreaded Ssú). She then implied that, if the characters were successful in securing an alliance between her family and them, the Gürüshyúgga might reward them with a few choice items from their arsenal. She then sent them on their way to prepare for the meeting with Lord Kúrek the next morning.

Naturally, the characters still have a lot of questions. Among the most significant concerns how they choose to respond to this. They do not like being strongarmed by anyone, least of all foreign aristocrats. At the same time, their desire to keep Kirktá's imperial status secret places them in a very real bind. If they don't help, Kúrek will reveal it and numerous unhappy consequences may arise from it. How much of a risk are they willing to take? Or is it simply better – or at least safer – to serve as emissaries to the Gürüshyúgga on behalf of Chgyár's uncle?

So many questions, so few answers.

9 comments:

  1. So many questions, indeed! 1) Where are you now on ept vis a vis Barker’s noxious associations, James? I recall you posting about this a while back, but interested in your thinking now? 2) Having had little exposure to ept, I’m wondering—how do you pronounce ANY of those names??

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    1. Barker's associations were his alone. My players and I have talked about this at some length and no one feels either EPT or Tékumel is "tainted," because of him.

      As to the pronunciations, they're easier than you'd expect. Most letters make only one sound. Once you learn that and pay attention to the stress markets, it's not that bad.

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  2. I like the sophisticated level of intrigue and blackmail. This is one aspect of Tekumel I feel I can't develop as much as I'd like in my own games. Thinking up these plots with intrigue and double meanings are tough. I love to both play and read about them, though!

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  3. I really wish you would resume your House of Worms session recaps. I couldn't tell you so at the time since you'd blocked anonymous commenting and I refuse to participate in the "new" internet's insistent identity tracking, but for me they were the most consistently interesting and valuable of your posts. Anyone can read Polyhedron himself if he wants; genuine experiences from long-running campaigns are not so common or easily available – but immensely useful for explicating the procedures of old-school play.

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    1. I've considered resuming them several times, but I know they're not especially popular with most of the readership, especially so in the aftermath of the Barker revelations.

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  4. Here's the really important question: the above seems like it took the whole session. How much dice rolling was there? I think it would be valuable to know as a data point in the ongoing philosophical debate around 'how much dice rolling is enough for a session?"

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    1. Very little. Most sessions are filled with lots of roleplaying and not much else. I reserve dice rolls primarily for combat, spell casting, and saving throws.

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    2. I personally enjoy your campaign recaps immensely. Especially since I’ve never played in Tekumel (Glorantha being my home), but have always been intrigued.
      As for Barker: I’m of the same mind as you. Tekumel has its own life now. As does Glorantha. “Cancelling” it would be petty and myopic, and to what effect? To broadcast one’s moral superiority? Yawn.

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  5. I'm late to the comments on this one, but I'd like to add to the chorus of those who have always enjoyed the House of Worms session reports.

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